More go creations

Kaiten
A **Sushi-Go-style card-drafting** game on a conveyor-belt sushi bar. Over three rounds, **keep one dish** from

Atari Go
The friendliest doorway into Go (also called *First Capture Go* or *Capture Go*), you (black) versus the CPU (white). Stones sit on the intersections of a 7×7 grid. A connected group's **liberties** are its empty orthogonal neighbours; a group with **zero** liberties is captured and removed. Forget territory and scoring — here the **first** player to capture *any* enemy stone wins, instantly. Surround the enemy, drive a group into **atari** (one liberty left, ringed red), then take it — all while never walking your own group into a trap. Quick, sharp, and genuinely deep.

Koi Garden Go
A mobile-first 5×5 Capture Go tactics campaign. Orthogonally connected strings share liberties; surrounded enemy strings are removed, self-capture is illegal, and simple ko forbids immediate recapture. Seven ponds are proved captures against every legal defense.

Kaiten Remix
A **Sushi-Go-style card-drafting** game on a conveyor-belt sushi bar. Over three rounds, **keep one dish** from

Reaction Go Remix
An evergreen reaction-time template: wait through a red light, tap as soon as it turns green, and lose lives for false starts or slow reactions.

HEIRLIGHT · Every Lumen Must Go Somewhere
HEIRLIGHT is a standalone 3D lineage RPG set on the drowned Vesper Coast. Guide Aster, Neris, and Mora through twelve expeditions where the same thirty named Gold, Azure, and Violet lumens reveal the map, fuel actions, hold back night, become enemy-held, or pass to an heir.