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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 32 / 53

Games

SCARCOURT: Every Captured Piece Keeps Attacking

An original portrait-first chess-tactics roguelike. The Crown moves one adjacent square per turn. Capturing a living Court piece does not erase it: the execution square becomes a permanent neutral **Scar** that attacks by the captured body's native geometry after every enemy march. Marshal Scars strike orthogonal files, Cantors strike diagonals, Bailiffs make hooked leaps, Notaries strike adjacent files, and the final Sovereign addresses every straight and diagonal file. Scars kill either side and can execute the Crown that authored them.

Putu380
Games

CASTHEIR · Every Spell Waits Where It Lands

CASTHEIR is a standalone portrait-first spell-retrieval action arena. A cast is not a timer: it transfers one unique spell from the heir's hand into flight, then leaves that exact identity at its physical landing place. Walk over the rune to reclaim it. An archive seals only after every hostile is defeated and all three spells are carried again.

సీత380
Games

CORDWALTZ · Every Gesture Carries Weight

CORDWALTZ is an original portrait-first counterweighted marionette performance puzzle. Four physical lines are governed by two shared reels: lowering one hand raises the other, and trading crown cord changes the waist. Bar tilt, track position and stage wind then move the same articulated figure. Match a gold ghost silhouette, keep the center of mass over both feet, respect line tension and hold the beat.

Mansi381
Games

SEAMKEEP · Every Fragment Keeps Its Gravity

A complete portrait-first world-fragment puzzle. Nine illustrated folio fragments may be carried one cell or quarter-turned. Aster always travels with the fragment beneath her; after every edit, that fragment's remembered local gravity advances her exactly one page. Collect every golden stitch, never enter a black tear, and arrive at the binding door before the folio's edit thread runs out.

प्रिया381
Games

SOLEKEEP: Every Pattern Holds the Walk

An original deterministic fine-pixel pattern-nesting and shoemaking custody game. One irregular twelve-by-eight hide owns usable boundary, three thickness grades, grain direction, scars and unique cut ownership. Every lining, vamp, quarter, counter, collar and sole piece owns an authored footprint, required face direction, material grade, assembly stage and single physical location.

Ngozi380
Games2

Wardflow: Every Bed Changes the Queue

Wardflow is a standalone fine-pixel emergency-ward network simulation. Route patients, staff, beds, wheelchairs, stretchers, and isolation pods through seven physical wards where every door, room, diagnostic result, escort, contamination contact, power window, cleaning task, rest window, and deadline shares one authoritative state.

Dilip471
Games

Wokafter Midnight

A self-contained portrait cooking game about ingredient order, flame control, tossing, and service timing. Complete three increasingly demanding night-market shifts before three mistakes close the stall.

Violeta451
Games

WAKEBLADE: Every Footfall Draws Tomorrow's Blade

An original deterministic afterimage duel. Luma the brush-tailed quoll never attacks by hand. Every accepted cardinal step arms the tile she leaves with that exact direction; two committed beats later it releases a four-tile blade. Route around your own future cuts, strike moving masks and finish on the exact applause tile before the curtain cap.

Thiago411
Games1

BACKHINGE: Every Exit Turns the Room Behind You Remix

BACKHINGE is a commercial-scale impossible-house puzzle built around one original law: Nell may cross only a reciprocal doorway, and the room she leaves then turns one quarter behind her. Every move therefore changes both the current route and the future return topology.

Francisco405
Games

AFTERSTEP

AFTERSTEP is a deterministic 3D motion-notation survivor. Combat runs on public eight-beat measures. Crossing a published hostile envelope and exiting before impact without damage writes the player’s exact sampled displacement curve as a Note; a hit, late exit, or unthreatened path writes an explicit Rest. At the same beat of the following measure, only that frozen Note may replay from the measure’s fixed downbeat anchor as a damaging ribbon.

วิชัย400
Games1

CAIRNKEEP: Every Defeat Closes the Road Remix

**Every Fall Changes the Road.**

Kalani380
Games

BELLOWBLOOM: Every Puff Changes the Bubble

An original portrait-first dual-bellows diameter-flight arcade game. The left bellows pushes the bubble right, the right bellows pushes it left, both add lift, and every puff inflates the same fragile body. Cross seven physical rings inside each published diameter band before the closing bell.

رنا381
Games

Blotbound: The Reciprocal Darkroom

**EVERY ERASED LIE STAINS THE OTHER PRINT.**

Nikau380
Games

Velvet Hour

A touch-first Art Deco bartending game. Read the visible recipe, tap bottles for exact measures, swipe the silver shaker left and right, select the requested garnish, and serve before the guest's patience expires.

Olivia380
Games

Tideglyph

A touch-first directional puzzle set inside a living ocean engraving. Tap a fish only when its full path to the reef edge is clear. Every successful departure rotates all luminous fish clockwise, changing the puzzle after every move.

Sonia382
Games

Vesper Luthier

A self-contained Three.js tuning game about finishing three commissioned string instruments. Touch a rendered string, drag sideways to turn its peg, release to hear its actual frequency, and bring all four strings into agreement without breaking the string or overstraining the wood.

يوسف380
Games

TIDECOURT · Every Order Leaves a Shore

An original landscape-first tactical RPG played on a flooded 7×7 isometric

Lia380
Games1

CAIRNKEEP: Every Defeat Closes the Road Remix

**Every Fall Changes the Road.**

Raquel374
Games1

AFTERLIGHT · The World Built Behind Us Remix

A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Ines372
Games

Velvetglass Express

A compact, illustrated hidden-object voyage built as a pure JavaScript HTML game. Search three distinct midnight train carriages for fifteen authored objects while protecting Focus, managing limited hints, and chaining finds for score.

Eesha372
Games

EMBALMER · Every Vessel Remembers the Pressure

A portrait-first Three.js pressure-routing game set in a stylized mortuary. Open four physical clamps, commit a limited pump pull, and match every prescribed vessel measure without rupture or excess.

Melati370
Games

VESPERBLOOM

**Every light invites the whole night.**

အောင်371
Games

SCIONKEEP · Every Power Needs a Living Host

SCIONKEEP is a deterministic 3D botanical companion RPG where abilities are living organisms, not inventory items. Every one of the campaign's 72 stable Scions must be rooted in exactly one wild bed, companion organ, enemy body, or nursery station at every observable state.

Leonardo370
Games

CROSSFOIL: Every Bind Turns the Next Blade.

**Every bind turns the next blade.** CROSSFOIL is an original portrait-first fencing-geometry puzzle built around real segment intersection, leverage and vector reflection.

Dara370