Games1 remixes

Fusebloom

A standalone portrait firework-choreography combat Roguelike. Begin at the physical flint, trace one uninterrupted fuse through exactly three distinct stable shells, finish at the mortar, then ignite. The same deterministic 60 Hz solver owns fuse spacing, launch, crosswind, gravity, burst centers, star-particle drag, canopy height, beat, dominant bloom, overlap crown, ward power, combat, tools, authoring, rendering telemetry, and tests.

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