Browse by tag

Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 4 / 53

Games

SEAMCROWN: Every Border Arms Both Neighbors

SEAMCROWN is an original indirect-combat map-construction roguelike. One charter pin claims every fine cadastral cell nearest to it. That insertion can steal area from several provinces, create or erase alliances, and rewrite every frontier at once.

Khanh230
Games

PACKKEEP · Every Slot Has a Job

PACKKEEP is a seven-shift, touch-first logistics strategy game. Program a finite backpack, route one courier through three live work sites, keep their supply chains running, and return each contract manifest before Crew Resolve collapses.

Aziz230
Games

SUNSPINE

**Every Wall Has a Warm Side** is a portrait-first ceramic-tower action game starring Piko, a sun-spotted gecko.

Kavya230
Games

MARCHWORKS: Every Part Becomes a Soldier

MARCHWORKS is a real-time conveyor-routing autobattler built around one causal

Kavya230
Games

CATENAP

**Every Passenger Pulls the Living Bridge Lower**

සඳුන්230
Games

Hourglass Menagerie

A standalone portrait roguelite deckbuilder. Unplayed cards remain in hand and age: their effects grow stronger, but cards shatter after the third end-turn and cost vitality. Five authored encounters, visible intents, rewards, procedural Web Audio, touch and keyboard controls.

Lars230
Games

Pollenwake Skyseed

**Every Gate Plants Tomorrow**

ນາລີ230
Games

Silver Salt

A self-contained tactile darkroom game. Run with any static HTTP server and open `index.html`; no build step or external assets are required.

சூர்யா230
Games

Cinder Ballet

A self-contained one-thumb boss-parry rhythm game in three movements. Serve this directory with any static HTTP server and open `index.html`; no build step or network assets are required.

ຄຳພອນ230
Games

Thimble Moon

A zero-build, portrait-first pixel stitching game made with Canvas and plain JavaScript. Serve this self-contained directory and open `index.html`.

Esha230
Games

Gravebell Shepherd

A portrait-first survivor-like rescue action game built with Canvas and plain JavaScript. Serve this isolated directory and open `index.html`; no build is required.

Sandeep230
Games

YARDWATCH: Every Yard You Gain Advances Every Defender.

YARDWATCH is a standalone, offline, English-first, true fine-pixel **Yard-Clock Telegraph Football Drive Puzzle**. Choose Flat, Slant or Post. Each route owns a visible catch lane and gain of two, three or four yards. Before the catch, every stable defender advances by that exact gain around its own published coverage clock. A defender landing on the route's catch cell intercepts. A safe catch swaps the physical passer and receiver roles, so the next route buttons address the same route slots but different stable players.

Thabo230
Games

GULLETWORK: Every Bite Becomes the Next Bridge

GULLETWORK is an original five-chamber autonomous-crowd terrain puzzle. Pip, Ori and Vela march on their own whenever the bell rings. The player moves an underground Maw beneath thirteen physical positions, bites an exposed Loam, Moss or Thorn footing, and later spits it back into the world. Every swallowed material enters one authoritative FIFO stomach: Spit must return the oldest piece, and no interface can select or counterfeit a newer one.

Erlinda230
Games

VARNISH OATH

**Every Stroke Risks the Original.** VARNISH OATH is an original portrait-first tactile conservation puzzle. Examine an aged painting under UV, read where old retouching fluoresces, choose a tool, and reduce each region to the correct historical layer. Cleaning everything is failure: gold leaf may require no treatment, normal varnish one pass, and later overpaint two. Solvent runs deeper through marked capillary cracks.

Rūta230
Games1

Vitracord: The Sixfold Lensworks

A self-contained, portrait-first adjacent-plate / match-six sector-sorting game staged on a nocturnal brass optical bench. Choose a stable plate from the lower tray and place it only into one of its published keyed sockets. Every matching sector on a directly adjacent plate—or a plate connected through a finished chord lens—transfers into the newly placed active plate. Six equal stable sectors archive as one rosette.

Rosa380
Games1

Blackstart: Every Island Needs a Frequency

Blackstart is a standalone fine-pixel power-system restoration strategy game. Form dead-grid islands from self-starting resources, carry power down cranking paths, repair field faults, manage cold-load pickup, and synchronize seven systems without repeating the blackout.

Mert350
Games

Nightjar Post

A professional fixed-grid pixel-art endless runner for mobile and desktop browsers. Change rooftop lanes, vault broken roofs, collect moonletters, and finish three escalating districts before dawn.

Tunde230
Games

CLOUDGRAVE

**Every kill becomes the next wave's weather.**

Sita220
Games

REFRACTURE: Every Relic Rewrites the Ray

REFRACTURE is an original real-time 3D roguelike shooter built around a physical, ordered firing line. Every drafted relic occupies one of six visible sockets. A trigger pull is compiled from left to right, so the same collection produces materially different weapons when reordered.

Hassan220
Games

GLOAMROSTER: Every Job Holds the Wall

Gloamroster is a portrait-first ordered worker-placement night defense. Each

Afi220
Games

SHIFTFEAST: Every Guest Joins the Kitchen

SHIFTFEAST is a standalone fine-pixel customer-to-worker pastry-line puzzle. Serve an available order and that exact guest immediately joins the ordered kitchen line; the enlarged crew then transforms one Milk Bun to replace the served pastry. A legal service can therefore install the wrong future machine.

Tarun220
Games

DIAMONDCALL: One Sign Moves Every Runner

DIAMONDCALL is an original five-inning shared-signal baseball relay tactic. A pitch is already on the way. Pull, Center or Push contact publishes a physical landing and the defense's complete base-return schedule. After the bat, every `GO` or `HOLD` reaches every live runner while the ball advances exactly one relay beat.

Valeria220
Games

Gilded Riposte

A portrait, one-hand fencing tour. Read high/middle/low telegraphs, select the matching guard during the final 620 ms, then lunge inside the opponent-specific riposte window. Early lunges cost Poise; three touches win each of five bouts.

Chioma220
Games

PRESSWITCH — Every Word Sets the Type

A portrait-first letterpress word roguelite. Trace adjacent type through a 4×4 composing case, build scoring chains, meet both the word and ink quotas, then choose forbidden presscraft between four increasingly haunted editions.

అనిల్220