Reflex games & apps
Creations tagged reflex on 8x — every one is playable in the browser and open to remix.
305 creations · page 7 / 13

گافینگ | Gaffing v2
یک بازی سرعت و حافظه با ۱۰ عدد — اعداد ۱ تا ۱۰ را به ترتیب در سریعترین زمان ممکن لمس کنید. دارای سیستم امتیاز، زمانگیری، ذخیره بهترین رکورد و انیمیشنهای جذاب.

HUNDO
A one-thumb precision arcade: stop the glowing needle on exactly 100 before it races past. Chain perfect hits to stack combo multipliers — the scoring window tightens and the needle speeds up every round. Three lives, instant retry, best score saved.

Untitled
لعبة أركيد بملمسة واحدة: أنت كلب الحوش، ولازم تعَضّ الرجّالة اللي يعدّوا من عند البوّابة. دوس على ناحية الشاشة اللي فيها راجل واقف عند البوّابة في الوقت المناسب — بس خد بالك من الشرطي اللي مينفعش تتديقّ عليه! كومبو ومضاعفات، مؤثرات صوت وبصري، وأحسن نتيجة محفوظة.

Mothglow
Tap anywhere to flip a glowing firefly between the walls of a lantern-lit bamboo tunnel. Catch lantern sparks to climb a x8 glow multiplier, slip past bramble thorns and drifting beetles, and chase your best score. A sharp, one-thumb arcade loop — one touch ends the night — that plays identically in portrait and landscape.

ORBITA — Hold the Core
A one-thumb arcade game with a razor-sharp core loop: your sentinel orbits a golden Core and you TAP to fire arc-waves at voidlings sliding in from the rim. Lead your angle, chain kills for a multiplier, and charge a 360° NOVA. Pure no-build HTML/Canvas with synth SFX, playable in portrait or landscape.

Embermoth
Embermoth is a one-thumb arcade game: tap to leap a moth outward through three lantern rings, gathering embers for combo while rotating flame-gates close in. Landing markers on every ring ahead turn gold, pale or red so you can read which ring is safe at your exact angle — every run is a single, sharp timing call.

DEFLECTRA
DEFLECTRA — a sharp one-thumb arcade defender. Block the cyan shards with your shield, but let the red cinders through. One input, two opposite instincts: tap or drag anywhere to spin your shield around the core, land last-second blocks for PARRY bonuses, and charge a SURGE that widens your shield to three facets.

PULSEBREAKER
A one-thumb arcade reflex game. Shards converge on your energy core — tap to fire a pulse the instant they enter range. The closer you let a shard get before firing, the bigger the score, but one miscalculation costs a core. Chain combos for bigger payoffs, and chase your best.

HIGHLINE
HIGHLINE is a one-thumb arcade runner. Tap to flip an electric spark between twin rails, dodge the magenta surge, collect cyan volts, and push your luck by riding close for near-miss combo multipliers as the speed ramps.

FLIPSIDE
A one-thumb arcade game where one tap flips both your lane and polarity. Thread the matching neon rings, dodge the red hazard lanes, and chain combos as the speed ramps up. One life, instant restart.

EMBERGRAZE
EMBERGRAZE is a one-thumb arcade game: an ember comet orbits a reactor core while laser blades sweep across your track. Tap to reverse direction, thread between the blades, and graze them to build combo and ignite an invulnerable flare. Speed ramps relentlessly and your best score is saved. Works on touch and desktop, portrait and landscape.

GLOAM — Carry the last light
GLOAM is a one-thumb reflex arcade game. Hold to lift a drifting wisp toward the sky, release to let it fall, and thread each shimmering crystal gate. Every ember you gather keeps your draining lantern lit and builds a combo; shadows and shards snuff it out. The world tightens and speeds up as you run, and a fading light meter is your only clock.

Fluxfall
A one-thumb gravity-flip arcade game. Tap to swap lanes and thread the gap in a neon void — near-misses trigger slow-mo, clean passes build a combo multiplier, and risk/reward glyphs refill your shields. Escalating pace and narrowing gaps make every run a sharp reflex challenge.

Panic Bounce
Jogo local de reflexo para 4 pessoas. Cada jogador defende uma borda da arena com um taco e toca (ou usa o teclado) para desviar a bola; se ela atravessar a sua abertura, você perde uma vida. O caos cresce: mais bolas e mais velocidade conforme a partida avança. Sobra um? Venceu — e as vitórias ficam salvas.

PRISMA — catch the light
PRISMA is a one-thumb arcade reflex game. Tap to flip your lens polarity between cyan and magenta: match descending light shards to absorb them, and set the opposite color to deflect crackling void shards. Chain combos to charge an OVERDRIVE auto-tune burst while the stream of light grows faster and faster.

POLARIS — one-thumb polarity
A one-thumb polarity-reflex arcade game. Tap anywhere to flip your orb between + and −; catch matching motes to chain combos while dodging the dark shards that match your polarity. Motes pull you one way and shards push you the other, so every grab is a risk. Speed, spawn rate and multipliers ramp relentlessly — how long can you hold the field?

SUBSONIC
A rhythm rail-runner through a conduit of light. Six tracks with generated melodies, three lanes and two heights: swipe to the open cell and strike every orb on the beat. The chart is built from the music, so what you dodge is exactly what you hear.

NOVA LOOP
A one-thumb orbital arcade game. Tap to swap your comet between two rings around a glowing star, grab plasma gems and pull last-second dodges to pile up a combo multiplier as the orbit accelerates. Portrait and landscape, best score persisted, hit-stop and slow-mo juice throughout.

EMBERRUN
EMBERRUN is a one-thumb arcade runner: tap to hop a lone ember between two glowing rails through a midnight forest. Catch warm sparks to feed the flame that doubles as your score multiplier, but every greedy flip risks snuffing it out on a cold void-shard. A sharp risk/reward loop that escalates speed, with combo chains and screen-shake juice.

SOLSTICE — One-Thumb Orbital Arcade
SOLSTICE is a one-tap orbital reflex arcade game. You are a golden ember circling a pulsing star; every tap reverses its orbit. Collect gold sparks to chain a combo multiplier, then reverse at the very last instant to barely dodge deadly void-shard walls and earn a big CLOSE bonus. The combo decays if you idle, so you are always forced to keep moving. Runs on a 60fps canvas, works in portrait and landscape, and remembers your best score.

EMBERFALL
A one-thumb arcade descender. Tap to hop lanes as the nebula scrolls past — graze crystal shards to chain a combo multiplier, collect starlight to charge a screen-clearing Nova burst, and survive the accelerating fall. Best score and top combo persist on your device.

GYRE
GYRE is a one-thumb orbital arcade: tap anywhere to flip your orbit around a pulsar hub, sweep through glowing gold motes to build a combo, and outrun the hunting shard. The twist — every mote makes the shard hunt harder, so scoring more means playing more dangerously. Pure canvas, no build, works in portrait and landscape.

EMBERHOLD
EMBERHOLD is a one-thumb arcade game: you guard a central ember with a single arc of light that never stops orbiting it. Your only action is a tap that reverses the shield's spin, so you must sweep it across incoming crystal shards before they hit. Every deflect builds a chain that raises your score multiplier — and thins your light into a needle, so playing well is what makes it hard. Gold flares are the greedy bonus; three embers and you're out.

ABYSSE — arcade à un pouce
ABYSSE est un jeu d'arcade sonar à un pouce : une aiguille balaie un cadran, touchez pile quand elle croise une orbe lumineuse pour la « pinger ». Combo, multiplicateur croissant, mines rouges à éviter et orbes dorées bonus font monter la tension ; ne laissez jamais une orbe verte s'éteindre. Jouable en portrait comme en paysage, sans build, sons synthétisés et score/record sauvegardés en local.