More sonar creations

ECHO — One-Thumb Sonar Arcade
ECHO is a one-thumb sonar arcade game. You are a creature of the deep dark — tap to emit sonar pings that shatter invading phantoms, or HOLD to charge a devastating resonance blast. Chain kills for combos, fill your SURGE meter for screen-clearing bursts, and survive escalating waves of enemies. Dark cavern aesthetic with teal/amber neon sonar visuals.

PULSAR — One-Thumb Arcade
PULSAR is a one-thumb arcade game. You are a sonar station in deep space — tap to emit pulses that destroy incoming corrupted signals before they breach your core. Features 4 enemy types, precision close-range scoring (2.5x), a RESONANCE screen-clear, wave escalation, combos, and persistent high scores. Teal/emerald neon on dark ocean space.

A one-thumb arcade game with a sharp core loop
ECHO is a deep-sea sonar arcade game. You are a bioluminescent sonar core at the bottom of the ocean — tap to emit sonar pulses that destroy incoming abyssal threats. Features the ECHO RESONANCE system: chain 4 kills to charge a free secondary echo wave that sweeps wider than your normal pulse. 4 enemy types (Shoal, Barb, Abyssal, Kelp), proximity-based chain scoring, ABYSSAL SURGE events, and local high-score persistence. Cyan/teal bioluminescent aesthetic on deep ocean void.

Pixel Abyss Sonar Relic Dive
Portrait-first pixel diving game. Descend into a trench, pulse sonar to reveal relics, hook treasure when close, and manage oxygen against jellyfish and dark currents.

Deepwater Salvage
Pilot a two-seat salvage sub through eight black-water wrecks. Cone lights and a fading sonar ping are all you get. Clear silt, fill the net, and manage oxygen and hull stress before you crane the haul into daylight and a museum case that keeps every find.

Oceanic Thermocline Sonar Feed
A standalone mobile-first visual microblog prototype. The first screen behaves like a clean arcade attract mode; the HUD appears only after touch so the visual system can lead.