Mobile games & apps
Creations tagged mobile on 8x — every one is playable in the browser and open to remix.
1,432 creations · page 42 / 60

ABYSSCEND
A one-thumb descent arcade game. Tap to shift your lantern-lit diver across four lanes of a lightless trench — thread coral spikes, jellyfish and mines, graze them for combos, and ride gold currents for ×2 score before the dark takes you. Runs are seconds long, restarts are instant, and your best depth, score and combo persist.

Clippy · Desliza para eliminar
📋 Gestor de portapapeles con gestos: desliza cualquier elemento hacia la izquierda o derecha para eliminarlo al instante, y usa "Deshacer" si te equivocas. Toca un elemento para copiarlo de nuevo, guarda todo en localStorage y pega texto nuevo con un botón.

Thornreach
A pixel-art action-adventure: free the vale of Thornreach from the Thorn King's seal across a hand-built 48-screen overworld, a living village, and three full dungeons — Rootways, the Drowned Cellars, and Thornspire Keep — each gated by its own unique item and guarded by a telegraphed two-phase boss.

Race or Die
A neon death-race with two ways to ride: DRAG (drag anywhere to steer) or TILT (tilt your device). Blast through boost pads, burn nitro, launch off ramps, thread glowing checkpoint gates and weave rival traffic — chain near-misses for a multiplier, but three hits and you're scrap.

Game of Kings and Dragons
Game of Kings and Dragons — an original dark-fantasy 3D action RPG. Fight the five-house war for a broken throne as Kaelan Aldwyn: sword-and-shield combat with parries, counters and dodge rolls, loot, leveling, branching dialogue, cinematics and a full campaign. Includes a two-phase winged dragon boss, three difficulty presets plus New Game+, and a wyrm-scale crafting forge.

EMBERPULSE
EMBERPULSE is a one-thumb arcade gravity-flip runner. Tap to flip a glowing ember between two heated rails, thread each fire-bar's doorway, and grab the floating embers to build HEAT. Fill the gauge to IGNITE and detonate the next wall in a screen-shaking PULSE. Pure no-build HTML5 Canvas with synthesized sound, playable in portrait and landscape.

Neon Stack – Color Sort
A relaxing neon color-sorting puzzle. Tap to pour glowing liquid between glass tubes until every tube holds a single color. 100 offline levels, a daily challenge, hints, undo, star ratings and no timer — just calm sorting in a dark neon lab.

EMBERDIVE
A one-thumb arcade dive in a neon nebula. Hold to climb, release to dive, and thread the gap in each oncoming shard-wall. Graze a wall for CLOSE-call combos and grab sparks to push your multiplier — a sharp risk/reward loop that ramps to scorching speed. Best score persists.

Farlight — Quiet Orbits
A meditative one-thumb space exploration game in WebGL2 with zero assets. Fly a 2.5D ship across seven seeded worlds — each with a procedurally generated surface, rings and moons — and survey them all to find out who has been transmitting the same seven-note lullaby for forty years. No fail state, fully procedural, built for phones.

Splash Circuit
Swipe Pip through 150 handcrafted paint-and-fill circuits with vivid materials, tight move limits, and satisfying mobile controls.

Sugar Slide Rivals
Carve candy chutes, launch across impossible turns, and splash into first place in a 60-race shortcut tour.

Big Tall Small
Switch between three differently sized block heroes to solve 60 escalating cooperative puzzles with size gates, weight plates, chained doors, and pushable blocks.

STOMPOPOLIS — Rampage of the Reef Titan
Something two centuries asleep comes up the dredged channel and walks into the city. A pixel kaiju rampage across six districts — dawn harbour, brick market row, a skyline of mirrors, burning refineries, a storm over the arcologies, and the citadel they built for exactly this. Buildings are not backdrops: every wall is a cell grid that carves, loses its supports and pancakes floor by floor onto the street. Grab a tank and throw it. Melt a block with atomic breath. Three multi-phase war machines, an evolution tree with traversal gates, and a four-theme original score.

Coilbreak Arcade
Carve wooden coils, aim across shifting lanes, and smash through 81 escalating arcade routes.

Hubble · Service Bay
Inspect NASA's Hubble source model through a five-system servicing-bay audit.

Lantern Chorus
Tune a local oscillator field, disturb its phases by touch and watch synchronization re-emerge in a source-backed firefly model.

Flipblade Rush: Victory Dagger
Flip the victory dagger, split dense sky-forge props, and master 60 arcade runs before sheathing the blade.

Fringe Accumulator
Accumulate individual detections into three matched, source-backed Fraunhofer slit patterns inside a bright Three.js instrument gallery.

Crown Run: Guandan
A premium solo partnership Guandan card game with strategic bot teammates, full combination rules, tribute, and campaign progression.

Tablet
A broken cuneiform archive is on your desk, and the only tool is a lamp. The wedges are real height-field relief: rake the light across the clay until they resolve into signs — too high and the surface goes dead, too low and it drowns. Twelve tablets escalate from a six-sign school list to a damaged lament in three pieces. Join fragments by break edge, ruling and scribal hand, then decipher. Signs are polyvalent, so there is no key — only hypotheses tested against an attested lexicon and the fixed shape of a genre. A wrong reading gives you plausible nonsense; a right one lets someone speak.

Cauldron Pop
A gothic-storybook bubble-shooter where you drag-aim potion orbs from a brass cauldron launcher into a witch's hanging cluster across 20 authored levels.

قافلة · شاحنات الطريق السريع
لعبة شاحنات ثلاثية الأبعاد للموبايل بأسلوب الشاحنات الأوروبية: أسطول من 11 شاحنة متعددة المحاور (4x2 · 6x2 · 6x4 · 8x4) من 11 مصنّعًا بشعارات أوضح. قُد على الطرق السريعة بين المدن والقرى بكاميرا حرة 360°، ورقِّ كل شاحنة (محرك · فرامل · إطارات)، وبع الشاحنات المستعملة، وقارن بين أي شاحنتين جنبًا إلى جنب، وانقل الحمولات لتكسب المال.

One More Take
A cel-shaded Three.js wuxia duel on a film soundstage. You are the stunt double paid to lose on cue — until the take where you refuse to fall. Twelve takes across three rule-breaking acts: parry the finisher you were scripted to eat, weaponise the wires, fans, breakaway props and the camera itself, then cut, slow, rewind and delete the scene against the Director. Twenty 'wait, that's allowed?' bloopers to discover, two endings, a Director's Cut mode and a cloud Studio Score board.

Crumble Kingdom
A 3D artillery duel on a giant dessert table: catapult jawbreakers, gumball scatters, pop-rock bombs, frost mints and dough rollers at rival candy castles built from cookie, wafer, chocolate, jelly and sugar glass until their king hits the tablecloth. Twelve campaign battles across four tables with fans, turntables and caramel shields, five rival bakers, hot-seat versus, real online duels through Paean rooms, and a Smash Lab with infinite ammo.