More spell creations

SOURCECODEX: The Spell Reads Left to Right Remix
A portrait-first, fine-pixel spell-programming puzzle inspired by Ars Nouveau’s custom spell grammar. Six physical glyphs always execute left to right as exactly two Form → Effect clauses. Pierce belongs to an unfinished Projectile; Amplify and AOE belong only to the effect immediately before them. Each clause changes the real room before the next clause chooses its targets.

MOUTHWEAVE: Three Mouths, One Spell
An original portrait-first choral spell game. Three stable choristers each make `AH`, `EE` or `OO`; the exact three-mouth chord must already be held when a falling bell phrase lands.

WAYGLYPH
**Draw the spell. Outstep the strike.**

IOTAWARD: The Spell Becomes the Battlefield Remix
IOTAWARD is an original portrait-first Minecraft-mod remix inspired by Hex Casting's geometric, programmable spell fantasy and combined with map-authoring tactics. A spell is not a one-use attack: every stroke becomes a stable physical face which the Cinder Wraith and Azure Pulse must both obey.

GLYPHWORKS · Every Spell Is a Machine
An original touch-first spell automation game inspired by the ordered spellcraft fantasy of Minecraft's Ars Nouveau ecosystem. Three codices execute in parallel from one Source network. Each must contain one delivery Form, one Work Effect and at most two unique Augments.

SOURCECODEX: The Spell Reads Left to Right
A portrait-first, fine-pixel spell-programming puzzle inspired by Ars Nouveau’s custom spell grammar. Six physical glyphs always execute left to right as exactly two Form → Effect clauses. Pierce belongs to an unfinished Projectile; Amplify and AOE belong only to the effect immediately before them. Each clause changes the real room before the next clause chooses its targets.