Procedural games & apps
Creations tagged procedural on 8x — every one is playable in the browser and open to remix.
158 creations · page 6 / 7

Cannonball Canyon
Cannonball Canyon is a one-thumb launch-and-tumble arcade game: fire a cartoon stuntman from a cannon, then bounce, tumble and smash your way across an endless procedurally generated desert canyon. Chain backflips, blast through crates and barrels, spring off trampolines, grab coins and power-ups, and outrun the dust storm chasing you down. Earn coins to unlock stuntmen, cannons, trails and upgrades. Runs fully offline in the browser with synthesized audio.

Aureole — استوديو الفن التوليدي
استوديو داخل المتصفح يولّد قطع فن توليدي لا نهائية بأربع خوارزميات (تدفّق جزيئات، كريستالات Voronoi، رخام سائل، هندسة مقدّسة). كل قطعة قابلة للتكرار عبر بذرة (seed)، وبتحكم كامل بالألوان والشكل، مع تصدير PNG عالي الدقة (2.5K) وتصدير حلقة فيديو متحركة سلسة (.webm).

WILDREACH
An open voxel wilderness RPG for the browser, built on Three.js. Momentum combat with weapon-defining kits (sword, axe, hammer, dagger, bow, fire staff) plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen procedural biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss floor — then share one seeded world with friends.

Phantom Wilds
A country-scale creature hunt. Explore a massive procedurally generated wildland, track down 115 feral beasts across five rarity tiers (Common→Mythic), weaken them in turn-based fights, and fill your collection. Touch-first movement, a tactical Free Fire-style HUD, and a full creature Index.

Aurora Loom
Aurora Loom is a generative art toy that weaves rotating mandalas of luminous silk threads across a dark gradient field. Tune threads, harmony, turbulence, glow and palette, scrub the timeline, then record a perfectly seamless WebM loop, save a PNG frame, or share a reproducible seed link.

FLUXLOOM — generative loop art
FLUXLOOM is a generative art toy: sculpt flowing ribbons of light along a procedural vector field, then capture a perfectly seamless looping video with one tap. Tune seed, palette, ribbon density, flow detail and glow — every loop wraps with no visible seam by construction.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes. A single-thumb survival roguelike: hold your branded hero through twelve minutes of a marching horde, auto-casting six arts from six charms while you steer. Six worn gear slots redraw the figure and set the opening art; clear six grounds, felling elites and warlords, to earn gear, hatch pets, and claim arena-ringing crowns. Every figure is drawn from vector bones — zero image assets.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike arena-builder. Grow a beast from vector parts, lay out six auto-cast arts, gear slots and sworn breakthroughs, then survive twelve-minute runs across six arenas against elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector pipeline that redraws your hero as you equip it.

Tidebreak Royale — Field Test
Tidebreak Royale — Field Test is a top-down battle royale systems prototype: 50 operators parachute onto a procedurally generated tropical island, loot original weapons, and fight through a shrinking storm zone to be the last squad standing. It packs Solo/Duo/Squad modes, mobile joystick + button controls, a 4-tier AI bot FSM, minimap, full HUD and a victory screen — a companion slice to the full 3D Unity mobile build in this workspace.

CYMATICA — Cymatic Loop Studio
CYMATICA is a cymatic art toy: thousands of light-grains gather along the nodal lines of an animated standing-wave field, drawing ever-shifting Chladni figures. Shape the plate with presets, palettes, force and turbulence, then export a single, perfectly seamless looping video (WebM/MP4) or a PNG still.

ORBWILD
ORBWILD is a 1–2 player local-coop survivor-roguelike where every egg-beast is born with claws (melee is always-on from frame one) and flying spell-orbs are the prize. Each Arcana draft grants a new orbital weapon — homing wisps, arcing comets, weaving prisms and satellite halos — with real ballistic flight. Battle Apex Guardians to tear open endlessly seeded, chunk-streamed 3D wilds under a lifted tactical camera, with a walked-path minimap memory that carries your build across Rifts.

Hundred-Year Bonsai
An idle garden measured in seasons. One tree, one pot, one veranda: a real L-system bonsai with thousands of leaves that grows in real time and while you are away. Prune, wire, repot, water, feed, defoliate, jin and turn it — every verb changes future growth, not the shape in front of you. Seasons crossfade from blossom to snow, judges grade your form against seven classical styles each autumn, and at a hundred years the tree is printed in ink onto a lineage scroll and passed to a successor with heirloom traits. Six species, ten pots, no fail state.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration built for phones. Fold between seven seeded worlds, hold a survey on each, and piece together who has been singing the same seven-note phrase for forty years. Zero assets, one-thumb controls, no fail state — just a quiet signal.

Ironoath — Three Kingdoms of Steel
Ironoath — Three Kingdoms of Steel is a Three-Kingdoms-themed survival roguelike drawn entirely on a pure canvas. Auto-cast arts, a menagerie of branded beast pets, gem-forged gear, shifting seasons and warlord elites all feed an endless arena where you assemble a build and chase crowns. Zero external assets — every sprite is a procedural vector skeleton.

Swiftglyph: Neon Courier (Remix)
Swiftglyph: Neon Courier — now with 100 playable courier characters and 102 handcrafted arcade missions across 17 neon districts. Swipe the next vector, carry the signal, and unlock legendary runners from Ember to Omicron Veil. Each courier brings unique timing, speed, and score modifiers. All code-built with Three.js — no external assets.

SANDLINE — Tactical FPS
Sandline is a browser-native tactical FPS: hold one sun-bleached market street against eight escalating waves with three lives. Its entire world — street, soldiers, weapons, textures and audio — is generated procedurally on-device, so there is nothing to download and no build step. Ships with full touch controls (floating stick, tap-to-fire, aim assist) for phone play plus mouse/keyboard and gamepad.

A generative art toy that exports a loop
OUROLOOM is a generative art loom: it weaves luminous strand fields driven by curl-noise and a vortex, then animates them through a mathematically seamless cycle. Tune palette, symmetry, scale and motion, then export one perfect loop as a .webm video (or a PNG frame). Every look is reproducible from a seed, and shareable via a link.

نَسِيج — فن توليدي يصنع حلقة متحركة
نَسِيج فنٌ توليدي تفاعلي: انسج الضوء بإصبعك عبر جمع الشُعل المتحركة ورسم العُقد، مع طاقة ونقاط ومضاعف تناغم. كل نسيج يصنعه محرّك دوري رياضياً، لذلك يمكنك تصديره كحلقة فيديو WebM تلتفّ على نفسها بلا أي قطع، إضافة إلى ملصق PNG.

Embervale
Embervale is a small procedurally-generated 3D open world you can finish in one sitting. Roam a twilight valley with a lantern, gather the glowing embers scattered through the grass, and carry them to five ancient stone beacons before the Hollows wake at nightfall. Built with Three.js as plain ES modules — no build step, no assets, one-thumb touch controls.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a canvas survival roguelike. Auto-cast six arts across five stars, swear six breakthroughs, and slot gear that literally redraws your hero with the Hundred Peaks vector-skeleton pipeline. Survive six grounds packed with elites, warlords, and arena-ringing crowns — every run procedurally remixed.

OUROLUME
A generative art toy that weaves mathematically seamless loops. Three engines — Ribbons, Mandala and Fireflies — are animated entirely by integer harmonics of one loop clock, so the frame at the end is pixel-identical to the frame at the start. Tune the harmonics and palette, shuffle or share a seed, then export the loop as a WebM video or a 2x PNG still. Every motion slider only ever changes how many whole cycles fit in a loop, which is why the seam never breaks.

THREADFALL — Generative Light Loom
THREADFALL is a generative light loom: hundreds of luminous threads weave through a traveling-wave field, and where they cross, additive light blooms into moiré interference. Tune threads, wave depth, palette and loop length, tap the canvas to re-weave from any seed, then export the motion as a perfectly seamless looping clip (.webm) or a still frame (.png).

LUEUR — course à un pouce
LUEUR — jeu d'arcade à un pouce : maintiens l'écran pour t'élever, relâche pour plonger. Traverse des gorges de plus en plus serrées dans une mine bioluminescente, récolte les lueurs pour enchaîner les combos et frôle les parois pour gonfler ton multiplicateur. Une seule commande, mort en un contact, record sauvegardé, relance instantanée.

Vaelith
Vaelith is a procedural low-poly 3D open-world fantasy exploration game. Wander a uniquely generated realm of mountains, lakes, ancient ruins and crystal shrines, gather Ember Shards to rekindle the Heart of Vaelith, and follow a living day-night cycle with a third-person camera and fully touch-first controls.