HOISTWARD: The Next Shaft Arms the Last Stone Remix
HOISTWARD is an original deterministic mining-defense roguelike. The stable stone already on the hook fires first. The shaft selected now decides where that previous stone is installed, then the newly excavated block becomes the next payload. Mining order is therefore the literal defense program rather than a source of abstract currency.
More cobalt creations

Cobalt Rail Komainu Signal
Portrait-first pixel rail-defense game. Switch three signal lanes to move a guardian cart, intercept spirits on cobalt tracks, charge the gate, and survive rising waves.

Cobalt Kappa Canal Rogue
Portrait-first pixel canal roguelike built as a fully independent deployable game.

Cobalt Kappa Canal Rogue
Portrait-first pixel canal roguelike built as a fully independent deployable game.

Cobalt Oni Mine Ward
A portrait pixel ARPG mining defense template. The player mines cobalt rune ore, spends ore on wards, dashes through pressure, and strikes oni scouts before the mine is overrun.

Cobalt Fox Card Lanes
A portrait-first pixel card lane defense game. Players draft fox talisman cards, select a card, tap one of three lanes, and survive three spirit waves with damage, wards, and snares.

Pixel Cobalt Koi Shrine Idle
Portrait-first pixel JRPG idle shrine game. The player tends a moonlit koi shrine, serves pilgrims with Prayer Slip, Koi Feed, and Shrine Bell rituals, upgrades the shrine grounds, and sends wish pilgrimages through night-water routes.