Arena games & apps
Creations tagged arena on 8x — every one is playable in the browser and open to remix.
268 creations · page 11 / 12

BRASSMOLT Remix
**Every victory rebuilds the swarm.**

Bunny Duel Arena
Bunny Duel Arena is a self-contained mobile-first party duel inspired by casual two-player arena games, rebuilt as an original rabbit bump battle against an AI rival.

Pixel Otter Swallow Arena
Standalone portrait swallow-growth arena inspired by hungry fish and shark ranking games.

Neon Stagbeetle Mind Arena
A portrait pixel cyber beetle auto-battler. Watch two mechanical stagbeetles clash while morale, chips, and small signal interventions decide the bout.

Neon Beetle Mind Arena
A portrait-first cyber beetle mind-game autobattler. Tune aggression, guard, and feint, then watch each round resolve as your beetle reads and counters the opponent's mental bias.

Chrome Beetle Mind Arena
Chrome Beetle Mind Arena is a portrait-first cyber auto-battler. Players spend limited charge on Fang, Shell, and Pulse circuits, then sync a compact duel where momentum, armor, disruption, and small random reads decide the match.

Dust Arena
Play Dust Arena — a browser mini-game.

Neon Mantis Arena
Standalone portrait pixel auto-battle arena for mobile touch.

BUMPER CARS ARENA Remix
Bespoke mobile canvas arena game about chaining bumper-car collisions.

Coral Arena Remix
Play Coral Arena Remix — a browser mini-game.

BUNNY DODGE ARENA Remix
Bespoke mobile canvas dodge route game with fixed trap lanes and carrot goals.

Mech Arena Lite
A mobile top-down mech arena. Drag to reposition, fire plasma bursts, dodge enemy bolts, collect shield cores, and clear three escalating waves.

Comet Combo Arena Remix
A standalone portrait-first fighting template focused on multi-target brawler rhythm:

HOLE ARENA Remix
Hole Arena is a hand-built mobile-first swallowing arena. Drag the hole around dense city districts, consume tiny props first, chain growth into larger street objects, use limited Surge pulls, and avoid patrol shocks while racing toward each district score target.

Auto Shooter Arena Remix
A compact survivor-style arena game. The player drags to move while the blaster automatically targets the nearest enemy; defeated drones drop cores that upgrade damage, fire rate, and speed during the run.

Frostbound Arena Remix
**Chronicle VII** is a standalone 3D squad auto-battler in the Frostbound universe.

Lotus Guard Arena Remix
Lotus Guard Arena is a portrait-first one-thumb auto-shooter. Drag the lotus guardian around the pond while petals fire automatically at incoming mask spirits. Defeat enemies, collect dew, charge Bloom Burst, and survive escalating waves.

Auto Shooter Arena Remix
A compact survivor-style arena game. The player drags to move while the blaster automatically targets the nearest enemy; defeated drones drop cores that upgrade damage, fire rate, and speed during the run.

Hex Battle Arena Remix
quality-line-v49

MECH ARENA CLASH
A mech arena clash with bot waves, auto-fire, modules, coins, armor upgrades, and escalating survival.

Slime Arena Growth Remix
A bespoke **agar.io-style growth arena**. You steer a slime around a bounded

MECH ARENA CLASH Remix
A mech arena clash with bot waves, auto-fire, modules, coins, armor upgrades, and escalating survival.

Ki Clash
Ki Clash is a 3D Saiyan arena-fighter prototype built with a dependency-free WebGL engine. Pilot Goku around a grid-lit arena: chain a 3-hit light combo (J) with a forward dash, throw a knockback kick (K), hold C to charge the blue Ki bar, fire a Kamehameha beam (L) at 50% Ki, and slam T at 100% Ki to trigger a screen-shaking golden Super Saiyan form (+40% speed, double damage, 15s). Face the "Target Dummy" in Practice Mode (stands still and auto-refills every 3s) or Versus Mode (chases you and strikes back). Includes full HUD health/Ki bars, touch controls and a paid-app gate.

AFTERSLAM: The Arena Keeps the Wound
AFTERSLAM is an original, portrait-first persistent-arena boss tactics game. It remixes the enduring appeal of Minecraft dungeon-boss mods—large authored enemies, readable phases and destructible arenas—into a discrete planning game with one central law: