3d games & apps
Creations tagged 3d on 8x — every one is playable in the browser and open to remix.
636 creations · page 16 / 27

PANENKA 3D — Tir au but
PANENKA 3D — jeu de penalty en 3D temps réel. Vise une lucarne d'un glissement de doigt, dose ta frappe sur la jauge oscillante (zone verte = précision maximale) puis enroule le ballon en glissant pendant la frappe. Physique réaliste du ballon (traînée, effet Magnus, rebonds sur les montants), gardien animé qui plonge selon sa lecture du tir, stade nocturne complet avec foule qui ondule et ambiance sonore 100 % synthétisée. 5 tirs, 3 niveaux, effet ralenti et record sauvegardé.

WILDREACH
An open voxel wilderness action RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — swords, axes, hammers, bows, fire staves, sceptres — plus dodge rolls, directional blocking, gliders and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor; craft, level a skill tree, and share a seeded world with friends over Paean rooms.

Les Trois Veilles
Jeu d'horreur 3D à trois histoires, chacune avec sa mécanique propre. Veille I — Le Manoir : collectez 3 talismans en vous cachant de la Rêveuse (planque/fuite). Veille II — La Crypte : balayez la torche pour bannir les spectres en gérant la batterie (combat/ménagement). Veille III — La Dernière Porte : basculez entre matière et voile spectral pour franchir les murs (bascule de plans). Survivez jusqu'à l'aube.

PitchLine FC
Pick a side and kick off in PitchLine FC — a 3D arcade football match you play entirely offline in the browser. Control whichever teammate is closest to the ball, pass and shoot with touch-first controls, and watch both AI teams contest every tackle. Tune team size (3/6/8 per side), difficulty and match length from the title screen.

LUMINARA · Bovine Fiber Atlas Hall
Operate a retained 3D bovine teaching atlas and eight instruments built around a bounded peer-reviewed muscle dataset.

NOVA PURGE
Неонова оборона у 3D: захищай світлове ядро від хвиль глюк-дронів у глибокому кіберпанк-просторі. Одна рука — торкайся екрана, щоб цілитись і стріляти плазмою. Комбо-множники, рекорди в localStorage, процедурні хвилі та синтезований звук на Three.js.

Стальний Кордон — ЗСУ 3D FPS
Реалістичний 3D-шутер від першої особи про оборону зруйнованого міста. Повноцінна 3D-модель автомата в руках (віддача, перезарядка, спалах), зруйновані будівлі з виламаними вікнами та арматурою, хвилі ворогів-солдатів. Керування пальцем: лівий джойстик — рух, перетягування правою рукою — камера, утримання кнопки — вогонь.

Winterlane
One hard Baltic winter, one icebreaker, and a bight that freezes shut behind you. You have a helm bar and an engine telegraph: ring FULL AHEAD and the ram bow shoulders into the pack until plates crack outward in radiating lines, tilt, and raft down your hull. The channels you cut are real — they persist, drift and refreeze, narrowing from the edges while your convoy is still strung out astern. Six months of cutting fairways, ramming pressure ridges, and answering PAN PAN from ships beset with the ice closing round them. A gale can slam a channel shut in minutes.

Crimson Gyro Driftway 3D
A mobile-first pseudo-3D drift runner. Swipe lanes, collect gyro rings, avoid barriers, and spend charge to boost through crimson gates.

Prism Hover Run 3D
An original portrait-first pseudo-3D hover runner. Drag across lanes, collect prism gems, brake into tight lines, and phase dash through dangerous gates.

Machine Peek
Free 3D kids science workshop for ages 6–8. Explore a detailed real car model on your phone, tap glowing parts, open the hood, and learn how machines work — no ads, no paywall.

HEFT
A ringside push-duel in low-poly clay. Load a shove with one thumb, circle with the other, and read the wind-up: release into theirs and you counter, release into empty sand and you fall. Nine rivals up a stable ladder to a champion who stops holding back.

Orbital Tug
Zero-G salvage physics in a derelict orbital shipyard. Grapple tumbling debris with a magnetic tether, tow it home with real Newtonian drift, and de-spin a dying ring station across 12 authored contracts.

3D Tower Defense Remix
Pure JavaScript Canvas 2D rebuild of the former Cocos Creator 3D build `tcg-3d-td`.

Halcyon Skies
Halcyon Skies — a walkable art-deco sky-city above the clouds in a hand-written WebGL engine with PS1 vertex snapping, affine warping and PS2 ordered dithering. You explore ON FOOT: walk the plaza with collision against every building, column and lamp, or switch on the optional free-fly spectator. This pass guarantees non-overlapping buildings and adds quoins, cornices, entrance pediments, roof balustrades, birds and a synthesised ambient score with wind that swells as you run.

ساحة السحق — Crush Yard
لعبة هدم ثلاثية الأبعاد بمحرك فيزياء ارتداد: قُد شاحنة سحق مدرّعة داخل ساحة خُردة عند الغروب، واصطدم بالسيارات بأقصى سرعة لتفتيتها إلى شظايا ودخان. ثمانِ موجات متصاعدة، كومبو متسلسل، نيترو، وتحكم كامل باللمس أو لوحة المفاتيح — أفقيًا وعموديًا.

Build a realistic open-world driving game where
APEX CITY is a fully offline open-world driving game. Drive the original AUREL GT8 performance sedan through a procedurally-generated city — day, sunset and night skies, rain with slippery reflective roads, a ring expressway, tunnel, bridge, gas stations, a drift arena and a parking lot — with six modes (Free Drive, Race, Time Trial, Drift, Parking, Traffic), AI traffic, and a full garage with paint, wheels and performance upgrades. No login, no ads, no internet required: it installs as a PWA and plays entirely from local storage.

RED MESA — Frontier Drift
An endless third-person open-world western in the browser: ride procedural badlands with flat-topped mesas, a full day/night cycle and dust haze, and take on infinite auto-generated contracts — bounties, camp raids, ambushes, hunts, deliveries and rescues. Six-shooter combat, a whistled-up horse, a general store of upgrades, and touch-first controls for phone or desktop. No download, no build.

APEX RUSH — Neon Highway Racer
APEX RUSH is a neon-synthwave 3D highway racer built with Three.js (no build step). Your car auto-accelerates through an endless procedural neon highway — you only steer and fire Overdrive. Chain near-misses to build a combo multiplier and charge the boost meter, dodge traffic, and beat your saved best. Full juice: speed-reactive FOV, camera shake, sparks, and a synthesized engine. Plays in portrait and landscape with one-thumb touch controls.

هارب ٣د — الهروب من حصن الغسق
هارب ٣د — إعادة بناء بصقل احترافي: لعبة إبهام واحد ثلاثية الأبعاد داخل سجن يغرق. نقرة للقفز وسحب للأسفل للانزلاق، مع مضاعف سلسلة حتى ×٨، لمسات قريبة، ودروع. ممرّات منظوريّة إجرائية تتغيّر ألوانها عبر خمسة فصول قصة، وطوفان يزحف على كعبيك، وركلة رؤية واهتزاز كاميرا وتوقّف زمني عند الاصطدام. وعند السور الأخير: نهاية سينمائية ثلاثية الأبعاد كاملة — بوابة، شروق شمس، ومروحيّة ترفعك خارج الأسوار.

Counterjib
You are the operator in the cab of a hammerhead tower crane, sixty metres over a city site, for one build season. Everything that matters happens on the end of a wire: two tonnes of rebar still swinging after the trolley stops, a gust across an open slab, a rigger on the radio who can see what you cannot. No health bar — a load chart, a slew brake, and the fact that a load still moving when it reaches the column will not go on it. The load is a real spherical pendulum, so the two-impulse anti-swing catch works because it falls out of the physics. Three sites, twelve shifts, seventy-two lifts.

WILDREACH (Remix)
WILDREACH is an open voxel wilderness RPG in the spirit of Veloren — momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff, sceptre), plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, across a changing day cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

Deadrift
A chalk stream at first light, a four-weight rod, and a trout that has seen every fly in your box. The current is a real solved velocity field with seams and eddies; your fly line is a physical chain that lies on it, and the moment the water runs faster under the belly than under the tip, the fly starts to drag and the fish knows. Load the rod, land a drag-free drift in the feeding lane, mend to buy another second, and play the fish on a tippet that breaks at 1.6 kg. Twelve authored sessions, three beats, thirty named trout, twenty-four dressed patterns.

Embervale
Embervale is a small procedurally-generated 3D open world you can finish in one sitting. Roam a twilight valley with a lantern, gather the glowing embers scattered through the grass, and carry them to five ancient stone beacons before the Hollows wake at nightfall. Built with Three.js as plain ES modules — no build step, no assets, one-thumb touch controls.