Three.js games & apps
Creations tagged three.js on 8x — every one is playable in the browser and open to remix.
121 creations · page 4 / 6

One More Take
A cel-shaded Three.js wuxia duel on a film soundstage. You are the stunt double paid to lose on cue — until the take where you refuse to fall. Twelve takes across three rule-breaking acts: parry the finisher you were scripted to eat, weaponise the wires, fans, breakaway props and the camera itself, then cut, slow, rewind and delete the scene against the Director. Twenty 'wait, that's allowed?' bloopers to discover, two endings, a Director's Cut mode and a cloud Studio Score board.

KILN
Throw a pot on a real wheel. The wall is a radius profile and the clay is conserved: widen it and it thins, pull it fast and it wobbles, take it past the limit and it tears. Match the commissioned silhouette, choose the glaze, then hold the firing curve without cracking the piece. Eight commissions from a plain cylinder to a moon jar.

Fringe Accumulator
Accumulate individual detections into three matched, source-backed Fraunhofer slit patterns inside a bright Three.js instrument gallery.

SEEDLING SPHERE
A papercraft planet of forty-two tiles with a sun that never moves. Light is latitude: the north cap burns, the south sits in the dark, and every seed in the box wants a different band. Four actions a day to plant, water, weed and reap — fill the order before the calendar runs out.

Tiangong · Horizon Lab
Scrub an official Tiangong orbit record and audit a source-constrained Three.js exterior reconstruction.

TIDEPOOL
Tend a rock shelf through a season of tides. Algae feeds limpets, limpets feed crabs, mussels filter the tide and starfish work through the mussels — and nothing on the shelf crosses a channel unless you carry it. Three interventions a tide, and the tide goes further out every day.

LUMINARA Digital Planetarium
Browse 35 interactive exhibits across thirteen walkable 3D galleries: controllable worlds, real observatories and open data, dated SGP4 orbit control, human-spaceflight engineering, the ISS, and authoritative spacecraft artifacts.

PORT OF SALT
Work a gantry crane on a salt-stained quay. The load hangs on a rope, so every move you make on the trolley comes back as a swing you have to settle before you can land. The manifest is strict — reefers need powered bays, heavies go on the bottom, hazard boxes ride on top — and the tide will not wait. Eight shifts, from a morning coaster to a night gale.

PHAROS
Keep a lighthouse in a rock-strewn strait. A crew that can see your beam steers along the lit lane; a crew that cannot steers by the tide. Sweep the lamp to catch a hull, walk it past the rocks and into the harbour — through fog, ebb tide and a southerly gale, on the oil you were given.

GLASSFALL
Lean a tower of glass and roll a marble down it. Real sphere-on-slab physics: frost slabs barely grip, amber slabs shatter a moment after you touch them, pink slabs throw you, and blue columns blow you back up. Eight towers, three prisms each, one basin at the bottom.

Aurora Sledline
A 3D arctic dog-sled racer. Drive a 6-dog team through frozen rivers, forest slaloms, open tundra, an ice cave, and a village finale under a growing aurora, racing 3 AI sleds for medals and a season championship.

Worlds of the Solar System
Rotate eight source-mapped planets, hold their accelerated sidereal spin, and compare their published mean radii.

ECHODEEP
Climb eight lightless shafts you can only see by sound. A ping draws the rock for a few seconds — solid, rotten, wet, the bells, the way out — and then the dark takes it back and you climb on memory. Rotten holds crumble under you, dead air swallows the echo, bats wake, and the water is coming up behind you.

Invisible Universe
Compare ten pinned all-sky survey products without inventing alignment between native projections.

Voidlace
A rhythm tunnel runner drawn in nothing but glowing lines. Snap your ship between sixteen ribs on the beat, cut the knots before they seal the lattice, and hold a rib to build phase up to ×8. Three authored stages — Cyan, Magenta, Amber — then an endless recombining void with a daily seed.

SIDEREAL
You keep a brass orrery. A patron names the bodies and the hour; you cannot move the sky, only the gearing that drives each arm. Fit a pair of wheels to every spindle — a bigger driven wheel turns the arm slower — read what the machine predicts, and let it run until they come round to the same bearing.

HULLSIDE
You are a magnetic repair crawler on the outside of an orbiting station. Trace the hull seams and hold the torch steady while solar arrays sweep past, coolant vents fire, micrometeorites land and the station turns you into the dark.

Apogee Club
1962, a dry lakebed, a folding table of teenagers with slide rules. Design a model rocket on graph paper — Barrowman's centre of pressure, a parts-based centre of gravity, real black-powder thrust curves — swing-test it on a string, then launch it into an enormous bleached sky and track a real six-degree-of-freedom flight that disagrees with your arithmetic. Fifteen club challenges, a free field, and a documented Three.js model library.

Crumble Kingdom
A 3D artillery duel on a giant dessert table: catapult jawbreakers, gumball scatters, pop-rock bombs, frost mints and dough rollers at rival candy castles built from cookie, wafer, chocolate, jelly and sugar glass until their king hits the tablecloth. Twelve campaign battles across four tables with fans, turntables and caramel shields, five rival bakers, hot-seat versus, real online duels through Paean rooms, and a Smash Lab with infinite ammo.

LOOPMUSEUM
The gallery runs on a ninety-second loop. Guards walk the same route every time, cameras sweep the same arcs, doors open on the same seconds. You are the only thing in the building that remembers the last loop — so watch one, learn it, and take the whole job in the next.

Cliffwind Glider
A serene, skillful 3D hang-glider game over a painted sandstone canyon. Read thermals, ridge lift, and sink to fly 5 authored courses or explore free-flight to find 12 hidden perches.

Gondola Peaks
Build a 3D alpine cable-car network across an authored mountain massif — drag between stations to raise terrain-aware pylons and hang real catenary cables, then tap any cabin to ride it through breathtaking vistas. 8 authored scenarios plus a free-build sandbox.

Tidewalker Temple
A 3D tide-machine puzzle temple. Guide a tide-priestess through nine hand-built flooded coral chambers and a grand atrium, raising and lowering the water in four discrete steps to float platforms and urns, drain sea-grates, and time sluice runs past patrolling glow-eels — with 18 pearl-lanterns to find and three sigil doors to unlock.

Machine Peek
Free 3D kids science workshop for ages 6–8. Explore a detailed real car model on your phone, tap glowing parts, open the hood, and learn how machines work — no ads, no paywall.