Glass Harpoon Vault

A portrait-first ricochet shield boss arcade game. Drag the shield arc to reflect incoming harpoons back into the glass core, spend Focus to slow danger, and survive until the vault shatters.

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A **Visual Zen** rain-window experience — blurred bokeh lights behind frosted glass, falling rain streaks, and finger swipes that slowly clear the fog. Soft rain noise and gentle piano-like pads; no goals, no fail state.

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Standalone portrait mobile/touch game. Drag the blowpipe from the lower furnace to guide molten glass bubbles through colored mold rings, shape glass fish spirits, and defend the canal workshop from tide mist.

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A standalone mobile-first visual music instrument about the Lorenz strange attractor. Touch disturbs the initial conditions, trails fold into a chaotic butterfly, and procedural glass-harp tones follow the energy.

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