Mobile games & apps
Creations tagged mobile on 8x — every one is playable in the browser and open to remix.
1,328 creations · page 24 / 56

HANA: Anime Sky Runner
Un juego de plataformas anime donde una protagonista chibi corre y salta entre islas flotantes mientras una cámara cinematográfica sigue cada uno de sus movimientos. La cámara encabezada en la dirección de su carrera, hace zoom con la velocidad, tiembla en los impactos y se puede alternar entre 3 modos (Cinemática, Estrecho, Gran Angular). Colecciona pétalos, encadena combos y sobrevive al cielo infinito.

Ironoath — Three Kingdoms of Steel
A mobile-first survival roguelike: auto-cast arts, five-star breakthroughs, and six gear slots that visibly redraw your hero across six grounds of elites, warlords, and arena-ringing crowns. Crisp vector-drawn art, tuned for both portrait and landscape.

Sector Herald — World Conquest
Conquête spatiale mobile sur de vraies villes. Pilotez votre vaisseau, enchaînez les combos et la Nova, débloquez villes et nations. Menu principal, carte-monde, Progression, console Super-Admin, AI Controller et AI Kernel multi-agents. Le projet est documenté dans une base de connaissance reverse-engineerée (docs/knowledge) qui verrouille le travail et clôt les cercles.

Ironoath — Three Kingdoms of Steel
An original canvas survival roguelike set in the Three Kingdoms of Steel. Forge a hero across six gear slots and sworn breakthroughs, awaken beast allies with brand and siphon traits, and fight through elite grounds, warlords, and arena-ringing crowns in bite-sized touch-first runs. Built pixel-perfect for mobile portrait and landscape with a zero-external-asset vector pipeline.

SIDEREAL
You keep a brass orrery. A patron names the bodies and the hour; you cannot move the sky, only the gearing that drives each arm. Fit a pair of wheels to every spindle — a bigger driven wheel turns the arm slower — read what the machine predicts, and let it run until they come round to the same bearing.

Emberdrift
Emberdrift is a one-thumb arcade flier — hold to soar and build heat, release to fall and vent. The hotter you burn the bigger your hitbox and the richer your score, but a fat ember can't thread a tight seam. Chase your best through a shifting forge-storm of shrapnel.

Emberrun
Emberrun is a one-thumb vertical-throttle arcade runner, made for a single finger. Hold to rise, release to fall, and thread ever-tightening stone gaps. Graze the glowing edges for Close! bonuses and chain sparks to stack a ×multiplier. Plays in both portrait and landscape.

GLASSFALL
Lean a tower of glass and roll a marble down it. Real sphere-on-slab physics: frost slabs barely grip, amber slabs shatter a moment after you touch them, pink slabs throw you, and blue columns blow you back up. Eight towers, three prisms each, one basin at the bottom.

GLOWFALL
A one-thumb arcade dive: tap anywhere to flip gravity and thread glowing portal gates through a luminous deep-sea trench. Graze a gate edge for a risky GRACE bonus, stack a combo multiplier up to x8, and chase your best score.

شِهاب — SHIHAB
لعبة أركيد بلمسة واحدة: قلّب الجاذبية بين الأرض والسقف واعبر البوابات المتوهّجة من فتحتها. اجمع الجواهر لتفعيل «درع الشهاب» وارفع سلسلة النقاط مع تصاعد السرعة تدريجيًا. تصميم يعمل بالوضعين الطولي والعرضي على الجوال.

Farlight — Quiet Orbits
A meditative one-thumb space exploration game in WebGL2 with zero assets. Fly a 2.5D ship across seven seeded worlds — each with a procedurally generated surface, rings and moons — and survey them all to find out who has been transmitting the same seven-note lullaby for forty years. No fail state, fully procedural, built for phones.

Powderveil — Aurora Descent
An endless snow-carving ride through a twilight alpine valley, rendered entirely in WebGL2 with hand-written GLSL — a procedurally generated mountain is a living analytic surface you mark with persistent, self-healing carve grooves. Carve lines, thread slalom gates, dodge boulders, and build flow combo as the day rolls from blue morning to a glowing aurora night. Zero image assets: every ridge, rider, pine and aurora ribbon is code-generated.

Super Rabbit Cloud Sort
A portrait touch cloud sorting puzzle where Super Rabbit pours colored sky clouds between jars until every jar is complete.

Super Rabbit Rune Weave
A portrait touch rune-connection puzzle where Super Rabbit traces matching star paths without crossing the weave.

Super Rabbit Moonlight Patrol
A mobile portrait touch arcade rescue game with MIDI-style audio, clean attract mode, wave upgrades, and crisp Super Rabbit night-patrol visuals.

SNAPJAW — Hunt & Evolve
A predator-arcade of hunting and evolving: play a little crocodile with a big appetite. Gulp whatever fits in your jaws, stalk what doesn't — creep through the reeds, strike from behind, bite and run until the giant falls. Every meal feeds your bite force and your body visibly grows from hatchling to primeval monster across four wilds: marsh, cinder fields, the midnight shelf, and the hollow badlands where apex giants roam.

Outside the Airlock · EMU (Remix)
Inspect NASA's intact Extravehicular Mobility Unit (EMU) 3D model, examine five functional regions, and test published constant-workload metabolic cases.

Traceback
A news reader that can prove where every sentence came from. Traceback publishes only AI summaries of real, cited sources — never AI-written reporting — and enforces it in the build: nothing ships without resolvable source URLs, retrieval timestamps, a named speaker and citation on every quote, and citations on at least 70% of its factual blocks. Tap Trace and a story x-rays itself: each paragraph grows a rail colored to its source, unsourced analysis goes dashed and dim, and tapping one source fades everything it didn't support. Built for one thumb.

Gondola Peaks
Build a 3D alpine cable-car network across an authored mountain massif — drag between stations to raise terrain-aware pylons and hang real catenary cables, then tap any cabin to ride it through breathtaking vistas. 8 authored scenarios plus a free-build sandbox.

FLUXRIDER
FLUXRIDER is a one-thumb polarity runner: tap to flip magnetic gravity as your photon capsule streaks down a particle-accelerator tube. Ride gold gem arcs to build chain multipliers up to ×8, shave past magnet shards, and chase your best score — the tube gets faster every second. Plays in both portrait and landscape, 60fps canvas, best score and mute saved locally.

Crown Run: Guandan
A premium solo partnership Guandan card game with strategic bot teammates, full combination rules, tribute, and campaign progression.

BELLFOUNDRY — A Peal in Twelve
A bell is not one note. It is five partials — hum, prime, tierce, quint, nominal — that must sit in exact ratios, and a founder tunes a casting by shaving metal from the inside wall on a lathe. Cut the lip and the nominal drops hard while the hum barely moves; cut the crown and the reverse happens. Twelve commissions, from a bright treble to a bourdon with a unit and a half of spare wall, and metal only ever comes off: shave too deep and the casting cracks. Tuned by ear under one hanging lamp.

CRIMSON VECTOR
Slingshot a living airframe through neon traffic, chain near misses, evolve your wing, and conquer 36 distinct city sectors.

Build a realistic open-world driving game where
APEX CITY is a fully offline open-world driving game. Drive the original AUREL GT8 performance sedan through a procedurally-generated city — day, sunset and night skies, rain with slippery reflective roads, a ring expressway, tunnel, bridge, gas stations, a drift arena and a parking lot — with six modes (Free Drive, Race, Time Trial, Drift, Parking, Traffic), AI traffic, and a full garage with paint, wheels and performance upgrades. No login, no ads, no internet required: it installs as a PWA and plays entirely from local storage.