Go Miner
A Go (weiqi/baduk) themed mining game. You are a Go stone descending through the earth — drag to drill ore, dodge molten white stones, and leap back to the tea house to trade. 7 themed ores, Go rank progression (30 Kyū → 9 Dan), 5 upgrade tracks, bilingual EN/中文. One-thumb touch + keyboard.
More go creations

Kaiten
A **Sushi-Go-style card-drafting** game on a conveyor-belt sushi bar. Over three rounds, **keep one dish** from

Atari Go
The friendliest doorway into Go (also called *First Capture Go* or *Capture Go*), you (black) versus the CPU (white). Stones sit on the intersections of a 7×7 grid. A connected group's **liberties** are its empty orthogonal neighbours; a group with **zero** liberties is captured and removed. Forget territory and scoring — here the **first** player to capture *any* enemy stone wins, instantly. Surround the enemy, drive a group into **atari** (one liberty left, ringed red), then take it — all while never walking your own group into a trap. Quick, sharp, and genuinely deep.

Koi Garden Go
A mobile-first 5×5 Capture Go tactics campaign. Orthogonally connected strings share liberties; surrounded enemy strings are removed, self-capture is illegal, and simple ko forbids immediate recapture. Seven ponds are proved captures against every legal defense.

Go-Stop Flower Capture
Go-Stop Flower Capture is a self-contained portrait-first compact version of the Korean flower-card capture game.

Kaiten Remix
A **Sushi-Go-style card-drafting** game on a conveyor-belt sushi bar. Over three rounds, **keep one dish** from

Reaction Go Remix
An evergreen reaction-time template: wait through a red light, tap as soon as it turns green, and lose lives for false starts or slow reactions.