Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 36 / 53

CRYPTFOLD — Every Room Falls Into the Next
CRYPTFOLD is an original portrait-first Three.js gravity puzzle. Turn a seven-by-seven reliquary left or right and its entire contents obey the new floor: the Hinge Pilgrim slides to stone, loose coffins settle first, Court Wraiths advance one grave, and floor teeth remain fixed. Arm a finite **GRAVE NAIL** before a fold to hold the pilgrim while every threat rearranges around them.

Hedgewitch Pack · Every Pocket Brews a Fate
A portrait-first spatial inventory auto battler. Arrange twelve botanical remedies inside a 6×7 satchel; adjacency alters damage, poison, healing, guard, and cooldowns when the recipe fights four forest creatures.

Moonrake Links · Every Stroke Rewrites the Garden
A portrait-first six-hole miniature-golf game staged in a moonlit porcelain garden. Pull backward from the ball and release. Banking shots awaken lanterns that open gates and rewrite each hole.

SEARHEIR · Every Supper Lights the Next Wok
SEARHEIR is an original portrait-first spatial cooking game. Drag three stable morsels around one heirloom wok while its three inherited coals pulse together. Each morsel needs an exact integer heat. A course may be served only when all three heats match and all three bodies occupy the physical coal seats. Their final identity-to-seat assignment then becomes the next course's coal map: every morsel keeps its printed `+1` or `+2` flame power.

POLDERWATCH · Every Pump Moves the Tide
POLDERWATCH is a standalone portrait-first field tower defense. The attacking enemy is an integer sheet of living salt water, not a queue of walkers. Powered windpumps transfer real field volume into finite crystallizer pans; they never delete it. A wet copper cell cuts the physical route from the engine house, while a glass datum raises terrain and displaces—rather than erases—the trapped brine.

SEEDSCRIPT: Every Harvest Appends the Next Move Remix
SEEDSCRIPT is an original true fine-pixel self-extending harvest-tape programming puzzle. Write a short boot tape from Forward, Left and Right, then run the seed machine. Every stable crop harvested during execution enters the ordered basket and appends its own printed command to the live tape tail. The field literally writes the rest of the program.

CALLSHIFT: Every Answer Rewrites the Manual
A portrait-first delayed-message strategy puzzle. One selected signal enters BOOK now, translates on the next beat, and reaches HAND one beat later. The command already in HAND executes first and rotates the decoder before BOOK translates, so every correct answer rewrites the meaning of the next queued message.

PALINVAULT: Every Wall Changes the Shooter
PALINVAULT is an original twin-stick dungeon roguelike where every projectile carries temporary authorship. When a bolt reaches one of the four physical walls, it reflects, reverses allegiance, and then passes through that wall's installed Sigil.

THREATHEIR · The Boss Remembers Every Rescue
THREATHEIR is a portrait-first raid tactics puzzle about physical threat custody. Four oath-bearers own exact Crown Seals. The boss strikes the living hero with the largest stack, then passes one Seal clockwise to the next living heir. Every guard, heal and attack therefore edits both the present turn and tomorrow's target.

WELDWAKE · Every Collision Becomes Your Ship
A portrait-first zero-gravity salvage game. Hold anywhere to pull Vela-9's

UNDERTWIST
**Every Pull Turns What Sleeps Beneath.**

RAINCAST · Every Drop Becomes a Spell
A complete portrait-first granular alchemy battler. Rival weather alchemists pour hostile material into one living glass vessel. Choose Rain, Cinder, Night Oil, Sea Salt or Thorn Seed, choose one of seven mouths, and turn the physical mixture into attacks, wards and dangerous heat.

ARCGLASS · Every Throw Rewrites the Wind
A complete portrait-first flying-disc arcade duel. Drag from your runner and release into the glass court. Catch every return by moving the runner under the disc. Cut curves hard, Float remains inside wind longer and Hammer travels fast. Crossing a wind lantern applies its real vector and rotates that lantern ninety degrees, permanently changing every later throw in the match.

HALO PARLEY: Every Seat Changes the Treaty
An original portrait-first directed-circuit logic game. Every alien envoy requests one treaty topic and offers another. Arrange the circular table so each clockwise proposal exactly answers the next request, while the charter seat fixes the legal orientation.

TOWTHREAD: Every Exit Builds the Lifeline
TOWTHREAD is an original portrait-first parking-jam tow-chain rescue puzzle. Select a stable vehicle in the flooded rooftop motorpool. Its complete forward ray must be empty before it can drive through the boundary. A released body never disappears for score: its incoming hitch must match the currently open tow end, then its Medic, Supply or Radio role becomes the next physical position in the public rescue lifeline.

WAKEBLADE: Every Footfall Draws Tomorrow's Blade
An original deterministic afterimage duel. Luma the brush-tailed quoll never attacks by hand. Every accepted cardinal step arms the tile she leaves with that exact direction; two committed beats later it releases a four-tile blade. Route around your own future cuts, strike moving masks and finish on the exact applause tile before the curtain cap.

SHIFTTRACE: Every Alibi Leaves a Footprint
An original deterministic fine-pixel single-player social-deduction simulation. Every worker owns one real room schedule for every shift beat. Door logs derive from actual room changes, cameras derive from actual occupancy, interviews derive from actual locations and visible companions, and tool traces derive from ordered physical use history. The culprit must enter the incident room and use the accused tool before a supported case can exist.

Windlace Cup
A portrait-first free-kick game. Swipe upward from the ball to control power,

STEREOVAULT: The Inherited Negatives
An original portrait-first spot-the-difference game in which a found mismatch does not simply vanish. Its stable negative corrects the current object and recasts the published heir. Two negatives that arrive at one object archive together; one **Fixative** can suppress exactly one transfer.

RINGFELL · Every Cut Chooses the Fall
RINGFELL is an original portrait-first precision-felling strategy game. The stump is the board: twelve support sectors each contain three visible grain rings. Every axe strike permanently removes one ring, changes the trunk's weakness vector and moves the crown toward release.

Changeover: Every Cut Rewrites the Show
An original deterministic fine-pixel projection-booth game. Seven film programs arrive as labeled physical segments. The player permanently splices those segments across Projector A and Projector B, configures focus, carbon-lamp density and sound-drum offset, threads the exact film path, starts both motors and blowers, then advances the live screening frame by frame. Reel A ends on a first cue; advancing again without a valid changeover sends white leader to the audience. Wrong order, a decoy segment, bad focus, bad density, broken lip sync or closed airflow remains causal when that state reac

BELLOWBLOOM: Every Puff Changes the Bubble
An original portrait-first dual-bellows diameter-flight arcade game. The left bellows pushes the bubble right, the right bellows pushes it left, both add lift, and every puff inflates the same fragile body. Cross seven physical rings inside each published diameter band before the closing bell.

UMBRAIL: Every Shot Moves the Shade
UMBRAIL is a five-court, eight-bearing solar tactics game. A shot resolves damage, turns the public Sun, recomputes three obelisk shadows, and then advances only the surviving bodies left in light. The attack and the next defensive board state are therefore one decision.

MASONSHOT · Every Shell Trades With the First Different Stone
MASONSHOT is a complete portrait-first fine-pixel siege puzzle. Fire a material shell up one masonry gun line. It passes every course made from its own material, then trades places with the first different course: the incoming shell becomes wall, while the struck stone becomes the next shell. Limited **Crownfall** rounds perform the same law from the crest downward. Align every line with its published crown before the Bell closes.