More 011 creations

Wispframe
Wispframe is a portrait supernatural photography combat Roguelite. Drag a viewfinder through five haunted museum galleries, hold to focus, and release to expose ghosts before their visible attack intents mature. Centering, exposure time, multi-target composition, film supply, Dread, and boss traits all affect the shot.

Afterimage Fencer
An original landscape-first skeletal 2D duel. Every drag-and-release lunge is recorded, then returns after a visible delay as a hostile articulated afterimage following the exact same segment and pose. Only those echoes can cut the hall's floating vows; the present fencer must keep writing future attacks while abandoning each endpoint before the blade returns.

AMBERMILE
A home between horizons. Furnish a tiny camper, choose a road, gather supplies on foot and reach Lantern Harbor in five stops.

Porcelain Oath
An original, finite museum-conservation otome romance built as an independent static deployment. The protagonist is a 34-year-old senior ceramic conservator stabilizing a disputed diplomatic set before a repatriation hearing. The adult romance paths are Dr. Samir Aven (40), an Iraqi-British decorative-arts historian whose stratigraphy reduces lacquer cost on authentic Era I seams, and Dae Ibarra (36), a Korean-Mexican museum security specialist whose raking-light scan exposes forged resin and widens trace tolerance.

Nectar Post
A self-contained portrait tower-defense campaign about growing botanical defenders along hummingbird sky-mail routes. Place and upgrade four specialized blooms, call waves early for bonus pollen, and trigger the Hummingbird Sweep to protect six escalating routes.

SILKSPAR
An original musical fencing game for touch and keyboard. A fox-masked performer meets three partners beneath a silk conservatory canopy. Follow the shield and blade emblems into the timing seal, answer with a parry or riposte, and finish the evening with a perfect bow.