
Spirit Clash
A retro 16-bit pixel arcade fighter. Summon your guardian spirit for longer reach and harder hits, but every blow it takes hurts you too and its gauge runs dry. Knowing when to call it and when to put it away is the fight.
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A retro 16-bit pixel arcade fighter. Summon your guardian spirit for longer reach and harder hits, but every blow it takes hurts you too and its gauge runs dry. Knowing when to call it and when to put it away is the fight.

A pixel dungeon roguelite and creature-collecting chronicle. Wardenhold is a frontier town built over the mouth of the Hollow: dive its floors with a party of three bound beasts, seal wild creatures in rift spaces, then raise them back in town. Merge two of a kind to star up (1 to 5 stars), fuse pairs into rarer forms, train, boost and equip charms; weapon lines and charms star up the same way. Hunt Rift Lords through the Rift Gate, harvest and trade in the market, meet other Sealbinders in the tavern and duel their parties in the arena. Dragons, fey, undead and fiends await.

A pixel-art survivor roguelike remixed from Shiba Ronin. A stone guardian dog wakes to hold the Thousand-Lantern Shrine against the yokai tide until the dawn bell: steer, auto-attack, forge weapon evolutions, light 24 lanterns, beat five bosses. Four guardians, shrine offerings, daily vigil, rival rooms, ema wall, fox oracle, cloud save and leaderboards.

A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp what fits in your jaws, stalk what does not - strike from behind, bite and run until the giant falls. Every meal grows your body from hatchling to primeval monster. Clear four wilds, then sail into ENDLESS EXPEDITIONS: procedural islands with frost fens, coral shoals and salt flats, scaling elites, and 37 species for your bestiary. Storms, quakes and eruptions sweep the wilds. Meet other hunters online and collect croc skins.

A living-world pixel god-sim: spark realms that settle, war and climb the ages on their own, while you spend Faith on miracles and cataclysms.

A pixel mining delve. Drill the seam, trace ore veins to completion before the bonus expires, and haul the cargo home before the dark takes it.

Command eight distinct pixel tanks in a complete wasteland survival campaign. Gather salvage, unleash spectacular overdrives and reclaim eighteen sectors.

A molten-mineshaft ball-bouncer roguelite: aim the forge and blast a stream of sparks up at descending ore, chain-shatter it into embers, and out-dig five depth-biome bosses. Draft stacking relics — Splitter, Twin Forge, Molten Core — bank embers for permanent forge upgrades, and survive the endless deep. Deterministic physics; the attract screen is the aim-bot playing for real.

A 100-stage touch-first rhythm-memory climb where planes, clouds and crosswinds swap the controls.

A beach-supermarket arcade-idle with a fully human island crew and crowd: run the mart, stock shelves, serve human beachgoers and catch the hooded beach thief. Remix of Beach Mart: Double Shift.

A pixel endless prey-survival. You were the ocean's giant - one blue bolt shrank you to a mote, and every dive replays that fall. Eating never grows you back: dodge everything with teeth, chain morsels into combos, and BOLT away when jaws close. Hunters tire, wobble and give up if you break their line. Six regions cycle past - kelp cathedral, sunken fleet, scalding vents, jellyfish veil, ice roof, lantern trench - with hazards, rare relics, 8 creatures, 40 skins, 20 feats, daily ranks and a shared sea.

Emberpaw Isle goes online: shiba plaza, room-code expeditions for 2-4 keepers, bot teammates offline. This edition: LOCAL AUTHORITY netplay (your shiba never rubber-bands - map interaction and skills resolve exactly where YOU stand), the Shiba Warden armory (wood/copper/iron/silver/gold blades and shields in six coats), and no two shibas ever stack into one sprite.

SEALBOUND II: a pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Seal 120 beasts across 39 families and evolve them mid-run, then raise them in Kibble Village: train, boost, learn moves, equip charms, wear skins, bond. The village is the lobby - no room codes: chop, mine, trade, gift seal cards and duel other players' parties. Publish your Sealbinder card to the Hall, compare records, climb five leaderboards, and take expeditions into the Sunken Tidepool and Frostvault with floor mutators, weekly quests, 71 achievements and titles.

A vertical pixel rage platformer with 220 trap-heavy levels, solo/duo play, arcade demo mode, MIDI music, and taunting voice lines.

What's the dog doing? Saving the world. Cute-animal pixel action roguelite: 8 heroes, 48 weapons, artifact synergies, a living village plaza with other players, 16 collectible companions, forge crafting and asynchronous ghost duels. Remix of "Shibaria — What's the dog doing?" by Ngọc.

A Super Rabbit pixel roguelite remix with square-headed rabbit heroes, robot-viking enemies, tabletop co-op, procedural dungeon combat, and a new TTS meme voice.

Charge the cast, follow the hook through a living pixel ocean, upgrade your tackle, and land the Golden Leviathan.

A sunny pixel ragdoll soccer cup starring wobbling game mascots.