Every games & apps
Creations tagged every on 8x — every one is playable in the browser and open to remix.
1,253 creations · page 4 / 53

SEAMCROWN: Every Border Arms Both Neighbors
SEAMCROWN is an original indirect-combat map-construction roguelike. One charter pin claims every fine cadastral cell nearest to it. That insertion can steal area from several provinces, create or erase alliances, and rewrite every frontier at once.

PACKKEEP · Every Slot Has a Job
PACKKEEP is a seven-shift, touch-first logistics strategy game. Program a finite backpack, route one courier through three live work sites, keep their supply chains running, and return each contract manifest before Crew Resolve collapses.

SUNSPINE
**Every Wall Has a Warm Side** is a portrait-first ceramic-tower action game starring Piko, a sun-spotted gecko.

MARCHWORKS: Every Part Becomes a Soldier
MARCHWORKS is a real-time conveyor-routing autobattler built around one causal

CATENAP
**Every Passenger Pulls the Living Bridge Lower**

Hourglass Menagerie
A standalone portrait roguelite deckbuilder. Unplayed cards remain in hand and age: their effects grow stronger, but cards shatter after the third end-turn and cost vitality. Five authored encounters, visible intents, rewards, procedural Web Audio, touch and keyboard controls.

Pollenwake Skyseed
**Every Gate Plants Tomorrow**

Silver Salt
A self-contained tactile darkroom game. Run with any static HTTP server and open `index.html`; no build step or external assets are required.

Cinder Ballet
A self-contained one-thumb boss-parry rhythm game in three movements. Serve this directory with any static HTTP server and open `index.html`; no build step or network assets are required.

Thimble Moon
A zero-build, portrait-first pixel stitching game made with Canvas and plain JavaScript. Serve this self-contained directory and open `index.html`.

Gravebell Shepherd
A portrait-first survivor-like rescue action game built with Canvas and plain JavaScript. Serve this isolated directory and open `index.html`; no build is required.

YARDWATCH: Every Yard You Gain Advances Every Defender.
YARDWATCH is a standalone, offline, English-first, true fine-pixel **Yard-Clock Telegraph Football Drive Puzzle**. Choose Flat, Slant or Post. Each route owns a visible catch lane and gain of two, three or four yards. Before the catch, every stable defender advances by that exact gain around its own published coverage clock. A defender landing on the route's catch cell intercepts. A safe catch swaps the physical passer and receiver roles, so the next route buttons address the same route slots but different stable players.

GULLETWORK: Every Bite Becomes the Next Bridge
GULLETWORK is an original five-chamber autonomous-crowd terrain puzzle. Pip, Ori and Vela march on their own whenever the bell rings. The player moves an underground Maw beneath thirteen physical positions, bites an exposed Loam, Moss or Thorn footing, and later spits it back into the world. Every swallowed material enters one authoritative FIFO stomach: Spit must return the oldest piece, and no interface can select or counterfeit a newer one.

VARNISH OATH
**Every Stroke Risks the Original.** VARNISH OATH is an original portrait-first tactile conservation puzzle. Examine an aged painting under UV, read where old retouching fluoresces, choose a tool, and reduce each region to the correct historical layer. Cleaning everything is failure: gold leaf may require no treatment, normal varnish one pass, and later overpaint two. Solvent runs deeper through marked capillary cracks.

Vitracord: The Sixfold Lensworks
A self-contained, portrait-first adjacent-plate / match-six sector-sorting game staged on a nocturnal brass optical bench. Choose a stable plate from the lower tray and place it only into one of its published keyed sockets. Every matching sector on a directly adjacent plate—or a plate connected through a finished chord lens—transfers into the newly placed active plate. Six equal stable sectors archive as one rosette.

Blackstart: Every Island Needs a Frequency
Blackstart is a standalone fine-pixel power-system restoration strategy game. Form dead-grid islands from self-starting resources, carry power down cranking paths, repair field faults, manage cold-load pickup, and synchronize seven systems without repeating the blackout.

Nightjar Post
A professional fixed-grid pixel-art endless runner for mobile and desktop browsers. Change rooftop lanes, vault broken roofs, collect moonletters, and finish three escalating districts before dawn.

CLOUDGRAVE
**Every kill becomes the next wave's weather.**

REFRACTURE: Every Relic Rewrites the Ray
REFRACTURE is an original real-time 3D roguelike shooter built around a physical, ordered firing line. Every drafted relic occupies one of six visible sockets. A trigger pull is compiled from left to right, so the same collection produces materially different weapons when reordered.

GLOAMROSTER: Every Job Holds the Wall
Gloamroster is a portrait-first ordered worker-placement night defense. Each

SHIFTFEAST: Every Guest Joins the Kitchen
SHIFTFEAST is a standalone fine-pixel customer-to-worker pastry-line puzzle. Serve an available order and that exact guest immediately joins the ordered kitchen line; the enlarged crew then transforms one Milk Bun to replace the served pastry. A legal service can therefore install the wrong future machine.

DIAMONDCALL: One Sign Moves Every Runner
DIAMONDCALL is an original five-inning shared-signal baseball relay tactic. A pitch is already on the way. Pull, Center or Push contact publishes a physical landing and the defense's complete base-return schedule. After the bat, every `GO` or `HOLD` reaches every live runner while the ball advances exactly one relay beat.

Gilded Riposte
A portrait, one-hand fencing tour. Read high/middle/low telegraphs, select the matching guard during the final 620 ms, then lunge inside the opponent-specific riposte window. Early lunges cost Poise; three touches win each of five bouts.

PRESSWITCH — Every Word Sets the Type
A portrait-first letterpress word roguelite. Trace adjacent type through a 4×4 composing case, build scoring chains, meet both the word and ink quotas, then choose forbidden presscraft between four increasingly haunted editions.