Survival games & apps
Creations tagged survival on 8x — every one is playable in the browser and open to remix.
377 creations · page 11 / 16

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike arena-builder. Grow a beast from vector parts, lay out six auto-cast arts, gear slots and sworn breakthroughs, then survive twelve-minute runs across six arenas against elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector pipeline that redraws your hero as you equip it.

🦊 FURRY PANDEMIC
🦊 Survive the furry outbreak! Patient Zero is loose — one bite turns humans into furries. Fight back with your bat, dash to safety, and rescue AI humans while waves of furries chase and infect everyone. Keyboard WASD + Shift dash or mobile joystick controls. Power-ups, combo system, screen shake, and escalating wave-based gameplay!

Pixel Cubecore Survival Remix
A complete playable 2D endless survival prototype built in HTML Canvas and plain JavaScript.

Pixel Doom Survival Remix
Standalone portrait survival shooter rebuilt from the former Cocos export as pure JavaScript, HTML, CSS, and canvas rendering.

Tidebound Raiders
Command a pirate warship across a vast island sea. Fight broadside battles, board enemy crews, hunt treasure, upgrade your vessel, and survive a 20-chapter voyage.

Dead Air — Pixel Survival Broadcast
An original, standalone portrait arcade game inspired by the multi-rule survival-tournament structure popularized by Vietnamese mobile studios. It is not a reskin: the world, characters, rule fiction, visual identity, stage logic, progression, and six game systems are original.

Fish Eats Fish: Ocean Clash
A portrait-first pixel ocean survival arcade game with 20 campaign levels, evolving player forms, touch controls, randomized seas, and code-drawn marine creatures.

RED MESA — Frontier Drift
An endless third-person open-world western in the browser: ride procedural badlands with flat-topped mesas, a full day/night cycle and dust haze, and take on infinite auto-generated contracts — bounties, camp raids, ambushes, hunts, deliveries and rescues. Six-shooter combat, a whistled-up horse, a general store of upgrades, and touch-first controls for phone or desktop. No download, no build.

ASHFALL — Outbreak Protocol
A choice-driven zombie-outbreak survival story across seven chapters. Track vitality, resolve, supplies and companion trust; every decision sets flags that ripple into five different endings. Includes two built-in canvas encounters — a timing-based Strike and a press-and-hold horde defense — plus a shareable canvas service-record card.

EMBERLINE — One-Thumb Arcade
A one-thumb arcade survival game with a razor-sharp core loop: TAP anywhere to flip between the collapsing mine's floor and ceiling, feed your ember on coals to keep the flame alive, and never touch the stone. Combo multipliers, risky grazes and a greedy ABLAZE mode keep every run tense. Pure canvas + ES modules, no build step.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in a steel Three Kingdoms. Steer a lone general through waves of foes across six grounds, building six auto-cast arts x five-star generals, six worn gear slots that redraw your hero, plus elites, warlords and arena crowns. Every figure is drawn in-engine from vector bones with zero image assets, and it plays in portrait or landscape with English and 繁體中文 support.

La Última Traición
LA ÚLTIMA TRAICIÓN es una táctica por turnos donde ocho personas que ya se traicionaron antes compiten por sobrevivir en un círculo. Muévete, ataca o pacta: apuñalar a quien confía en ti es una TRAICIÓN (daño doble y rencor eterno). Los pactos forman bandos que cazan a los aislados, luego los bandos se vuelven unos contra otros… y el que queda último en pie también cae, porque lo traicionan. 8 personajes con rencores heredados, IA que conspira sola, actos narrativos que emergen y final poético.

DEADBLOCK — Zombie City Survival 3D
A 3D zombie city survival shooter. Hold a procedurally generated night city block against escalating waves of walkers, runners, brutes and bosses with auto-aim gunplay, dodge-dash, weapon crates and roguelite level-up perks. Full touch controls, portrait & landscape, score + best saved locally.

EMBERHOLD — Survival Pixel
Supervive 5 noches en una isla en cenizas. Recoge madera, piedra y fruta, alimenta tu fogón de brasa, coloca hogueras, craftea herramientas y defiende tu luz de los fuegos fatuos. Un survival 2D en pixel art jugable con un solo pulgar.

الغارة — ساحة الصحراء
لعبة ناجٍ بأسلوب «ساحة معارك»: شخصية تقاتل موجات أعداء متصاعدة (زاحف، صاروخ، رامي، دبّابة) في ساحة صحراوية ليلية. تحكّم بإصبع واحد، تصويب تلقائي، وتبديل بين 4 أسلحة محدودة الذخيرة — التقط الذخيرة التي يسقطها الأعداء لتعيش أطول.

Wintervale — Kingdom of the Long Winter
A cozy-bright survival city-builder SLG in ink-outlined vector art. Keep the Great Hearth burning through the Long Winter: haul your first night to dawn, rescue survivors on the road, raise heroes and companies, research, and raid rival strongholds in seed-deterministic asynchronous PvP. Art direction remixed from Beastholm.

NÚCLEO
Arcade de un pulgar: toca para hacer resonar el núcleo y limpia las chispas que convergen antes de que lo alcancen. Un bucle claro basado en timing, cohetes y combos con dificultad creciente.

Emberfront: Call of the War Zone
A one-thumb top-down arena shooter set on a scorched battle front. Drag your operator to dodge the swarm, guns auto-lock the nearest threat, and charge the Overwatch meter to call a devastating screen-clearing barrage. Four enemy types including a tanky WARLORD boss, escalating waves, combo multipliers, chunky particles and screen shake — built for quick, satisfying mobile play.

Ironoath — Three Kingdoms of Steel
A survival roguelike set in a steel-boned Three Kingdoms: auto-cast arts, a menagerie of beast-pets and dragons, six worn gear slots that redraw your hero, and elite warlords in arena-ringed grounds. Each run twists the build as your sworn breakthroughs and gear fight the hundred-peaks battle for you on a 60fps canvas.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in a steel-clad Three Kingdoms. Sworn breakthroughs and worn gear redraw your hero and set your opening art; six grounds hold elites, warlords and arena-ringing crowns. Fully hand-drawn vector-skeleton pipeline, zero external assets, playable in portrait or landscape.

Ironoath — Three Kingdoms of Steel
A brand-forged survival roguelike that plays in twelve-minute runs: forge a hero from six auto-cast arts, six sworn breakthroughs and six gear slots, tame beast pets, topple warlords and ring the arena crown. Everything is rendered on a hand-drawn vector-skeleton canvas with zero external assets.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in a steel-forged Romance of the Three Kingdoms. Draft auto-casting arts, sworn breakthroughs and gear that visually rebuild your war-frame, then fight through six winter grounds full of elites, warlords and ring-winning arena bosses. Runs on a pure vector-skeleton pipeline with zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath — Three Kingdoms of Steel is a Three-Kingdoms-themed survival roguelike drawn entirely on a pure canvas. Auto-cast arts, a menagerie of branded beast pets, gem-forged gear, shifting seasons and warlord elites all feed an endless arena where you assemble a build and chase crowns. Zero external assets — every sprite is a procedural vector skeleton.

VIGIL
VIGIL is a one-thumb arcade survival game with a sharp core loop. Tap to fire a fast pulse ring, hold to charge a flare blast, and keep the last ember alive as void-shards converge from the dark. Every shatter feeds a decaying combo multiplier — chase a new best score.