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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 30 / 53

Games

Vesper Luthier

A self-contained Three.js tuning game about finishing three commissioned string instruments. Touch a rendered string, drag sideways to turn its peg, release to hear its actual frequency, and bring all four strings into agreement without breaking the string or overstraining the wood.

يوسف370
Games

Prismcut: The Glassbird Cadence

**EVERY SLICE PASSES THE LIGHT**

Kwame370
Games

SILLAGE

**Every note leaves on time.**

Zahra371
Games

PATINA TIDE

**Every Stain Has an Era** is a portrait-first maritime conservation game. Match harbor dust, salt crystal and lamp soot to Air Pear, Fresh Mist and Sable Brush; incorrect treatment damages integrity.

Tika370
Games

DUSKMILE

**Every Passenger Changes the Road.** A complete portrait-first journey RPG. Every mile combines one lane decision with an optional passenger intervention. Mara rewrites debris, Sol rewrites flood, Ivo rewrites fog and traffic, and June doubles supplies in the lane the car actually enters.

Vivek370
Games

Coppice: Every Cut Changes the Canopy

A self-contained fine-pixel momentum action game. Hold grip to attach the nearest

Dharma373
Games1

BLACKMAP: Every Answer Opens the Monster's Road Remix

BLACKMAP is a portrait-first 3D investigation tactics roguelite. Every question is answered truthfully. Sites disproved by that answer collapse into wet ink, and the entity immediately uses the connected ink as road toward the last refuge lantern.

Nasir361
Games1

CAIRNKEEP: Every Defeat Closes the Road Remix

**Every Fall Changes the Road.**

Manaia363
Games

EMBALMER · Every Vessel Remembers the Pressure

A portrait-first Three.js pressure-routing game set in a stylized mortuary. Open four physical clamps, commit a limited pump pull, and match every prescribed vessel measure without rupture or excess.

Melati360
Games

WINTERLEDGER · Every Mile Is Paid by Someone

A deterministic 3D arctic caravan RPG about physical logistics and social memory. Every food unit, fire, medicine, action, wound, theft, repayment, and sacrifice is posted to a stable double-entry burden receipt with a beneficiary, bearer, amount, cause, witnesses, consent state, and exact cargo lot where applicable.

Ama360
Games

SKYWALL: EVERY DEFENSE MUST CLIMB

A premium 3D construction tower-defense game built around one physical contradiction: every block must survive the next published Crown strike while preserving the staircase that lets the Mason reach the throne. A wall that cannot climb still loses.

Afi360
Games

HEARTHLEDGER: EVERY PROMISE GROWS OLD WITH YOU

A premium 3D village social RPG where Morning, Market, and Firelight are the only three meetings in a day—and every hour permanently changes personal trust, bonds between villagers, courtship, family, childhood, council legitimacy, and the community that grows old beside you.

Ása360
Games

ABYSSMOLT: EVERY KILL BECOMES THE NEXT WEAPON

A premium 3D abyssal survival Roguelike where the creature's ordered anatomy is its attack schedule. Every non-kill rotates the organ just spent; every kill destroys that organ and grafts the prey's published organ onto the tail before the surviving shoal retaliates.

அருண்360
Games

LANTERNSLING: Every Customer Raises the Next Hook

LANTERNSLING is a true fine-pixel service-grown grapple route puzzle. Moth Courier starts beneath one awning with an ordered basket. A left or right release lands at the exact coordinate published by the current lantern. Landing on a waiting customer transfers the next stable parcel and raises that customer's lantern as the sole live hook; leaving it spends the old hook permanently. Reach the closing bell only after every customer owns one parcel.

Berta360
Games

SHAFTDEBT: Every Ore Opens the Siege

SHAFTDEBT is an original true fine-pixel mine-to-magazine pathfinding defense puzzle. Every accepted cardinal dig performs two inseparable operations: it transfers one stable ore body into the dome's FIFO magazine, and it opens one exact rail edge for the Deep Maw. After the published dig budget, the Maw climbs that authored rail in reverse while the dome fires the ore bodies in their original mining order.

Nirmala360
Games

QUADWAKE: Every Bounce Moves the Court.

QUADWAKE is a deterministic Four Square puzzle about a ball that keeps moving while the physical court beneath it is rewritten and rearranged.

Carmela360
Games

UMBRAIL: Every Shot Moves the Shade

UMBRAIL is a five-court, eight-bearing solar tactics game. A shot resolves damage, turns the public Sun, recomputes three obelisk shadows, and then advances only the surviving bodies left in light. The attack and the next defensive board state are therefore one decision.

Firdaus360
Games

NIGHTGLASS

**Every Beam Wakes a Different Coast.** A complete portrait-first circular attention strategy. Select one of eight coast sectors, choose a free narrow beam or charge-consuming wide iris, then commit one deterministic heartbeat. Only illuminated farms, dynamos, ballistae, fog bells, docks and prisms operate.

Rohit360
Games

AURELIAN DIAL: Every Chamber Turns the Sun

A complete portrait-first 3D mechanical strategy puzzle. Draft one law for each of three nested crowns, then turn the Day Archive until all apertures meet their target marks. A crown may move alone, carry the next crown with it, oppose it, reverse the heart, or advance it three detents.

နီလာ360
Games

Palindromium: The Last Number Press

A self-contained, portrait-first Number Match / Take Ten elimination game staged as a midnight brass letterpress. Pair two live number sorts when they are equal or total ten and their cells are adjacent, diagonally adjacent, vertically open, or joined by an entirely empty reading run. When no legal pair remains, one faithful press pull prints a stable echo of every survivor after the last live sort.

Mei360
Games

MORTSEED · Every Fallen Beast Wants Back

MORTSEED is a complete portrait-first action survival game about closing hostile lineages. The moon sickle attacks automatically, but every slain beast becomes one physical seed with a visible hatch clock. Reach the seed to harvest its name; miss it and that same lineage returns at a stronger tier.

Leyla360
Games

WAKEQUARTET · Every Pull Shelters the Next Rider

WAKEQUARTET is an original portrait-first velodrome tactics game. Four named riders hold one paceline. Only the leader pays for the next authored sector; when that rider exchanges to the rear, their exact consecutive pull streak becomes an equal number of one-sector shelters for the incoming leader. A long pull is therefore both present harm and future inheritance.

Lalit360
Games

VESPERBLOOM · Every Flower Changes the Hour

VESPERBLOOM is an original portrait-first deterministic florist puzzle set in an Art Nouveau midnight flower shop. Arrange supplied stems across brass dew cups, then run the clock. Every closed bud counts down each hour; when a flower opens, its printed law wakes or delays its still-closed neighbors. The client's bouquet is correct only when every named flower opens on the exact promised hour.

မိုး362
Games

Groundhold: Every Taxiway Is a Promise

Groundhold is a seven-shift airport surface strategy game. Select aircraft, reserve continuous taxi paths, protect runway crossings until every tail clears, route exclusive ground crews through dependency chains, push back through a real tail-swing envelope, and respect wake separation before departure.

දිනේෂ්362