Single-player games & apps
Creations tagged single-player on 8x — every one is playable in the browser and open to remix.
76 creations · page 1 / 4

Obsidian Barricade Online
A clean 9×9 path-building duel — vs AI, face-to-face, or online with a friend via a shared room code.

Obsidian Barricade
A clean 9×9 path-building duel with mirrored face-to-face controls and tactical AI.

ZERO ARMORY · IRON CROWN
Six signature mecha. Six cinematic home worlds. Build a three-frame relay team, master blade, shield and quantum attacks, and fight through the IRON CROWN championship.

IRON REPRISAL
A solo industrial run-and-gun campaign across 18 sectors and 54 operations. Battle 18 mechanical guardians, master five weapons, collect field upgrades and resume from local checkpoints. Play with keyboard or touch.

FOXBURROW — Underground Empire
A cozy pixel stealth-tycoon: you're a sly little fox digging secret tunnels under the river to pop up inside guarded farms. Snatch carrots, eggs and golden honey while dodging patrol cones, warp home through the roots, and let your woodland web-shop auto-sell the haul. Build burrow homes, hire rabbit, mole and badger couriers, crack all three farms, and grow an underground empire.

Bonebound: Crown Siege
Command a brave pack in a hand-drawn siege adventure. Conquer 72 expeditions across 12 regions, master eight recruits, and challenge Veteran, daily and endless modes. Touch-first play with offline-ready code art, original music and tactical battles.

High Noon Hollow
Ride into a sun-bleached territory town with a bounty list. Stare each gunfighter down in a split close-up, read his true tell through the feints, and draw one frame before he does across a randomized eight-duel run. Lose, and your tombstone joins the boot-hill graveyard for good.

Relicbound · Wilds of Aster
Explore nine storybook wilds in an original action RPG: 72 expeditions, 18 guardians, nine relic sets and 17 powers. Dodge, forge, collect and ascend. Touch and keyboard controls.

Ember City
An original top-down open-world crime sandbox built around the GTA loop — steal cars, drift across a neon-dusk metropolis, outrun escalating police heat, and clear a five-mission campaign. A no-build canvas game with a day/night cycle, pseudo-3D extruded buildings, persistent skid marks, and a lazily-loaded city that starts near-instantly.

Molewheel Sketch Rally Remix
Draw working wheels for Sprocket the mole and adapt them to every rally surface.

Iron Dawn
A touch-first real-time tactics skirmish in the spirit of classic Command & Conquer. Build your base, harvest ore, field infantry, tanks and siege artillery, push through fog of war and outmaneuver an AI rival in 8–15 minute mobile battles. Fully playable in portrait and landscape.

ZERO ARMORY · PIXEL CROWN
Six entirely code-drawn pixel mecha. Choose a three-frame relay, master cancel combos and fight through six arcade arenas. Original synthesized chiptune score. Touch and keyboard play.

EMBER ZONE
معركة البقاء الأخيرة بمفردك على جزيرة: اسحب للتّصويب وكن آخر من يقف أمام المنطقة المتقلّصة. جمع الأسلحة والدروع، اقضِ على الذكاء الاصطناعي، واربح بقتال حيّ على شاشة الجوّال.

Otterglass Rapids Rivals Remix
Carve glassy river chutes with Ripple the otter and out-race twelve splash rivals.

مدرعات الجبهة
لعبة دبابات استراتيجية ثنائية الأبعاد بمنظور جانبي تعتمد على التفكير لا على سرعة الضغط: كل جولة تخطيط ٢٠ ثانية ثم تنفيذ متزامن لأوامر الطرفين معاً. اختر أمراً رئيسياً واحداً فقط (حركة أو هجوم أو قدرة أو استدعاء) بالسحب على الشاشة، ولديك ١٢ مدرعة موزّعة على ٣ فصائل (حيوانات، روبوتات، فضاء) و٤ أدوار قتالية (هجوم/دفاع/دعم/تحكم)، مع قدرات وتبريد، وقوات مساندة، وخرائط قابلة للتدمير، وأحداث ديناميكية مثل الزلزال والعاصفة الرملية والنيازك.

Redtail Flightstep Panic Remix
Help Tavi the red-panda courier remember each paw and climb a hundred cloud-post skylines.

Clockwork Keep
A premium pocket strategy race of luck, sabotage, and shifting clockwork gates.

Queenright
Aunt June left you one colony, a cedar shed and a notebook. Queenright is a beekeeping game about the one skill that matters: reading comb. Smoke the door, lift the roof and drag a top bar up until the screen fills with living wax — solid arcs of sealed brood from a queen in her prime, pepperpot holes from one that is failing, and the sealed queen cell you learn to dread. Underneath runs an honest colony model: brood pipelines, swarm pressure, varroa, and stores a February cold snap can empty in a week. Super, split, requeen, feed and heft for winter. The almanac remembers what killed what.

SIGNAL & NOISE
A cryptanalysis campaign on a bakelite desk of working instruments. Twenty-four intercepted messages, six families of cipher, and a frequency counter, substitution board, Vigenere slide with a Kasiski drum, transposition grid, three-rotor KESTREL machine and crib bench to break them with. Every slip is a real, solvable puzzle with one deterministic answer: read the day's brief, take the promised crib, form a hypothesis and watch the clarity meter rise as the plaintext comes out of the noise. No trivia, no luck, no hidden information — only deduction, and a green lamp over the work.

A quiz generator with a shareable scorecard
ABYSSAL is a deep-sea trivia dive: pick a current (Creatures, Into the Deep, Descent, Strange Phenomena), answer ten questions, and learn a real ocean fact after each one. Finish with a rank and a bioluminescent 1080x1350 scorecard image you can share or download, plus your personal best saved per category.

Forty Days Adrift
A raft, a hook and a living gouache ocean, seen in cross-section: the sky and the swell above the waterline, and everything circling below it. Hook drifting debris, grow the raft plank by plank, still your water, dry your fish, read the foam to find the shipping lane, hold the tiller through a storm you saw coming three days out, and keep the shark off the corner post. Forty days to reach the lane or the island. The log book writes the last page either way.

EMBER ZONE — الناجي الأخير
فري فاير للناجي الواحد: معركة باتل رويال من الأعلى. انزل على الجزيرة، اجمع الأسلحة، وتأقلم مع المنطقة المنكمشة لتكون آخر الناجين بين 13 منافسًا ذكيًا. تحكم لمسي وعلى سطح المكتب، وأصوات مولّدة، ومضبوطات قابلة للتخصيص بالكامل عبر ملف الإعدادات.

Thistledown Hall
You arrive at Thistledown Hall the night the old owner is buried. The house is yours if you can find the deed by dawn — and the house rearranges itself every time the moon moves. You play by typing commands into a real parser, and above the text an ink illustration draws itself line by line for every room you enter and every object you examine. Nothing is pre-rendered: sixty-odd engravings, all of them stroke lists laid down by hand while you watch. Twenty-eight rooms, fourteen puzzles, four people, four endings, and two hundred and forty minutes of moon.

Brine & Bone
Three tide-cursed champions against a drowned court, on a board the sea keeps changing. A deterministic isometric tactics campaign: no dice, no hidden numbers, and a tide table that tells you exactly which squares will drown you three bells from now.