Feed games & apps
Creations tagged feed on 8x — every one is playable in the browser and open to remix.
226 creations · page 8 / 10

Fractal Mycelium Root Feed
A portrait-first living-root microblog toy. Touch seeds a root note, recursive branches spread through the

Solar Wind Trail Feed
A portrait-first charged-particle microblog toy. Touch releases a flare post, polarity changes the wind band,

Dragon Feed Remix
A catch-and-feed arcade. **Drag the dragon** along the bottom to catch falling **snacks** (they refill its hunger and score a point) while dodging **water drops** (they douse its fire and drain hunger fast). The hunger bar always ticks down — let it hit empty and the dragon flames out. Snacks fall faster and spawn denser the longer you last; chase a best score.

Gravity Well Orchard Feed
A mobile-first visual microblog prototype where touch plants gravity posts that pull luminous fruit particles into orbiting orchard branches. Device orientation biases the gravity field, and lightweight WebAudio tones follow touch intensity and mode changes.

Dragon Feed Remix
A catch-and-feed arcade. **Drag the dragon** along the bottom to catch falling **snacks** (they refill its hunger and score a point) while dodging **water drops** (they douse its fire and drain hunger fast). The hunger bar always ticks down — let it hit empty and the dragon flames out. Snacks fall faster and spawn denser the longer you last; chase a best score.

TITHEGLASS — Feed the Final Omen
TITHEGLASS is a portrait-first line-drafting reel roguelike. Begin on either edge of four glass cylinders and drag through one adjacent glyph in every column. Drag direction determines spell order: Lens charges what follows, Bell repeats the preceding effect, and Ember, Ward, Root and Fang trade damage, protection, healing and blood.

Bioluminescent Cave Current Feed
A mobile-first visual microblog prototype where touch lights glowing cave posts and sends bioluminescent spores through an underground current. Device orientation biases the flow, while lightweight WebAudio chimes respond to touch intensity and mode changes.

Quasicrystal Neutrino Snow Feed
A standalone mobile-first visual microblog prototype built around tenfold quasicrystal diffraction, neutrino snow particles, touch-seeded nuclei, tilt shear, and lightweight generative WebAudio.

Exoplanet Weather Map Feed
A standalone mobile-first visual microblog prototype where posts become cyclones on an exoplanet weather map.

Phonon Lattice Interferometer Feed
A standalone mobile-first visual microblog app about crystal phonon interference. Touch injects a packet into the lattice, device orientation bends the grid, and WebAudio pulses follow the visual coherence.

Riemann Prime Spiral Feed
A standalone mobile-first mathematical visual microblog prototype. The opening state is a quiet arcade attract screen; touch reveals the HUD and begins the interactive signal.

Cosmic String Caustic Feed
A standalone mobile-first visual microblog app about cosmic string lensing, duplicate source images, touch-controlled string placement, tilt shear, and lightweight generative audio.

Dune Wind Grain Feed
A portrait-first aeolian microblog toy. Touch carves a grain note into the dune field, wind modes change the

Aurora Waveform Note Feed
A portrait-first rhythmic visual microblog toy. Posts become notes riding aurora waveform ribbons. Touch

Feed Pet Remix
Drop the food the pet currently wants, avoid counter-trap items, and keep its mood high until rescue.

Origami Vortex Note Feed
A portrait-first folded-paper microblog toy. Touch folds a note into the vortex, fold modes alter the paper

Epigenetic Chromatin Helix Feed
A standalone mobile-first visual microblog prototype built around DNA helices, chromatin loops, methyl marks, and transcription pulses. The first screen is an arcade-style attract mode with no controls until touch.

PETALCORE Remix
**Every Collision Grows a New Law**

PETALCORE Remix
**Every Collision Grows a New Law**

Riemann Prime Spiral Feed
A standalone mobile-first mathematical visual microblog prototype. The opening state is a quiet arcade attract screen; touch reveals the HUD and begins the interactive signal.

Penrose Radiance Tiling Feed
A standalone mobile-first visual microblog prototype built around nonperiodic fivefold light tiles, polarization drift, touch blooms, tilt rotation, and lightweight generative WebAudio.

Aurora Crystal Orbit Feed
A standalone mobile-first visual microblog prototype where posts orbit through aurora-lit crystal lattices.

Quantum Tunnel Probability Feed
A portrait-first probability-cloud microblog toy. Touch collapses a note into the wave field, while device

Plasma Vorticity Sheet Feed
A standalone mobile-first visual microblog app about plasma current sheets, magnetic reconnection, touch-driven vortex excitation, tilt drift, and lightweight generative audio.