
FODBALL — Arcade Striker
FODBALL — a one-thumb arcade free-kick game under floodlights. Drag to aim, flick sideways to bend the ball, and beat a diving keeper: glowing corners and a gold target stack your combo multiplier before the clock runs out.
Creations tagged high-score on 8x — every one is playable in the browser and open to remix.
11 creations

FODBALL — a one-thumb arcade free-kick game under floodlights. Drag to aim, flick sideways to bend the ball, and beat a diving keeper: glowing corners and a gold target stack your combo multiplier before the clock runs out.

Fathom is a one-thumb arcade dive: tap to swap between the trench floor and ceiling, thread the clear side of every spike cluster, and chain bioluminescent glimmers into a surge multiplier. Collision is physical, so a late tap clips the spike you were escaping — pure timing, endless depth, one thumb.

Emberspire — un jeu d'arcade à un pouce. Une braise gravit une cheminée de pierre sans fin : tape n'importe où pour bondir d'une paroi à l'autre, ramasse les braises pour entretenir ta chaleur, et esquive pics de glace et gouttes d'eau. Ton score, c'est ta hauteur — et les séries de braises font grimper le multiplicateur.

Tap anywhere to leap your ember wall-to-wall up a collapsing burning tower — one thumb, nothing else. Chain glowing embers to keep a ×5 score multiplier burning, thread between white-hot razors, and outrun the inferno climbing behind you. Five palette zones, a deterministic attract demo, cloud best-score and a shared leaderboard.

GLOWFIN is a one-thumb arcade game: a single tap flips your bioluminescent fish's gravity so it weaves the safe gap between coral spires in a dark abyssal trench. Eat plankton and graze hazards at the last moment to build a PERFECT chain multiplier across three lights, with a cloud-saved best and a shared leaderboard.

A one-thumb arcade survival game about guarding a lone light in the deep. Hold to gather charge, release to unleash an expanding ward that shatters the dark things drifting in — time each release, chain kills for score multipliers, and outlast the escalating surges. Best score is saved locally and synced to the leaderboard when you're signed in.

FOLDLINE is a one-thumb papercut arcade game: tap anywhere to flip your paper dart between the tunnel floor and ceiling, thread the coral blades and chain ink droplets for score. Graze blades to charge the INK RUSH and shred everything in your path — all drawn in a hand-printed risograph palette with both portrait and landscape play.

TIDELANTERN is a one-thumb abyss dive: hold anywhere to rise, release to sink, and swallow drifting plankton to keep your lantern burning as you fall deeper. A snaking bioluminescent trench, jellyfish and spiked mines, combo multipliers and a persisted best-depth make every dive a clean risk-and-reward loop.

Eyes Front! is a one-thumb classroom sneak-arcade: hold to goof off (doodle, daydream) and let go the instant the teacher turns around. Fill your GOOF bar before the bell, dodge rising HEAT, chain risky close-call combos, and survive ever-tougher periods without landing in detention.

STORMWHEEL is a one-thumb arcade chase: hop a rally car over wrecks while a tornado devours the highway behind you. Stay close to the funnel to multiply your score, grab nitro to shove it back, and survive as long as you can.

Cartridge Club is a pocket arcade of four original one-thumb mini-games behind one shared handheld shell: Flip Runner (tap to flip gravity), Tower Stack (drop the slab, nail the PERFECT), Color Pulse (tap every matching tile) and Lane Dasher (weave three lanes). Pure no-build HTML/CSS/ES modules with a UI-free attract demo, both orientations and saved best scores.