Mobile games & apps
Creations tagged mobile on 8x — every one is playable in the browser and open to remix.
1,391 creations · page 37 / 58

Powderveil — Aurora Descent
An endless snow-carving game: ride an analytic procedural mountain, drag to carve persistent grooves into a self-healing snowfield, flick to jump. Thread slalom gates, dodge boulders, and build a flow multiplier through a full day cycle — from blue morning to aurora night. Every ridge, rider, pine and aurora ribbon is generated in code: WebGL2 with hand-written GLSL, zero image assets, mobile portrait first.

دوار المزابيين — مغامرة عبدو
دوار المزابيين — مغامرة عبدو: لعبة استكشاف من فوق (top-down) فيها ولد مغربي كيتمشى فالحي، كيدوز على الحمام، مكتبة فرنسيات، الفران، قهوة الدوار والحوانت، وكيهضر مع 12 جار بالداريجة. لعب بلمسة وحدة على الموبايل أو بالكيبورد، بلا تحميل وبلا build.

نور — شہزادی کا سفر
نور — شہزادی کا سفر: ایک خوبصورت موبائل ڈریس اَپ اور ایڈونچر گیم۔ ایک انسانی جیسی کورین طرز کی شہزادی کو مکمل طور پر سجائیں — 6 گاؤن، 6 ہیئر اسٹائلز، بالوں کے زیور (سرخ و سنہری موتی)، میک اپ، زیورات، سنڈریلا ہیلز، نیل آرٹ اور ہاتھ کی چیزیں۔ پھر شاہی محل، گلاب کا باغ، آئینے کی جھیل، جادوئی جنگل اور سنہری چھت کی سیر کریں، ہر جگہ چھپی چمکتی چیزیں ڈھونڈیں اور نئی گاؤن، زیور اور مقامات کھولیں۔ کوئی لڑائی نہیں — صرف خوبصورتی، پُرسکون موسیقی اور دریافت۔

أفعوان النيون
لعبة ثعبان نيون سريعة تعمل بهاتفك. اسحب بإصبعك للتحرك، التهم الجواهر الوردية لكبر وتجمع نقاطًا مضاعفة عبر نظام الكومبو، والتهم السنارة الذهبية لتفعيل وضع التيربو. متجاوبة مع الاتجاهين (عمودي وأفقي) وأفضل نتيجة تُحفظ تلقائيًا.

VÍSPERAS
Sobrevive a la marea zombi en 3D desde la plaza de una ciudad en ruinas. Toca para disparar, arrastra para mirar y usa el modo FOCO para ralentizar el tiempo y recargar vida. Un shooter de horda en primera persona con niebla, neón y sonido procedural: se juega a un toque en móvil y con teclado/ratón en escritorio.

Un jeu arcade à un pouce avec une boucle claire
LUEUR — un jeu arcade à un seul pouce : maintiens pour faire monter une luciole dans une caverne nocturne, relâche pour descendre. Récolte la lumière pour enchaîner les combos, esquive les ombres, et attrape le Feu Follet doré qui souffle les obstacles autour de toi. Boucle rapide, 60fps, jouable en portrait comme en paysage, avec record persistant.

EMBERFALL — منطقة الحرب
باتل رويال أصلي من الأعلى بروح فري فاير: تُقتحم الساحة من المظلة، تجمع السلاح والعتاد بنُدرة متفاوتة (عادي/نادر/أسطوري/ملحمي)، وتتقلّص "منطقة الحريق" مرحلةً بعد مرحلة حتى يبقى الناجي الأخير. نظام ترقّي بالـXP مع قتلٍ متتالي (كومبو)، صناديق قابلة للتحطيم، براميل متفجّرة متسلسلة، إمدادات جوية، أسلحة قابلة للتبديل وضربات حرجة. إدخال بإبهام واحد (عصا تحكم + إطلاق تلقائي + زر تبديل) ويعمل بالبورتريه والأُفقي.

One More Take
A cel-shaded Three.js wuxia duel on a film soundstage. You are the stunt double paid to lose on cue — until the take where you refuse to fall. Twelve takes across three rule-breaking acts: parry the finisher you were scripted to eat, weaponise the wires, fans, breakaway props and the camera itself, then cut, slow, rewind and delete the scene against the Director. Twenty 'wait, that's allowed?' bloopers to discover, two endings, a Director's Cut mode and a cloud Studio Score board.

Cravity
Cravity is a one-thumb arcade runner. Tap to flip gravity and vault a glowing wisp between the cavern floor and ceiling, dodging shards while chaining crystals for a combo multiplier. Stylish near-miss grazes and a best-score chase make the core loop sharp and endlessly replayable.

Ironhold Vanguard
A touch-first 4v4 first-person team battle across eight escalating operations, with five-minute rounds, five-second redeploys, field weapon pickups, grenades, and multi-kill callouts.

Timberline Empire
Build a thriving lumber company: manage roaming crews, optimize sawmill throughput, choose fleet contracts, and ship every order in a touch-first idle management game.

Frostline: Pop Parade
Master 72 escalating pop-production runs: layer vivid flavors, flash-freeze perfect pops, and serve a cheering multiplier parade.

EMBERDASH — Spark's Neon Run
Guide Spark, a little ember spirit, through neon ruins in this pixel side-scroller. Run, double-jump, crouch-slide under low visors, and dash with i-frames to dodge spikes, collect sparks and reach the beacon. Touch-first D-pad (left/right/crouch) plus JUMP + DASH buttons, three hand-built levels, particle juice, screen shake and a persistent best score.

Mars · Seven Minutes
Operate the autonomous checkpoints of Perseverance's Mars 2020 landing, then inspect the NASA rover on measured Jezero terrain.

Mossbell: A Shepherd's Trial
A touch-first pixel-3D shepherding arcade game with 60 trials, bell-order challenges, foxes, mist, golden bonuses, and endless play.

RAINBOW RIFT — Prismfall
Drop rainbow-coloured tetrominoes into a living spectrum wall, split winding rifts, unleash prism powers, and master a 120-stage one-thumb arcade campaign.

Sinulog Drop
Answer-drop sorting trivia: drop six colored pucks into a tower to order real facts from earliest to latest, smallest to largest and more. Solo Adventure with 5 lives and a 120s timer across six Cebu festival worlds, plus two-team matches with stealing and boosters. Every question carries a 10-page info button with real definitions, facts, sentences and explanations.

EMBERPULSE
EMBERPULSE is a one-thumb arcade gravity-flip runner. Tap to flip a glowing ember between two heated rails, thread each fire-bar's doorway, and grab the floating embers to build HEAT. Fill the gauge to IGNITE and detonate the next wall in a screen-shaking PULSE. Pure no-build HTML5 Canvas with synthesized sound, playable in portrait and landscape.

SPARKLINE
SPARKLINE is a one-thumb gravity-flip runner. Tap to reverse gravity between the floor and ceiling of an endless neon corridor; flip LATE to graze spikes for combo multipliers and charge an Overdrive score window — flip too late and you crash. A sharp risk/reward timing arcade loop that plays in portrait or landscape.

Big Tall Small
Switch between three differently sized block heroes to solve 60 escalating cooperative puzzles with size gates, weight plates, chained doors, and pushable blocks.

STOMPOPOLIS — Rampage of the Reef Titan
Something two centuries asleep comes up the dredged channel and walks into the city. A pixel kaiju rampage across six districts — dawn harbour, brick market row, a skyline of mirrors, burning refineries, a storm over the arcologies, and the citadel they built for exactly this. Buildings are not backdrops: every wall is a cell grid that carves, loses its supports and pancakes floor by floor onto the street. Grab a tank and throw it. Melt a block with atomic breath. Three multi-phase war machines, an evolution tree with traversal gates, and a four-theme original score.

CARGO COIL
Dispatch articulated freight trucks through a tangled midnight depot. Every convoy only moves forward, and every trailer follows the cab like a steel snake.

FAROL — arcade de luz de um polegar
FAROL é um arcade de um polegar com loop claro: toque para lançar pulsos de luz que transformam sombras em estrelas, encadeie combos, encha o medidor de LUME e solte rajadas que limpam a tela — enquanto as fases aceleram. Segure para carregar pulsos maiores com câmera lenta; recorde salvo no aparelho e reinício em um toque.

Super Rabbit Orbit Rescue
A portrait one-thumb arcade game where Super Rabbit jumps between toy-space orbit rings to rescue stars.