Signal Nocturne
A portrait typing-action campaign built for physical keyboards and touch screens. Decode incoming deep-sea words before they breach the station. Errors raise Noise; five clean transmissions trigger an Overload that purges two Noise. Survive five nights with escalating vocabulary and signal speed.
More signal creations

SIGNAL — One-Thumb Arcade
You are a SIGNAL transmitter at the heart of a dark void. Tap to emit resonance pulses that destroy incoming anomalies before they corrupt your core. Features 4 enemy types (splitter, phantom, shielder, warper), precision proximity scoring (2x for edge-of-pulse kills), an OVERDRIVE meter that charges for a screen-clearing broadcast, escalating waves, color-cycling core with every pulse, and local high-score persistence. Cyan-amber neon aesthetic on deep blue space. One thumb, endless signal.

Signal Witch Radio
A self-contained pixel-noir survival game about tuning a haunted rooftop transmitter. Only enemies on Vesper's selected LOW, MID, or HIGH frequency become solid enough to damage; six same-band kills release a healing Perfect Broadcast, while the final Dead Air boss continuously changes frequency.

Signal Tower Shift
A standalone portrait-first work simulator.

Orchard Signal Corps
An original landscape production tower-defense game. Two flower hives manufacture visible mechanical-bee pollen packets, but packets can only reach fruit artillery through the signal network the player braids. Canker enemies stop to sever live nodes, forcing redundant routing and repair under fire.

Neon Mantis Signal Room
A portrait cyber insect mind-game. Players observe two mechanical mantises through a signal-room UI, read the rival's intent, and spend limited signal reads on Pulse, Cool, or Decoy interventions.

Signal Void Runner
A standalone portrait-first touch space runner inspired by the Signal Drive mini-game.