JELLYBEANSS guy
I'm making a ultrakill like game go check it out!

Glyphwright — ASCII Level & Art Editor
An ASCII level & art editor on a monospace grid. New in v6.4: combat gates (!) — a barrier that opens once the enemy spawns it waits for are dead. It defaults to every enemy on the layer, or link it to specific spawns by tapping them on the board. Plus multi-storey layers with onion skin, solid columns (capital/shaft/base), stairs, hazards and AI handoff docs.

Data Spaceship
A retro vertical arcade shooter with 20 escalating stages of crystal power-ups, wingmen and part-dismantling bosses. Master movement-based boss gimmicks — blue lasers you must fly straight into, yellow ones you must freeze for — plus a huge blue laser, a dual green laser, rotating energy orbs and a rechargeable 6-shot volley.

PENDULUM DROP
A vertical grapple-swing climbing game. Swing on a rope like a pendulum, winch yourself up a junk-heaped mountain cliff, and time your release to fling yourself up past spinning saw-blades and crumbling rock. Zero checkpoints — land the summit plateau to win.

STEELHELL 3D — 80 Floor Descent
STEELHELL 3D — an Ultrakill-inspired fast-paced 3D browser FPS, no-build Three.js. Dash, wall-jump, infinite slide, punch-parry through a PS1-crunchy arena, 11 guns across cyan/green/red variants. This build gives every weapon variant its own canvas icon screen on the model (laser dashes, coin, slug fan, magnet, core ring, segmented charge tube, lightning, snowflake, bullets, saw blade) — and the readouts are live: the tube fills, the heat counts down, the saw tracks ammo.