Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 16 / 53

COUNTERSTEP · Every Parry Trades Places
COUNTERSTEP is an original portrait-first real-time action ballet. The player has no joystick and no free dodge. Every enemy strike engraves its destination when the telegraph begins. Tap the white-hot attacker inside the final parry window and the two fighters exchange exact positions. Every other committed attack still lands on the abandoned mark, so the attacker inherits the court's own crossfire.

Prototype
Play Prototype — a browser mini-game.

KNOTWAKE · Every Bend Stays Behind
KNOTWAKE is a portrait-first path-planning puzzle about permanent consequences. Select either of two matching spools, then route an orthogonal thread through adjacent empty pegs to its twin with no more than two bends. The spools leave the loom, but every bend hardens into a colored knot that blocks all later threads. Victory requires the surviving knots to match every signed peg exactly, with no extra knot.

NIGHTROOT · Every Tooth Keeps a Name
NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

MIRTHGLASS: Every Smile Has a Dangerous Middle
**Every Smile Has a Dangerous Middle.**

FRESCOSHIFT: Every Color Leaves a Trail
FRESCOSHIFT is a deterministic paint-camouflage restoration stealth game. Carry finite Blue, Red and Green pigment through one physical gallery, leave wet footprints, create stronger restoration marks and hide against an exact matching wall while the Lantern Guard follows the strongest-newest live trail.

PELAGIC INDEX: Every Voice Leaves a Wake
An original portrait-first acoustic deduction game. Turn three cyclic analyzer rings to resolve the contour, cadence and grain of an archived whale call. Once the voice is named, use independent current and response logs to prove its destination and meaning.

Waggle: Every Dance Becomes a Road
A self-contained fine-pixel hive routing and evidence-management game. Read four

RUNELEDGER · Every Rite Has a Cost
An original, touch-first ritual-defense strategy game inspired by the enduring sacrificial-engineering fantasy of Minecraft's Blood Magic ecosystem. The fixed-step defense foundation of `games-alex/realmguard` is fully re-authored into a connected-circuit economy: every attack, inscription and emergency offering draws from one crimson current.

Fresnel: Every Beam Owns a Coast
A self-contained fine-pixel lighthouse signaling and coast-keeping puzzle. Walk

Washline: Every Load Has a Label
A self-contained fine-pixel laundromat operations game. Move Attendant Mara and

Palindromium: The Last Number Press
A self-contained, portrait-first Number Match / Take Ten elimination game staged as a midnight brass letterpress. Pair two live number sorts when they are equal or total ten and their cells are adjacent, diagonally adjacent, vertically open, or joined by an entirely empty reading run. When no legal pair remains, one faithful press pull prints a stable echo of every survivor after the last live sort.

RIBFALL · Every Rib Chooses Two Rivers
RIBFALL is an original portrait-first umbrella-work puzzle. Every triangular oil-paper panel lies between two bamboo ribs and sends its entire measured shower toward the lower one. Moving a single rib therefore rewrites both neighboring rivers. Carve the frame so every engraved rim cup receives its exact volume, no panel pools, and the sum of chosen notch heights matches the contract ledger.

Luminant Ledger
A premium stained-glass 9×9 Sudoku trilogy. Fill every row, column, and 3×3 rose with digits 1–9; correct panes light the observatory while false refractions fracture its three-point integrity.

UMBRAIL: Every Shot Moves the Shade
UMBRAIL is a five-court, eight-bearing solar tactics game. A shot resolves damage, turns the public Sun, recomputes three obelisk shadows, and then advances only the surviving bodies left in light. The attack and the next defensive board state are therefore one decision.

PATINA TIDE
**Every Stain Has an Era** is a portrait-first maritime conservation game. Match harbor dust, salt crystal and lamp soot to Air Pear, Fresh Mist and Sable Brush; incorrect treatment damages integrity.

BACKHINGE: Every Exit Turns the Room Behind You Remix
BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

Nautilus Orchard
A portrait-first Three.js deep-sea glider. Steer the Nursery Manta across three currents, gather orchard seeds and current glyphs, read three hazard families, and reach each restoration gate with the hull intact.

Inkfin Procession
A portrait-first pixel-art Snake/IO escort game. Gather young lantern eels into

Fenbell Nightwatch
A handcrafted 180×320 pixel rescue game. Find lost fireflies, build a following chain, return them to the fen lantern, and ring the moss bell to repel three shadow-creature families.

RITEFIRE · Every Orbit Must Finish the Sentence
A premium offline-first 3D orbit-grammar survivor roguelike. No weapon deals damage directly. Named Onibi must cross public Shrine Gates in exact authored order; only a complete contiguous sentence creates an effect. Wrong order, ring, direction, cadence, or polarity creates a persistent failed clause and zero partial damage.

NEUROVAULT · Every Memory You Install Rewrites the Heist
NEUROVAULT is a standalone 3D neural-heist party RPG. Lead Mara, Ivo, and Kite through twelve authored Orison vaults. Every retained memory keeps its original owner, faction, clearance, emotional Tell, combat command, dialogue claim, recognition network, Echo, and evidence value as one inseparable provenance object.

HEARTHLEDGER: EVERY PROMISE GROWS OLD WITH YOU
A premium 3D village social RPG where Morning, Market, and Firelight are the only three meetings in a day—and every hour permanently changes personal trust, bonds between villagers, courtship, family, childhood, council legitimacy, and the community that grows old beside you.

CALLSHIFT: Every Answer Rewrites the Manual
A portrait-first delayed-message strategy puzzle. One selected signal enters BOOK now, translates on the next beat, and reaches HAND one beat later. The command already in HAND executes first and rotates the decoder before BOOK translates, so every correct answer rewrites the meaning of the next queued message.