Atmospheric River Satellite Feed

A standalone mobile-first visual microblog prototype built around water vapor transport, satellite scanning, and radar-like pulse feedback. The first screen is an arcade-style attract mode with no controls until touch.

More like this
See all
Games

Faro de los Bajíos

Aventura no lineal en la que exploras un faro abandonado y una aldea hundida en el orden que quieras. Objetos, conocimiento y vínculo desbloquean caminos cruzados y conducen a cuatro finales distintos. Fondo marino animado, guardado automático y controles táctiles.

Jeremias Gonzalez272
Games

Farlight — Quiet Orbits

A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds of a quiet system — steer and thrust with one thumb, scan each planet for a line of a forty-year-old signal, and fold between orbits. No fail state, no timers: just a slow, luminous journey to a lullaby.

Raja BW380
Games1

Farlight — Quiet Orbits

A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds to solve the mystery of a signal that has repeated the same phrase for forty years — one-thumb flight, fold jumps between orbits, procedural planets, and a slow-beating synth score. No fail state, just quiet orbits.

Sharp Forest331
Games

Greatwalker

You were born on the back of a mountain-sized beast that has walked the world for a thousand years. Every nine seconds a foot the size of a town comes down a mile below you, the horizon rolls, and every hanging lantern swings. The Greatwalker is dying. Walk the length of its body — from the tail-fens through the terraced haunch, the rib cathedral, the windy shoulder and up to the crown around its lantern eye — grapple, glide, ring the stridebell, fight five bosses inside its own body, and decide whether to keep it walking or let it finally lie down.

Elan230
Games

Atmospheric River Satellite Feed

A standalone mobile-first visual microblog prototype built around water vapor transport, satellite scanning, and radar-like pulse feedback. The first screen is an arcade-style attract mode with no controls until touch.

Seema230
Games

Wanderer of the Ashen Wood

A moody, foggy pixel-art platformer. Guide a small hooded wanderer through a misty ashen wood with tuned, responsive movement — coyote-time and buffered controls, a snappy variable-height jump, reliable tile collision, and a smooth cinematic side-view camera. A compact exploratory test area with silhouetted ruins and drifting fog; no combat or enemies yet.

YASSINE ABIDI201