Paean × 8x — Living Mark (Remix)
A living brand mark for Paean and 8x: one continuous ribbon of light that GPU-morphs between an infinity loop, a chiselled P, and a figure-eight whose waist reads as an x. Tap to wake the chrome and orbit the mark freely, flip between a deep-neon stage and lacquered studio white, or export the current view as a 2048×2048 PNG; leave it idle and it drifts back into a self-playing attract loop. Pure no-build HTML with vendored three.js.
More three.js creations

Bun & Money: Bladeward Duo
Same-screen co-op: Bun the Shiba blade-and-board Warden teams up with Money the armored shield-charging Cat. Pick your fighters from a voxel animal roster — Bun / Fox / Rabbit on the blade, Money / Panda / Penguin on the guard — then face the slime tide plus feral wolves and boars. Fixed no-shake steady-cam, motion-sickness friendly. Left half steers one hero, right half the other; attacks are automatic, and level-ups auto-pick after 6s for idle players. 17-species bestiary, wood-to-crystal forge paths, meme bark/meow voices. Bot-proven winnable in test/sim.mjs.

LUMINARA Digital Planetarium
Browse 35 interactive exhibits across thirteen walkable 3D galleries: controllable worlds, real observatories and open data, dated SGP4 orbit control, human-spaceflight engineering, the ISS, and authoritative spacecraft artifacts.

Graveyard Shift
尸潮都市 · A 3D roguelike zombie-survivors campaign in the box-people style of Monkey Market Co-op: fight through a supermarket, a parking garage, a mega mall and an office tower — 16 waves, 4 bosses, twin-stick auto-fire combat, level-up card builds, safe-room perks. Survive until dawn. Fully headless engine; the whole campaign is proven winnable by a bot in test/sim.mjs.

Shiba Bladeward FPS
第一视角刀盾柴犬 · The voxel slime roguelike goes first-person: CS-style mouse-look and WASD, your blade and paw-emblem shield raised in view. Swing on click, brace the shield, and carve through an expanded slime bestiary — blink shades, healer honeydews, kamikaze boomlets, front-shielded aegis jellies and charging lancers — across four biomes. Same wood→crystal forge, flame/frost/storm enchants and elemental skills as the parent, now nose-to-nose with the horde. Fully headless engine, campaign proven winnable in test/sim.mjs.

Gloomfall — A Crystal Paws Saga
The Gloom has invaded Pawlands: an endless open world where critter buddies fight beside you — combos, dodges, elite outposts and four multi-phase bosses, woven between fishing, cooking and treasure hunting.

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VIOLET CITY — a golden-hour open-world crime sandbox in the spirit of GTA VI, built with Three.js (no build step). Drive cars, shoot guns, dodge the cops and shop at neon stores across a full Vice-City-style map with a minimap and street map. This pass adds an ultra-realistic renderer — screen-space ambient occlusion, volumetric sun shafts, a filmic lens grade — plus a live day/night cycle where the city lights come up at dusk.