ZERO ARMORY · 26 Variable Frames
Explore 26 ZERO ARMORY variable frames — 52 humanoid and fighter silhouettes. Tap TRANSFORM to trigger a part-level Canvas conversion: twenty armor regions collapse toward the core, rotate through a compressed flight spine, then rebuild into the target form with locking sparks and thruster ignition, all beside a JavaScript pixel-art reconstruction and an original three-track score.
More mecha creations

ZERO ARMORY · IRON CROWN
Six signature mecha. Six cinematic home worlds. Build a three-frame relay team, master blade, shield and quantum attacks, and fight through the IRON CROWN championship.

DinoForge: Steel Frontier
Explore an endless dinosaur frontier: larger connected maps, sliding fortress gates, robot dogs and drones, and armor that travels with you. Choose four new dinosaur species. Fly a Pteranodon through monthly Sky Migration events (5–7, 15–17, 25–27, UTC+8), with free practice anytime. Collect 15 mechanical cosmetics, save to the cloud and exhibit in 8-player Forge Rooms. Remixed from SKULLFORGE: LAST CITY by Jane and TITANFORGE by João.

OCTOPULSE — Mechanical Sentinel Music Visualiser
OCTOPULSE is a mechanical sentinel that performs live in your browser to music it synthesises itself — no audio files. A dark armoured core with a detailed jumping-spider face — two big glossy front eyes ringed by smaller ones, fuzzy setae and chelicerae — trails 18 heavy segmented tentacles that flow with aquatic, squid-like motion: slow travelling undulation, a jet-propulsion recoil and buoyant drift. Ritual or MDMA-roll choreography across EDM, metal, country and classical, in a ruined industrial tunnel.

IRONSTORM — Mecha vs. the Alien Fleet
لعبة تصويب ثلاثية الأبعاد: أنت روبوت قتالي عملاق (ميكا) يقف على منصة مدارية ويصدّ أسراباً من السفن الفضائية. حرّك الروبوت بعصا افتراضية، وصوّب تلقائياً بمدى واسع، واضغط إطلاق النار باستمرار، ثم اربط القتلات لمضاعفة النقاط عبر موجات متصاعدة تنتهي بمدرّعة فضائية عملاقة. محرك WebGL مكتوب من الصفر بلا أي مكتبات، يعمل باللمس على الجوال في الوضعين الطولي والعرضي، مع عرض تجريبي تلقائي قبل اللعب وواجهة عربية/إنجليزية.

BLOCK 51 — CJ vs the Ballas
A low-poly 3D machinima: CJ squares up against a crew of Ballas on a dusky street corner. Fully procedural — rigged fighters, a beat-sheet fight director, cinematic camera cuts, particle VFX, hit-stop/slow-motion and synthesized audio. Orbit the stage freely in Free cam.

PUERTO VEGA · Secuencia Cinemática
PUERTO VEGA es una secuencia cinemática original inspirada en las intro de los sandbox de mundo abierto: un mosaico de paneles que se disuelve escena a escena por siete localizaciones dibujadas de forma procedural, tres fichas de reparto y un revelado de título final. Grano de película, viñeta, barras cinemáticas y una banda sonora sintetizada en vivo con Web Audio. Pulsa para empezar; dura unos 40 segundos.