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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 27 / 53

Games

UMBRAIL: Every Shot Moves the Shade

UMBRAIL is a five-court, eight-bearing solar tactics game. A shot resolves damage, turns the public Sun, recomputes three obelisk shadows, and then advances only the surviving bodies left in light. The attack and the next defensive board state are therefore one decision.

Firdaus350
Games

Studline: Every Wall Hides a System

A self-contained fine-pixel renovation operations game. Route Builder Rowan and

ゆき350
Games

MORTSEED · Every Fallen Beast Wants Back

MORTSEED is a complete portrait-first action survival game about closing hostile lineages. The moon sickle attacks automatically, but every slain beast becomes one physical seed with a visible hatch clock. Reach the seed to harvest its name; miss it and that same lineage returns at a stronger tier.

Leyla350
Games

ANVILSTAR · Every Bounce Changes the Workpiece

ANVILSTAR is an original portrait-first forge pinball campaign. One workpiece must physically visit the correct machines in the correct order. Its material state changes the same ball's authoritative mass, drag, rebound and magnetic response:

Aziz350
Games

ASHINDEX: Every Search Burns Its Word

ASHINDEX is an original, portrait-first causal search game. Read a pulled record, query one of its live words, choose exactly one result, and accept that the query word is now gone everywhere. The unchosen records vanish with it. Reconstruct the exact causal docket before the finite pull stock reaches zero.

Nabil350
Games

BANEDICT · Every Spell Forbids Its Final Letter

BANEDICT is a deterministic, single-player boss lexicon puzzle for portrait touch screens. Every hostile verse asks for one semantic office—CLEANSE, EVADE, STRIKE, WARD, or MEND. The player must choose a matching printed spell that does not contain the current forbidden letter. Speaking it makes the spell's final letter the next prohibition.

Nicolas350
Games

DUSTLITANY · Every Stroke Moves the Whole Line

An original portrait-first conservation puzzle. Swipe across any mosaic cell: every loose residue in that row or column compresses toward the stroke. A residue leaves the artifact only when the leading piece matches the collector at that edge. Every effective stroke rotates every collector to its next material, so routing and timing are one decision.

Aanya350
Games

WINCHSTOCK · Every Restock Lowers a Beast

A portrait-first fine-pixel armory tactics game. Every rack is physically counterweighted to one siege beast: using the final point of tool durability loads the next tool and lowers that rack's beast one rung.

Eshwar350
Games

CRUSTLINE: Every Boost Bakes the Racer

CRUSTLINE is a portrait-first arcade racer built around one irreversible law: holding Boost permanently bakes the body being raced. Tender dough can thread ribbon slits, a golden shell activates glaze drafts, and a crisp body can shatter wafer walls. The player must treat the whole course as one heat curve instead of treating Boost as a free speed button.

Celia350
Games

MARGIN HOUSE: Every Object Writes Tomorrow

A complete touch-first spatial life story. Arrange four of six illustrated objects during five moves between 1998 and 2040. Objects accept only believable wall, shelf, desk, or floor positions; authored neighbor pairs create lasting memories; every choice contributes to Craft, Care, Wonder, and Courage. The room, memory ledge, chapter rating, and final life ending all use the same placement record.

किरण350
Games

MORPHOGRAPH: Every Pixel Moved Becomes a Muscle

MORPHOGRAPH is an original five-habitat body-programming puzzle. Select Muscle, Eye, Spring, Anchor or Heart, then shift its entire row or column. Every tissue sharing that line moves too. Horizontal Muscle motion advances the organism, horizontal Eye motion scans the next cell, upward Spring motion stores one jump and downward Anchor motion stores one brace. Thorn, Gap and Gust cells execute those signals physically.

Meera350
Games

TENSIL · Every Reach Leaves Less to Hold

TENSIL is an original portrait-first conserved-volume climbing puzzle. A living-clay climber owns two physical paws and one fixed body. Move only the glowing free paw. The farther apart the paws become, the thinner the body becomes; the weaker of the two occupied materials and the next crosswind beat decide whether the new span holds.

Kofi350
Games

Coppice: Every Cut Changes the Canopy

A self-contained fine-pixel momentum action game. Hold grip to attach the nearest

Dewa350
Games

HEXLESSON · Every Cast Finds a Living Pupil

Play HEXLESSON · Every Cast Finds a Living Pupil — a browser mini-game.

ວິໄລ350
Games

Emberwarden

A six-incident pixel rescue game. Tap a destination to move, touch survivors so they follow, guide them to the striped exit, and hold the hose to suppress the closest flame before fire and smoke overtake the floor.

Madhur350
Games

Aeralith Relay

An original landscape-first Three.js precision glider. Guide a code-generated relay wing through twelve dynamic sky gates, collect relay feathers and thermals, survive three hazard families, and carry the current through the Sun Gate.

Seema350
Games

MASTERLACQUER · Every Groove Has a Cost

A self-contained portrait-first vector precision game set at a 1978 vinyl mastering lathe. Match three target windows, then lower the cutter while azimuth crosses center.

عائشة350
Games

CENSERWAKE — Every Arc Writes a Ward

An original, mobile-first Three.js action rite about swinging a chained thurible around a besieged altar. Build angular momentum, draw the chain inward to accelerate, release it for reach, and complete fast revolutions to burn a smoke ward into the floor.

Yash350
Games

SNOWPOST · Every Gate Carries the Mountain

A standalone portrait-first Three.js arcade snowboard courier game. Drag or use A/D/arrow keys to carve; tap JUMP or press Space to launch. Deliver post through nine mountain gates and reach the whiteout beacon.

Parveen350
Games

Hedgewitch Pack · Every Pocket Brews a Fate

A portrait-first spatial inventory auto battler. Arrange twelve botanical remedies inside a 6×7 satchel; adjacency alters damage, poison, healing, guard, and cooldowns when the recipe fights four forest creatures.

Asma350
Games

FOILBOUND · Every Feint Writes the Riposte

A standalone portrait-first vector fencing game. Serve this directory with any static HTTP server and open `index.html`; there is no build step and no external asset dependency.

Rajesh350
Games

Kintsugi Pulse · Every Break Keeps the Beat

A self-contained gesture rhythm campaign about repairing three broken vessels. Tap to seat a shard, hold to pour lacquer, and swipe in the shown direction to stitch a seam. Precise timing restores glaze, builds resonance, and turns dark fractures into gold.

Karan350
Games

Reliquary Bastion · Every Tower Borrows a Saint

A portrait-first stained-glass tower defense. Consecrate nine fixed altars with Bell, Censer, or Lance saints, invest gold leaf between vigils, and defend a winding nave through six waves and the Hollow Bishop.

Lalit350
Games

Mothpost Midnight Kitchen · Every Order Lights the Road

A portrait-first pixel time-management game. Operate moon-tea, cloud-bun, and ember-skewer stations; pack the exact lantern order before patience fades; build service chains and carry the midnight post through three escalating market nights.

မြတ်350
Every games & apps – play free & remix – page 27 · 8x.gg