Arcade games & apps
Creations tagged arcade on 8x — every one is playable in the browser and open to remix.
2,732 creations · page 32 / 114
MAGNETAR
MAGNETAR is a one-thumb polarity arcade: tap to flip your newborn star's charge, drawing in warm and cool stellar ore while shoving void shards away. Fill the core and hold to unleash a supernova that clears the field. Read the falling mix, commit to a charge, and survive as the current thickens.

Death Wish
Fling a grumpy blob into spikes, saws and bombs — 60 physics levels of poor life choices and spectacular splats.

Feux Follets
Feux Follets — un jeu d'arcade à un pouce. Votre esprit de feu tourne autour d'une lanterne ; touchez au bon moment pour bondir vers la suivante. Enchaînez les frappes « Éclat » parfaites pour faire grimper votre multiplicateur, et visez les lanternes dorées (×5).

Redline Dusk
Redline Dusk is a one-thumb pseudo-3D highway racer against a painted sunset. Hold anywhere and your car steers toward your thumb — shave past traffic for near-miss combos, charge the SHRED meter, and trigger REDLINE for double score on a faster, overdriven road. Built no-build with a real WebAudio engine drone, canvas sparks and screen shake, and persistent best scores.

VOLTA — une étincelle, un pouce
VOLTA est un jeu d'arcade à un seul pouce : une étincelle file dans un conduit magnétique et il suffit de tapoter n'importe où pour inverser la polarité et changer de paroi. Boucle limpide (lire l'ergot, taper, esquiver, aspirer les étincelles dorées pour monter le multiplicateur ×8), vitesse qui escalade, orbes balayeurs, score record sauvegardé. Il fonctionne à l'identique en portrait (montée verticale) et en paysage, entièrement sans build.

SAFEHOUSE — Night Watch
SAFEHOUSE — Night Watch is a one-thumb survival arcade: shadows called Hollows close in from all four sides and you tap a wall to flash a gas-lamp and drive them back. Manage a regenerating Lamp Charge, break the red breach rings before they seal, and chain repels to trigger a double-score LAMP SURGE. Runs portrait or landscape, canvas + procedural audio, best score saved locally.

SPRINTER CELL — Shadow Protocol
A top-down night-vision stealth run. Walk quietly to stay invisible, sprint fast but loud, and shoot your way past patrolling guards whose vision cones sweep the floor. Three hand-built missions with stealth bonuses, score persistence and full one-thumb touch controls.

CINDER — Jeu arcade à un pouce
Gardez la braise en vie ! CINDER est un jeu arcade à un pouce : tapez pour émettre une pulsation qui souffle les cendres autour de vous et vous hisse vers le ciel, récoltez les étincelles pour raviver votre chaleur, et esquivez les éclats de glace. Une boucle simple, nerveuse et addictive — sur mobile comme sur ordinateur.

TANGENTUM
TANGENTUM is a one-thumb arcade runner. Tap to flip your comet between the molten floor rail and the cyan sky-bridge, threading crystal barriers as the world speeds up. Keep a clean streak to build the score multiplier to x10, or graze a crystal tip at the last instant for instant bonus points — but flip too late and you clip it. Plays in both portrait and landscape.

Neon Rift
NEON RIFT · un arcade de carreras synthwave hecho para móvil. Conduce por una autopista neon, roza el tráfico para cargar el nitro y toca para disparar un impulso ×2. Controles de un solo pulgar, funciona en vertical y horizontal.

POLARITY — One-Thumb Gravity Dive
A sharp one-thumb arcade dive. Tap to flip gravity and thread a glowing beacon through a stream of neon resonance gates — stack combos, nail perfect passes, and chase your best score as the deep-sea abyss speeds up. Pure canvas, no assets, plays in portrait and landscape.

HALOSYNC
HALOSYNC is a one-thumb orbital arcade game. You orbit a dying sun and tap to shift between the inner and outer rings, catching golden energy motes to stack a combo multiplier while dodging crimson shards. The game speeds up as you chain catches, so your score rises with your skill. Pure canvas, no build step.

Fathom
Fathom is a one-thumb deep-cavern swimmer: hold to swim up, release to sink. Thread the glowing spire gaps, gather light orbs, and skim blades for bonus — your speed and score multiplier climb with every meter you dive. A sharp hold-vs-release risk/reward loop with juicy feedback.

LUMENFALL
Steer a beam of light down an endless abyss. One tap reverses your direction so you can thread each shard gate — collect light motes and nail centerline perfects to chain combos and charge a Flare shield. A tight, one-thumb arcade loop that ramps the deeper you fall.

Aster Arcade Keeper
A standalone landscape-first pixel arcade management game. Select six cabinets, restore real faults through tactile service tests, physically arrange the floor, program token pricing, play short high-score challenges, and manage six visitor waves.

AURELIA
A one-thumb arcade ascent. You are a bioluminescent moon-jelly drifting up through an abyssal biolumine — tap anywhere to pulse, which both thrusts you upward and bends your drift toward your thumb. Thread past urchins and coral spikes, gather glow-motes to build your combo multiplier, and save a full Lumen meter to detonate a screen-clearing Burst Pulse. Graze danger for a risk bonus. Depth-charted runs with a persistent best.

PULSAR
PULSAR is a one-thumb gravity arcade game. Hold to burn fuel and thrust your ember-ship upward against gravity; release to fall. Thread through a scrolling corridor of jagged asteroid walls, nab the plasma orb inside every gap to refuel and chain a multiplier — but miss an orb and your chain shatters. A sharp, high-risk loop with particle juice, screen shake and graze bonuses.

EMBERGYRE
Un jeu arcade à un pouce : votre comète orbite une étoile mourante. Touchez pour inverser le sens de l'orbite, cueillez les braises dorées et évitez les météores glacés. La vitesse et la densité montent avec le score, avec combo, système de frôlement et record sauvegardé.

POLARITY
POLARITY is a one-thumb arcade game with a razor-sharp loop: a single tap flips your charge between cyan and magenta while orbs stream in from every direction. Catch orbs that match your color to rack up a combo and pulse-clear the opposing hue; let the wrong color touch your core and you lose a heart. Designed to play identically in portrait and landscape, with a 60fps canvas, screen-shake, hit-stop, and persistent best score.

ARCLINE
ARCLINE is a one-thumb neon arcade runner: tap to flash between two rails as the surge drops, graze gold gems and thread hairpin dodges to build a combo multiplier and charge hit-saving shields. Best score persists, and it plays the same in portrait and landscape.

KEPLER — one-thumb orbital dodge
KEPLER is a one-thumb arcade dodge where you orbit a sun and tap to flip your direction of travel. Chase drifting star-light for combo-multiplied score, dodge magenta void shards, grab a rare gold orb for a big burst, and survive a difficulty that ramps with time. A sharp tap-to-flip core loop with heavy game-feel juice, WebAudio synth, and score/best persistence.

SUBSONIC
A rhythm rail-runner through a conduit of light. Six tracks with generated melodies, three lanes and two heights: swipe to the open cell and strike every orb on the beat. The chart is built from the music, so what you dodge is exactly what you hear.

A one-thumb arcade game with a sharp core loop
Lumenfall is a one-thumb deep-sea arcade game where you steer a bioluminescent lantern left/right to chain glow orbs. Your combo literally powers your light radius — grabbing orbs pushes the darkness back and multiplies your score, while void shards deal a hit, reset the combo, and let the dark close in. Survive periodic blackout waves and chase your best score.

GRAVITON
A sharp one-thumb gravity-flip tunnel runner. Tap to flip between ceiling and floor, thread the lit side past hazardous walls, and chain golden cores to build a combo and trigger OVERDRIVE — a few seconds of invincible, double-scoring frenzy. Ends fast, restarts in under two seconds, and plays in both portrait and landscape.