More bounce creations

SPINKEEP: Every Bounce Remembers the Last Stroke Remix
SPINKEEP is an original portrait-first fine-pixel table-tennis tactics game. The table is not decorative felt: each of its three lanes retains the last spin written there. A new bounce reads that retained mark, adds the current stroke and then overwrites the lane. Matching left spins become Double Left; matching right spins become Double Right. Either result kicks the real ball out. A legal combined spin bends the opponent's next published feed before the player chooses again.

PINSHIFT: Every Bounce Rebuilds the Next Drop Remix
PINSHIFT is a standalone fine-pixel migrating-pin Pachinko puzzle. Drop a pearl through Left, Center or Right. Every row reads the facing of the pin struck by the ball, sends the ball one adjacent lane, swaps that pin identity with the destination pin, then flips the struck identity before the next drop. Solve the exact final rack, facing and prize-exit ledger.

SPLINTERMINT: Every Bounce Shortens the Bank.
SPLINTERMINT is an original true-fine-pixel consumable-bank kinetic mint puzzle. Send one hot blank Left or Right from the current spring bank. The bank's stable die stamps the blank, the struck edge loses one physical timber segment, and the blank lands at the adjacent bank. A sovereign is signed only when its complete die order matches the public assay and it leaves through the right vault.

Bunny Carrot Bounce Shot
Mobile-first arcade bounce-shot game with an attract-mode opening, pixel garden art, carrot ball physics, collectible stars, and lightweight WebAudio feedback.

Bounce Breaker
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.

BOUNCE BREAKER Remix
A **brick-breaker**. The shield paddle follows your finger; bounce the energy ball off it to smash every block. **Where the ball hits the paddle sets its rebound angle**, so you aim by sliding. Clear all the blocks to win; drop the ball with no balls left and the arena's over. 10 arenas ramp the layout and add armored 2-hit blocks.