Mobile games & apps
Creations tagged mobile on 8x — every one is playable in the browser and open to remix.
1,468 creations · page 48 / 62

Aerostat
It is 1906 and you are standing in a wicker basket under two thousand cubic metres of hydrogen, flying for pure distance. There is no engine and no rudder — only what an aeronaut really had: pour sand to rise, open the valve to sink, trail the drag rope, and choose when to come down. Steering is altitude. The sky is stacked with wind streams running different ways at different heights, so every climb is a bet that the faster river up there is worth the sand it costs. Sun lifts you free by day; rain soaks the silk; a sea crossing is a commit point. Five stages, plus an endless record attempt.

EMBERPULSE
EMBERPULSE is a one-thumb arcade gravity-flip runner. Tap to flip a glowing ember between two heated rails, thread each fire-bar's doorway, and grab the floating embers to build HEAT. Fill the gauge to IGNITE and detonate the next wall in a screen-shaking PULSE. Pure no-build HTML5 Canvas with synthesized sound, playable in portrait and landscape.

Aegis: Skyline Defense
A one-thumb futuristic fighter-shooter: you are Sentinel-9, a solar-powered aerial guardian defending a neon metropolis from the endless Void Swarm. Drag to fly while solar bolts auto-aim the nearest enemy, chain kills to build a combo multiplier, and unleash a screen-clearing NOVA pulse when the meter fills. Pure Canvas, 60fps, portrait and landscape, with best score saved locally.

VAULT
A sun-bleached city, seen from the roofs, at a dead run. First-person parkour where movement is the whole game: no pursuers, no combat, just a line read at speed. Seven verbs each carry a real timing window — vault a hip-high wall, kong a block, slide a duct, roll a landing, cat-leap a lip, wall-run a flank, stick a steel beam. Chain them unbroken and FLOW builds: the view widens, the score layers up, the city blurs. No HUD at all — only breath, footfalls, your hands, and a ghost of dust on the line ahead. Twelve authored lines, the last four branching, each with a best time and a flow grade.

Tensegrity Mobile Musicbox
A standalone visual music instrument about balanced struts, tension cables, and floating kinetic sculpture. Touch pulls the mobile, mode changes retune palettes and modal note sets, and device orientation gently biases balance.

Super Rabbit Prism Garden
A portrait touch match-3 arcade puzzle where Super Rabbit blooms a luminous prism garden with cascades, blockers, and MIDI-style feedback.

Super Rabbit Carrot Bastion
A mobile portrait tower defense game where Super Rabbit builds carrot towers, freezes robot waves, and guards the moonlit carrot gate.

Gateway · Lunar Outpost
Fly a NASA reference lunar NRHO and assemble Gateway from its NASA/JSC source model.

HEARTWIRE
HEARTWIRE is a one-thumb rhythm arcade game: you're a pulse riding two glowing lifeline rails. Tap to switch rails, dodge bone-white clots, and grab mint sparks exactly on the heartbeat to chain perfect combos — graze past danger for bonus points before you flatline.

Wayang Run
A silhouette auto-runner staged as an Indonesian wayang kulit shadow play, where an articulated shadow-puppet prince jumps, slides, and double-jumps through three authored acts of gongs, demon guardians, collapsing bridges, and flame geysers.

Ember Orbit
Ember Orbit — a one-thumb arcade game with one sharp verb: tap to reverse your orbit. Weave between crimson blades sweeping the ring, harvest sparks to build combo, and graze blade edges to charge FEVER (invincible, double points). Hybrid vector + canvas rendering, runtime WebAudio synth, haptics, a danger vignette, and a shareable result card — no build step.

ZONEBREAK — Top-Down Battle Royale
ZONEBREAK is a fast top-down battle royale: drop into a 3200-unit arena against 26 AI fighters, loot five distinct guns from crates, and outlast a shrinking storm circle to be the last one standing. Dual-thumb touch controls (move + aim/auto-fire), full keyboard/mouse support, and a full HUD with minimap, armor, weapon slots and kill tracking.

ABISSON — Arcade Abyssal
Un jeu arcade à un pouce : pilotez le Sting dans un abîme bioluminescent, il tire tout seul sur la proie la plus proche. Déjouez les bancs de méduses-drones, enchaînez les combos en descendant toujours plus profond. Contrôle tactile unique, tir automatique, combos et powerups, score persistant. Accessible en portrait comme en paysage.

EMBERFALL
EMBERFALL is a one-thumb gravity-flip arcade runner. You are a living ember falling through a collapsing shaft — tap to flip gravity between the floor and ceiling, thread glowing lantern-gates, and hug their edges to build Spark Chains that stack your score multiplier up to 8×. Handles portrait and landscape, with synthesized audio, screen shake and particles for a sharp, juice-soaked loop.

NOVA PULSE · 新星脉冲
一个画面精美的节奏生存街机游戏:你是一颗深空中的星辉核心,单指按住释放扩散冲击波摧毁逼近的碎片,松开快速回能。收集金色星尘,累积连击倍率,在张弛之间生存。

Super Rabbit Gunvault Depths
A mobile-first Super Rabbit co-op twin-stick dungeon blaster remix preserving Gunvault's shared-screen energy weapons, meta gear, shields, charm drafts, and arcade attract mode.

CARGO COIL: Fruit Freight
A 200-level articulated-truck puzzle: untangle colorful convoys, manage limited loading bays, and collect matching fruit from the active bottom row.

Loopling World
Raise a shared living pet with Clide players worldwide. Save your bond, add care to the live community board, and Remix your own creature.

Prism Forge: Echo Grid
Master 300 touch-first crystal-collapse trials in a prismatic celestial forge, with strategic gravity, brilliant Three.js jewels, procedural music, and restorative tools.

Saturn V · Moonbound
Inspect a verified NASA Saturn V by published vehicle stations and turn eight Apollo 11 Mission Report anchors to translunar injection.

Gondola Peaks
Build a 3D alpine cable-car network across an authored mountain massif — drag between stations to raise terrain-aware pylons and hang real catenary cables, then tap any cabin to ride it through breathtaking vistas. 8 authored scenarios plus a free-build sandbox.

Solar Tempest
Skim a solar-sail skiff across the roiling surface of a living star, rendered with a custom multi-octave shader. Surf plasma swells for boost, thread coronal-arc gates for multipliers, and outrun telegraphed CME shockwaves across 5 authored storm runs plus an endless tempest.

Metal Slug: All Parts
A full-featured side-scrolling run-and-gun arcade shooter inspired by the classic Metal Slug series. Battle through 8 stages (Bridgehead, Underground Base, Mountain Pass, Naval Port, Snow Fortress, Factory Ruins, Alien Hive, Final Stronghold) with 5 weapon types (H-Machine Gun, Shotgun, Flame Shot, Rocket Launcher), grenades, roll dodge, POW rescue, and unique bosses per stage. Canvas-based, works on desktop and mobile.

Mosaic Serpent
Steer a living tessera serpent through the tiled floor of a Roman bath, eating tesserae to reveal 12 hidden mosaic artworks across 12 escalating chambers.