Shadow of the Watchers
A StarCraft-style ancient-apocalyptic RTS — ported code-intact from the original open-source project (~12k lines): three asymmetric factions (Covenant Cities, Watcher Remnant, Nephilim Clans), a worker economy, fog of war, tech trees, unit portraits and dialogue, and an AI that comes for your base. Every model, sound and map is generated procedurally in code — zero art files.
More shadow creations

Campus Shadow Run
`Campus Shadow Run` is a portrait-first Three.js arcade pursuit game rebuilt from the readable mechanics of the supplied gameplay reference: five runners, persistent wardens, vehicle parkour, temporary invisibility, blue speed echoes, black rifts and rooftop escapes.

Wayang Shadow Forge Remix
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same puppet-crafting and shadow-defense simulation with all HUD and upgrade UI hidden until the first touch.

UMBRA OPERA: The Last Lantern Remix
UMBRA OPERA is a portrait-first shadow-puppet rhythm adventure rebuilt from the

Umber Neko Shadow Manor
A portrait-first pixel stealth puzzle template. The player guides a neko courier through a yokai manor, collects the key charm and moon gem, uses a short cloak, picks the bronze lock, and exits before lantern patrols raise too much alarm.

GILTSHADE Remix
**Every Light Has an Alibi.**

Shadow Tea Route
Portrait-first stealth routing puzzle. Tap connected waypoints to move the courier, wait for patrols, and use Dash leaves to finish deliveries.