
Poolrooms of the Damned
Wade through a sunlit, endless swimming-pool maze on Halloween night, light five jack-o'-lantern candles and get back to the drain before the thing in the water finds you.
Creations tagged atmospheric on 8x — every one is playable in the browser and open to remix.
13 creations

Wade through a sunlit, endless swimming-pool maze on Halloween night, light five jack-o'-lantern candles and get back to the drain before the thing in the water finds you.

Guide a young bat through three living night skies, echo-locating hidden hazards and hunting moths before dawn.

لعبة رعب من منظور علوي: فتاة جميلة حبستك داخل منزلها الكبير. اجمع ثماني ورود وقدّمها لها لتنقذ نفسك — وكل وردة تجعلها أسرع وأكثر جوعًا، وتُطفئ ضوء المنزل، وتوقظ دُمىها المتحركة. اقترب منها وأنت تحمل وردة لتقدّمها، ولا تلمسها فارغ اليدين أبدًا. منزل متاهة مُولّد، ضوء مصباح يدوي، ومطاردة حيّة.

DUSKMOOR — a first-person horror escape built on a hand-written canvas raycaster (no engine, no build step). Your lamp reveals the dark, but the blind Choir hunts light and hears every footstep, so you must trade sight for safety while recovering three reliquaries and lighting the great lamp in the foyer. لعبة رعب بمنظور أول: مصباحك يكشف العتمة لكن الجوقة تنجذب إلى الضوء وتسمع خطواتك — اجمع الأضرحة الثلاثة وأضِئ المصباح الكبير قبل أن تجدك.

Escapa del Bosque de Niebla: supervivencia atmosférica con vista cenital. Tu linterna es tu vida: revela el mapa pero también atrae al Acechador, que te persigue en la oscuridad. Puedes ocultar la luz para no ser detectado. Reúne 3 runas, abre la puerta y huye mientras el aceite se agota. Cada partida genera un bosque procedural nuevo.

NIGHTBELL is a touch-first survival-horror game set on the last night shift of a shuttered sanatorium. Your flashlight is the only thing that reveals the ward — but its light draws The Matron, and the darkness that hides you also eats your mind. Find three fuses, power the breaker and reach the doors before the bell rings for you: procedurally arranged wards, fog-of-war memory, a patrolling hunter and a fully procedural WebAudio score.

Hollowmere is a meditative 3D exploration game: you wake on a floating island with no memory and a compass that answers to memory itself. Pulse the compass to reveal hidden paths, solve resonance and light-bridge puzzles, and gather the gifts of Glide, Climb and Breathe to reach the drowned vault and the summit Beacon. Written as dependency-free WebGL — no engine, no build step.

Sakuraveil: Ronin of the Hollow — a 2D action-platformer with a hand-painted Hollow Knight atmosphere: layered silhouette forests, drifting glowing spores, god rays, deep vignette and a lone samurai with a kasa hat and glowing katana. Run, dash and slash through overgrown groves, drowned shrines and ashen ridges to face four guardians — a vanishing Bladed Duelist, a Hammer Warden whose ground-slam sends giant shockwaves, a Spectral Oni and the Hollow Sovereign. Each fallen boss yields a new technique, like the Long Dash and Sky-Slam. Mobile-first, portrait and landscape.

A toon-shaded liminal micro-horror: wander humming yellow rooms, collect the neon letters E·X·I·T to open the way out, and keep the stalking Tenant inside your flashlight's glow — it only moves when you are not looking. Built with a from-scratch Three.js renderer, procedural rooms, synthesized audio, and touch-first controls.

لعبة رعب من منظور الشخص الأول داخل نُزل صيفي على الشاطئ: طابقان متصلان بدرج، مسبح متوهّج، وشيء واحد فقط يسير في الأروقة. اجمع ثلاثة رموز شمس، افتح بوابة الشاطئ، واخرج قبل أن يجدك. تعمل باللمس على الجوال طولياً وعرضياً، وبيئة ثلاثية الأبعاد مبنية بـWebGL بدون أي مكتبات خارجية.

Pilot a silver starship across a luminous cosmic ocean in a two-lap drift race: chase five rivals' slipstreams, thread light gates, spend starlight fuel on a stardrive boost, dodge meteor clusters and dive through wormholes. Three unlockable circuits plus a relaxed endless voyage.

A first-person dreamcore puzzle. Everything in the dream is held together by the white words floating on it. Peel 'open' off a flower and the door opens; take 'solid' from a hedge and it turns to mist; stand on a tile and give it 'up'. Fourteen dreams across a 4:44 playground, endless pool rooms, grandma's upstairs that keeps going, and the sky — with two endings.

A first-person 3D stealth-horror running on a hand-written WebGL engine: stone halls lit by flickering chandeliers, wall sconces and carried candles, articulated wardens you spot by their light before their shape, chests and wardrobes to hide inside, and braziers you strike alight to push the dark back. Three chapters, autosave, touch and keyboard.