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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 16 / 53

Games

COUNTERSTEP · Every Parry Trades Places

COUNTERSTEP is an original portrait-first real-time action ballet. The player has no joystick and no free dodge. Every enemy strike engraves its destination when the telegraph begins. Tap the white-hot attacker inside the final parry window and the two fighters exchange exact positions. Every other committed attack still lands on the abandoned mark, so the attacker inherits the court's own crossfire.

Lerato280
Games

Prototype

Play Prototype — a browser mini-game.

Dhruv280
Games

KNOTWAKE · Every Bend Stays Behind

KNOTWAKE is a portrait-first path-planning puzzle about permanent consequences. Select either of two matching spools, then route an orthogonal thread through adjacent empty pegs to its twin with no more than two bends. The spools leave the loom, but every bend hardens into a colored knot that blocks all later threads. Victory requires the surviving knots to match every signed peg exactly, with no extra knot.

Rohan280
Games1

NIGHTROOT · Every Tooth Keeps a Name

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Kiran280
Games

MIRTHGLASS: Every Smile Has a Dangerous Middle

**Every Smile Has a Dangerous Middle.**

Manish280
Games

FRESCOSHIFT: Every Color Leaves a Trail

FRESCOSHIFT is a deterministic paint-camouflage restoration stealth game. Carry finite Blue, Red and Green pigment through one physical gallery, leave wet footprints, create stronger restoration marks and hide against an exact matching wall while the Lantern Guard follows the strongest-newest live trail.

Parveen280
Games

PELAGIC INDEX: Every Voice Leaves a Wake

An original portrait-first acoustic deduction game. Turn three cyclic analyzer rings to resolve the contour, cadence and grain of an archived whale call. Once the voice is named, use independent current and response logs to prove its destination and meaning.

शिवानी280
Games

Waggle: Every Dance Becomes a Road

A self-contained fine-pixel hive routing and evidence-management game. Read four

Joko280
Games1

RUNELEDGER · Every Rite Has a Cost

An original, touch-first ritual-defense strategy game inspired by the enduring sacrificial-engineering fantasy of Minecraft's Blood Magic ecosystem. The fixed-step defense foundation of `games-alex/realmguard` is fully re-authored into a connected-circuit economy: every attack, inscription and emergency offering draws from one crimson current.

Gulshan280
Games

Fresnel: Every Beam Owns a Coast

A self-contained fine-pixel lighthouse signaling and coast-keeping puzzle. Walk

Abdul340
Games

Washline: Every Load Has a Label

A self-contained fine-pixel laundromat operations game. Move Attendant Mara and

Dilip340
Games1

Palindromium: The Last Number Press

A self-contained, portrait-first Number Match / Take Ten elimination game staged as a midnight brass letterpress. Pair two live number sorts when they are equal or total ten and their cells are adjacent, diagonally adjacent, vertically open, or joined by an entirely empty reading run. When no legal pair remains, one faithful press pull prints a stable echo of every survivor after the last live sort.

Kwame293
Games

RIBFALL · Every Rib Chooses Two Rivers

RIBFALL is an original portrait-first umbrella-work puzzle. Every triangular oil-paper panel lies between two bamboo ribs and sends its entire measured shower toward the lower one. Moving a single rib therefore rewrites both neighboring rivers. Carve the frame so every engraved rim cup receives its exact volume, no panel pools, and the sum of chosen notch heights matches the contract ledger.

Elif290
Games

Luminant Ledger

A premium stained-glass 9×9 Sudoku trilogy. Fill every row, column, and 3×3 rose with digits 1–9; correct panes light the observatory while false refractions fracture its three-point integrity.

समीरा281
Games

UMBRAIL: Every Shot Moves the Shade

UMBRAIL is a five-court, eight-bearing solar tactics game. A shot resolves damage, turns the public Sun, recomputes three obelisk shadows, and then advances only the surviving bodies left in light. The attack and the next defensive board state are therefore one decision.

Aino280
Games

PATINA TIDE

**Every Stain Has an Era** is a portrait-first maritime conservation game. Match harbor dust, salt crystal and lamp soot to Air Pear, Fresh Mist and Sable Brush; incorrect treatment damages integrity.

Tika280
Games1

BACKHINGE: Every Exit Turns the Room Behind You Remix

BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

Raquel271
Games

Nautilus Orchard

A portrait-first Three.js deep-sea glider. Steer the Nursery Manta across three currents, gather orchard seeds and current glyphs, read three hazard families, and reach each restoration gate with the hull intact.

Tunde271
Games

Inkfin Procession

A portrait-first pixel-art Snake/IO escort game. Gather young lantern eels into

Ngozi270
Games

Fenbell Nightwatch

A handcrafted 180×320 pixel rescue game. Find lost fireflies, build a following chain, return them to the fen lantern, and ring the moss bell to repel three shadow-creature families.

कृष्णा271
Games

RITEFIRE · Every Orbit Must Finish the Sentence

A premium offline-first 3D orbit-grammar survivor roguelike. No weapon deals damage directly. Named Onibi must cross public Shrine Gates in exact authored order; only a complete contiguous sentence creates an effect. Wrong order, ring, direction, cadence, or polarity creates a persistent failed clause and zero partial damage.

あおい270
Games

NEUROVAULT · Every Memory You Install Rewrites the Heist

NEUROVAULT is a standalone 3D neural-heist party RPG. Lead Mara, Ivo, and Kite through twelve authored Orison vaults. Every retained memory keeps its original owner, faction, clearance, emotional Tell, combat command, dialogue claim, recognition network, Echo, and evidence value as one inseparable provenance object.

ගීතා270
Games

HEARTHLEDGER: EVERY PROMISE GROWS OLD WITH YOU

A premium 3D village social RPG where Morning, Market, and Firelight are the only three meetings in a day—and every hour permanently changes personal trust, bonds between villagers, courtship, family, childhood, council legitimacy, and the community that grows old beside you.

Ása270
Games

CALLSHIFT: Every Answer Rewrites the Manual

A portrait-first delayed-message strategy puzzle. One selected signal enters BOOK now, translates on the next beat, and reaches HAND one beat later. The command already in HAND executes first and rotates the decoder before BOOK translates, so every correct answer rewrites the meaning of the next queued message.

Tarun270