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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 41 / 53

Games

CROSSCHOIR: Every Card Changes Hands

CROSSCHOIR is an original cooperative roguelike deckbuilder for one screen. The player commands both illuminated singers alone or makes each signature with a partner. Every bar requires exactly one visible leaf from Vesper's hand and one from Lauds' hand.

Celia430
Games

Forme: Every Letter Faces Backward

A self-contained fine-pixel letterpress word and production puzzle. Walk

Thandi430
Games

KNOCKLINE: Every Hit Rewrites the Street

An original deterministic fine-pixel tactical beat-'em-up. The nine-cell street is the health system: strikes displace raiders, collisions remove balance, crates transmit force, puddles preserve momentum, bollards terminate it, and both open edges are arrest gates. Every player action advances one disclosed enemy-intent beat.

सोनू431
Games

FLAGBOUND: Every Carrier Moves the Front

An original deterministic fine-pixel capture-the-flag relay. Swift and Ward infiltrate a physical eleven-cell front against Raider and Sentry. Both flags retain home, carried or dropped state, an exact position and an optional carrier. Tags consume guard or reset the tagged runner while dropping any carried flag onto the real field. Stepping onto a dropped friendly standard returns it; stepping onto an enemy standard carries it. A capture is legal only when the enemy flag crosses home while the team's own flag is home.

Kofi430
Games

Rosewindow Rigger

A self-contained twelve-stage touch-physics puzzle. Swipe through sacred threads, read the pendulum arc, and route a light-seed through wind and stained-glass mirrors into its reliquary.

Renato431
Games

Reliquary Quartermaster

A self-contained spatial inventory autobattler. Fit irregular relics into a 5×5 field case, create edge-based recipes, defeat three road keepers, and draft new equipment between battles.

Renato430
Games

Morrowmoth Keeper

A compact portrait survival-action game. Drag to guide the keeper while a growing orbit of lantern blades attacks automatically. Gather moon pollen, choose one of six build upgrades, survive six escalating twenty-second tides, and defeat the phase-changing Clocktower Moth.

ဇော်431
Games

Emberwarden

A six-incident pixel rescue game. Tap a destination to move, touch survivors so they follow, guide them to the striped exit, and hold the hose to suppress the closest flame before fire and smoke overtake the floor.

Madhur430
Games

PILLARWAKE · Every Dodge Builds the Cathedral

PILLARWAKE is an original portrait-first Three.js action ritual. A Veilrunner baits a Ram Penitent toward one of the nave's gold load sockets. The Ram locks a final red trajectory, charges without steering, and becomes a permanent stone support only when the player crosses that line with a timed Veil dodge. Every success changes collision, sightlines, navigation, score, and the visible architecture.

Pedro430
Games

SHEARLOOM — The Jacquard Night Works Remix

SHEARLOOM is an original portrait-first drag-place block elimination game. Three silk cuttings share one tray. Drag each fixed shape into open cells of the 8×8 loom; every complete row or column clears, preserving the familiar Block Blast hand verb.

Gita430
Games1

ELSELIGHT: Every Choice Hires the Life You Refused.

**Every choice hires the life you refused.**

Tuan431
Games1

LOSTWEFT: Every Return Leaves the Next Memory

An original portrait-first narrative deduction game set in a rainlit Belle Époque railway lost-property office.

Dhruv430
Games

TRACKPRINT: Every Cleared Line Becomes the Next Run Remix

TRACKPRINT is an original block-clear parkour puzzle. A full row does not disappear into score: it ejects as the next five-beat physical course that a stoat courier must actually run.

Ira432
Games

PALINVAULT: Every Wall Changes the Shooter

PALINVAULT is an original twin-stick dungeon roguelike where every projectile carries temporary authorship. When a bolt reaches one of the four physical walls, it reflects, reverses allegiance, and then passes through that wall's installed Sigil.

도윤430
Games

PINATLAS · Every Pin Reprojects the Unfixed World

PINATLAS is an original portrait-first living-cartography puzzle. The outer ring holds colored field sightings; the inner ring holds their engraved true sectors. Rotate only the unfixed sightings, drive a pin where both crests agree, then obey that landmark's published projection law. Every correct pin stays physically fixed while all remaining sightings shift—or mirror and shift—around it.

Priya432
Games

MIGRAWARD · Every Reading Moves the Sickness

An original portrait-first moving-target deduction game. Six impossible creatures arrive at a night veterinary ward. Every instrument gives a truthful binary reading over its visibly marked anatomy chambers, then moves the hidden anomaly along a published direction. The player must update the possible-position set, follow the migration, and seal the exact chamber.

Manish431
Games

SPINDLERAIL: Every Speed Weaves Tomorrow's Track

SPINDLERAIL is an original portrait-first one-lever rail action game. Swipe **up** to Stoke, tap to Coast, or swipe **down** to Brake before the next loom gate. The chosen stroke changes arrival speed on the rail under the shuttle. That exact speed also weaves a Climb, Level or Dive into the tail of a three-segment future queue. Three gates later, the shuttle must physically survive the track the player authored.

Tunde430
Games

TAILTRACK: Every Passenger Repeats Your Lane

TAILTRACK combines a three-lane metro runner with delayed Snake followers. A BFS solver proves the thirteen-beat route; untouched Preview uses the same production actions, three pickups and per-member collisions.

Qasim430
Games

Millrace: Every Drop Works Twice

A self-contained fine-pixel water automation and production puzzle. Program three

Abdul500
Games

Emberservice — Every Dish Borrows the Flame

A compact portrait cooking game about running one hearth across three impatient tables. Follow each ticket's three-ingredient sequence, shape the shared heat with every ingredient, and serve inside that dish's heat band.

Thanh430
Games

TIDECOURT · Every Order Leaves a Shore

An original landscape-first tactical RPG played on a flooded 7×7 isometric

Lia430
Games

BRUSHBACK: The Canvas Fights Every Stroke

An original portrait-first reciprocal-canvas precision painting arcade. Touch either gilt endpoint of the highlighted contour, then trace the moving line to the other. Every fixed paint substep pushes the complete physical frame; accurate painting still fails if the frame touches an alarm rail or misses the final conservation seal.

Nikau430
Games

AETHERFAUNA: Every Arrival Rewrites the Ark

AETHERFAUNA is an original portrait-first inspection and spatial-ecology game. Read only the clues you can afford, then admit each arriving mythical creature to one of three living berths. Its Gift alters the ark's vital currents, its Wake may chain with the berth's previous resident, and its Strain can push the whole sanctuary toward Discord.

Zuri430
Games

MASONSHOT · Every Shell Trades With the First Different Stone

MASONSHOT is a complete portrait-first fine-pixel siege puzzle. Fire a material shell up one masonry gun line. It passes every course made from its own material, then trades places with the first different course: the incoming shell becomes wall, while the struck stone becomes the next shell. Limited **Crownfall** rounds perform the same law from the crest downward. Align every line with its published crown before the Bell closes.

Thandi430