PALE HOLLOW
A Limbo-inspired, grayscale silhouette puzzle-platformer. A boy wakes in a forest of ash and must cross seven hollows — jumping spike teeth, threading a swinging blade, riding out a howling wind, and pushing a crate to unlock a pale gate. Hold "hush" to slow time and thread the hazards. Hand-authored level, synthesized ambient sound, no build step.
More platformer creations

Petrabound: The Touch Curse
A portrait-first pixel platform adventure where every touch petrifies enemies and terrain. Master double jumps, random relic powers, 40 stages, 160 waves, and 40 stone-bound bosses.

Slime Bounce
A one-button jelly platformer: charge, leap, and bounce a squishy slime across 24 hand-tuned levels.

NICE TRY! — 100 Trap Rooms
A precision pixel platformer with 100 deceptive rooms, double jumps, disappearing floors, fake exits, lasers, and traps that learn your habits.

BOUNCEBERRY · one-thumb charge-jump arcade
A berry-jam one-thumb platformer: hold to charge your raspberry jelly hero, release to leap, and land on the checkered flag. 24 hand-tuned levels across three berry worlds (Jam Cove, Berry Peaks, Neon Orchard), a hidden star in every level, airborne CHAIN combos off springs and bumper balls, and 7 unlockable berry skins from Raspberry to the secret Aurora. Snappy and juicy — the attract-mode demo is the game's own AI solving the real levels.

BOUNCE BYTE
A neon one-thumb platformer with a razor-sharp loop: HOLD to charge, RELEASE to leap, LAND on the boot flag. Guide a jelly byte through 24 hand-tuned sectors across 3 glitch worlds — walls flip you, ice never stops you, springs and bumper balls launch you, and every sector hides a star. Snappy vector art, WebAudio synth soundtrack, persistent bests and 6 unlockable byte skins.

Petrabound: The Touch Curse
A portrait-first pixel platform adventure where every touch petrifies enemies and terrain. Master double jumps, random relic powers, 40 stages, 160 waves, and 40 stone-bound bosses.