Mirror Lake Spotter

A portrait-first spot-the-difference game. Compare the original moon bridge scene with its lake reflection and tap the real changes before false ripples dilute the score.

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AINA

A fine-art light puzzle in a mirror palace at night. Tap to set silvered mirror tesserae on the diagonal and bend a warm candle's beam through the hall until every glass lamp is lit. Twelve chambers across three chapters — the Antechamber, the Court of Mirrors, and the Dome of Light — introduce amber, rose and jade beams, fixed mirrors and carved columns, up to a six-lamp finale. A deterministic beam tracer makes the title screen a live āina-kāri demo on the real renderer, and a Hall of Mirrors remembers every chamber you light. Portrait-first, pure JavaScript, no build.

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Pixel Tideglass Mirror Tactics

Portrait-first pixel tactics game with tide-state terrain, mirror push-pull skills, shard objectives, enemy phase AI, and a clean attract demo that hides HUD controls until the first touch.

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Beastrival — The Mirror Gates

![Beastrival](banner.jpg)

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Moon Mirror Lantern Remix

A portrait-first pixel mirror tower defense. Players select and rotate mirrors to bend a moonbeam across a yokai road, then start waves and spend Focus to burn the path.

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Rose Garden Mirror Maze

Rose Garden Mirror Maze is a self-contained portrait arcade game about guiding a quick mirror through a moonlit garden, collecting rose sigils, and flashing to deflect thorns before the focus gauge fades.

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Pixel Crane Mirror Tactics

A standalone portrait-first pixel tactics game about two shrine guardians sealing mirror-born shades on a compact moonlit board.

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