DRILL MINER Remix
Minesweeper, themed as excavating a dig site. Each level buries a set of charges. Dig a cell to excavate it: a charge ends the run; otherwise it shows how many of its 8 neighbours hide a charge, and a 0 auto-clears its whole open pocket. Flag the charges, chord a satisfied number to clear its neighbours, and dig every safe cell to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.
More drill creations

Clockwork Deepcore Drill
Play Clockwork Deepcore Drill — a browser mini-game.

DRILL MINER Remix
**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

Charge Sweeper
**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

DRILL MINER Remix
**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

Charge Sweeper Remix
**Minesweeper**, themed as excavating a dig site. Each level buries a set of **charges**. **Dig** a cell to excavate it: a charge ends the run; otherwise it shows **how many of its 8 neighbours hide a charge**, and a **0 auto-clears** its whole open pocket. **Flag** the charges, **chord** a satisfied number to clear its neighbours, and **dig every safe cell** to clear the site. 10 sites grow from 6×6 / 5 charges up to 12×12 / 28.

Sunstrata Drill
A standalone mobile-first bright pixel mining campaign. Hold a direction to cut cell-owned strata one hardness layer at a time, reuse the tunnels you create, recover three Rosette crystals, open the otherwise immutable Crown Strata with the Sun Auger, retrieve its Core, and navigate back to the surface lift.