
Yeezy

VOIDLING — Devour & Evolve
A toy city, a growing void, and a quota clock. Steer the hole so the buildings fall in, and every tonne you swallow widens the horizon — which widens the pull, so it compounds. Structures heavier than your current horizon bounce back out, which is the game telling you to eat smaller things first. Clear each quota before the clock empties and the next one is bigger. Five Protocols, six forms from Speck to Voidling.

DRAGON-GLUT — Devour & Evolve
Fly a dragon over a fortified village and burn it to the ground. Hold to pour a cone of fire, and remember that a building you set alight finishes burning on its own — so the skill is in opening three fires at once and then flying through the loot they throw off. Arrows from towers and keeps chip your health, and a dragon that stops eating shrinks back down the ladder. Five forms from Hatchling to Dragon God, an endless Rampage and five timed Sieges.

AMOEBA — Devour & Evolve
A single-celled arcade game on a microscope slide. Drag to grow a pseudopod and wrap it around whatever is smaller than you; hold on until its capture ring fills and it becomes part of you. Organisms flee, larger rivals hunt you, and your own mass bleeds away if you stop feeding — so you are always either growing or dissolving. Five evolution forms, an endless culture and a ladder of timed Trials.

SLITHER KING — Devour & Evolve
A neon slither arena. Steer a segmented worm with your finger, vacuum the orb field and evolve through five forms — then hold the surge button to cut rivals in half and eat what falls out. The only things that kill you are the red rim and somebody else's body, which makes every worm on screen both a threat and a meal. Endless free-for-all plus a five-stage Trials ladder.

PETRI PRIME — Culture & Consume
Steer a living cell across a microscope slide. Absorb loose motes and anything smaller than you, dodge spikes, antibiotic fields and larger cells, and split into a bud that doubles as an escape dash. Absorbing builds a chain multiplier, every evolution widens your reach and hardens your membrane, and twelve strains set their own objective on top of the endless culture.

GHOSTFEAST — Harvest & Haunt
Drift a haunted manor as a hungry ghost. Phase through stone, stay out of the lantern light that burns your spirit, and harvest souls to evolve from a cold wisp into a wide wailing reaper. Souls chain into an x8 multiplier, each form widens your soul-draining aura, and twelve chapters set their own objective on top of the endless haunt.

PIXEL PLANCTON — Pixel Reef Devour & Evolve
A pixel-art reef food chain. Swim east, eat everything smaller than you, and evolve from plankton to leviathan across four biomes of hand-authored pixel art. Twelve authored runs, a living ecology that feeds on itself, and an endless reef that never runs out of teeth.

MOON MUNCHER — Maze Devour & Evolve
A neon maze devour game. Eat every pellet, turn the shades edible with a power moon, and chain them for 200-1600 while evolving from a Muncher into a Devourer. Twelve authored chapters, four shade brains, and endless mazes that keep getting faster.

ABYSSAL DRIFT — Deep-Sea Devour & Evolve
Sink through five ocean zones in a living food chain. Eat everything smaller than you, flee everything bigger, and evolve from a hatchling fry to a trench leviathan — each form granting a permanent edge: dash, sonar, armour and frenzy. The deeper you dive, the darker, richer and more dangerous the water becomes.

NEON SERPENT — Devour & Evolve
A neon grid arcade serpent. Swallow orbs to grow and evolve through five forms — each granting a permanent edge — while rival coils hunt the same arena. Chain bites into an x8 multiplier, warp the rim as a Wyrm, bank a scale as a Basilisk, and outlast the Trials ladder.