More reflex creations

Sparkline
Sparkline is a one-thumb polarity-reflex arcade game. Ride a power line as a glowing spark and tap to flip your charge between + and −, phasing through incoming gates only when your polarity matches theirs. Time your tap right before the gate hits for a PERFECT parry bonus — speed and spawn rate ramp with every point, so the loop sharpens as you climb.

GLOWHOP
GLOWHOP is a one-thumb precision arcade game where you only ever get a single upward dash. Catch the next glowing spark to reload it, chain perfectly-timed catches to grow a combo multiplier, and survive before you sink into the abyss. A sharp rhythm-based core loop with juicy particles, screen shake, and persistent best score.

A one-thumb arcade game with a sharp core loop
Cinderline is a one-thumb arcade game: tap anywhere to flip your glowing ember between two walls and descend a volcanic vent. Read the oncoming obsidian slabs, thread tight gaps, graze slabs for a near-miss combo, and scoop motes to charge a ward that absorbs one hit. Speed and tightness ramp forever — chase your best score in portrait or landscape.

EMBERKEEP
EMBERKEEP is a one-thumb arcade game where you tap to pulse a kill-ring around a dying ember. Enemies spiral inward and only vanish when they cross the ring — so you time each shock for multi-kills and a climbing combo multiplier, while managing energy and keeping the ember alive through escalating waves.

PrismPulse
A one-thumb light-flip arcade reflex game. Tap to flip your orb between cyan and magenta, threading the approaching light gates down the tunnel. Clean gates build a rising melody and a deep combo chain; a single mismatch shatters a shield. Endless, escalating difficulty with a persistent best score, tuned for both portrait and landscape.

PULSEWIRE — One-Thumb Gravity-Flip Arcade
PULSEWIRE is a one-thumb gravity-flip arcade dash. Tap once to flip a spark between the glowing cyan and amber rails, thread the energized gates, and stack combos for score. The sharp core loop is strict timing: flip at the last second and you're still in transit — you short out. One-tap controls, persistent best score, works in portrait and landscape.