Beastbrand — The Twelve Minutes
Beastbrand is an original beast-breeding arena battler: summon and combine a stable of monsters, then fight through tense twelve-minute arena runs. Collect classes, gear, hybrids and legendary dragons, and push your best score in a rich canvas-rendered idle-combat game.
More beast creations

Beastbrand — The Twelve Minutes
A survival roguelike where six auto-cast arts, six worn gear slots that redraw your hero, and six grounds full of elites and warlords push you to survive twelve minutes. Chain combos, forge hybrids, and ring the arena crown — every beast, dragon, and hybrid is drawn in-engine from a vector-skeleton pipeline with zero external assets.

Shanhai Orb Beast Clash Remix
Portrait-first touch match-3 battle game. Swap adjacent elemental orbs, resolve

STONECAST: Every Fallen Beast Bends the Next Bolt
STONECAST is an original portrait-first ricochet hunt built as local HTML, CSS and classic JavaScript. Choose one of seven vertical shafts and loose a Sunspike into a moon crypt. An Ember Ram turns the bolt right, a Veil Moth turns it left, and a Crown Hydra forks it both ways. The first hit petrifies that exact beast in that exact cell; every later bolt collides with the retained body.

Cloisonne Wire Beast Ward Remix
A standalone portrait/touch arcade prototype that combines cloisonne enamel craft, color-matching repair, nurture chains, and defense pressure.

Sugar Painting Beast Ward
Portrait-first sugar painting tracing defense game.

MORTSEED · Every Fallen Beast Wants Back
MORTSEED is a complete portrait-first action survival game about closing hostile lineages. The moon sickle attacks automatically, but every slain beast becomes one physical seed with a visible hatch clock. Reach the seed to harvest its name; miss it and that same lineage returns at a stronger tier.