Threejs games & apps
Creations tagged threejs on 8x — every one is playable in the browser and open to remix.
559 creations · page 13 / 24

Paean × 8x — Living Mark
One ribbon of light morphs between the shared Paean × 8x brand marks — infinity, P, and 8 — as a real-time interactive three.js sculpture. Attract-mode demo, drag-to-orbit with inertia, dark/light stages, and a downloadable 2048×2048 logo export.

Paean × 8x — Living Mark
An interactive living 3D brand mark — one ribbon of light that GPU-morphs between the infinity, P and 8 forms shared by Paean and 8x. Tap to reveal the chrome, drag to orbit the sculpture with inertia, flip between dark glass and porcelain light stages, and export a deterministic 2048×2048 square PNG from any form or wordmark.

Stonebound Duel
A polished local two-player Gomoku duel with touch-first mobile controls, coded pixel champions, Renju-inspired rules, timers, hints, and cinematic Three.js effects.

Golden Cry
Play a cinematic Chinese suona through an image-aligned Three.js hole layer with expressive breath response.

Emberrogue 余烬轮回
肉鸽化续作《Emberrogue 余烬轮回》:灰烬营地选职业(战士/火法/游侠)后下潜程序化生成的裂隙,清剿、守波、摧毁图腾、精英狩猎四种关卡目标,三选一祝福 Boon,每 5 层 Boss,死亡结算余烬解锁跨局天赋树、装备仓库与职业熟练度。纯 JS + Three.js 无构建,双语界面,移动端触控友好。

Emberfall · Q版暗黑风动作 RPG
Q 版暗黑风动作 RPG:小勇士举着火炬深入黑暗地牢,刷怪、刷装备、闯大秘境计时挑战。纯 JavaScript + Three.js 零构建运行,移动端虚拟摇杆、桌面端鼠标皆可畅玩,中英双语,本地存档。独有的火炬火焰光照与暗黑哥特氛围,装备系统 + 无限层数秘境让每次冒险都不同。

Bedrock Bastions: Sky Siege
A Minecraft BedWars-inspired first-person voxel battle game. Four teams fight on floating sky islands — gather resources, bridge with wool, upgrade your forge and armor, destroy enemy beds, and eliminate all rivals. Now with flight!

Carrot Core Defense
A portrait-first mobile tower defense with code-drawn pixel guardians, 30 campaign stages, boss finales, progression locks, and Three.js attack effects.

Carrot Core Defense
A portrait-first mobile tower defense with code-drawn pixel guardians, 30 campaign stages, boss finales, progression locks, and Three.js attack effects.

Diamond Nine — 3D Ballpark
Diamond Nine es un estadio de béisbol en 3D que puedes recorrer con el dedo: gira la cámara, acerca con el pellizco y cambia entre día y noche. Incluye un Home Run Derby de un solo toque: carga el medidor de potencia y deténlo en la zona dorada para lanzar la pelota con física real, hacia el muro y más allá. Con estadio completo (campo, gradas, bleachers, público, torres de luz, marcador) y récord guardado. A one-touch 3D home run derby inside an interactive ballpark you can orbit.

crie um jogo que nem fnaf 3d que funciona bem
SENTINELA: sobreviva ao turno da madrugada num museu de autômatos abandonado. Um jogo de terror 3D em Three.js com câmeras de segurança ao vivo, portas e luzes que consomem energia limitada, três autômatos com personalidades de IA diferentes (CÍRIO ignora você, MOSCA congela quando observado, DENTE fica mais rápido) e jumpscare com grito sintetizado. Áudio 100% procedural, funciona bem no celular (toque para olhar, botões grandes) e sem nenhum passo de build.

SUBLEVEL 0 — Backrooms Survival
A first-person, landscape-mode Backrooms survival horror. Every floor is procedurally generated: mono-yellow wallpaper, damp mustard carpet and hundreds of flickering fluorescent tubes — with only a pool of nine real lights and zero image or sound files (every texture and sound is generated at runtime). Nerve drains as you wander; almond water restores it; an entity that only tracks your last known position hears your footsteps before it sees you. Follow the signal meter to the stairwell and climb out — into a bigger, darker floor.

لعبه تشبه لونج درايف كثيرا 3dويكون فيها صحراء وف
لعبة قيادة وبقاء صحراوية ثلاثية الأبعاد داخل شاشة مستطيلة: نهار طويل مشرق (16 دقيقة) وليل قصير (35 ثانية). مصابيح عربة مزدوجة تُضيء الأرض (تلقائيًا ليلًا أو يدويًا بزر 💡)، وضوء قمر أزرق يُنير الصحراء، وساعة وسوم. تجمع الوقود والماء والطعام من البيوت المهجورة قبل أن تنفد.

Cubewild — Voxel Survival Sandbox
Cubewild is an original voxel survival sandbox you play in the browser — now with proper landscape play: tapping into a world goes fullscreen + locks to landscape on Android, there's a fullscreen toggle in the HUD, and a rotate prompt if you're stuck in portrait. Mine, craft, farm and build across a seeded world of biomes, caves and coastlines, with a day/night cycle, weather and roaming hostiles.

Crie um jogo chamado "School City Life". Faça u
Mundo aberto 3D no estilo GTA com história de estudante: explore a cidade de Porto Claro (escola, lojas, garagem, parque, praia), dirija carros, motos e bicicletas, entre em interiores, faça missões com escolhas e fuja da polícia com nível de procura. Tem dia/noite, chuva e tempestade, NPCs, personalização e um celular com contactos, mensagens, câmera, mapa e códigos secretos (000, 999, 787). Controles para celular e teclado, com progresso salvo.

Terrene — Voxel Block Sandbox
A sunny first-person voxel sandbox where you mine and place blocks. Hold left-click to break them — dirt takes exactly one second. Explore a procedural world with grass, trees, stone, and wood, then build to your heart's content.

Pulse Drive
A neon night-time 3D endless highway racer. Steer a low-poly car through traffic with a chase camera, graze cars for combo multipliers, grab boost orbs, and chase your best score as the speed ramps up. Touch-first controls (hold either side of the screen) plus keyboard, built with Three.js.

NOVA DRIFT
NOVA DRIFT is a one-thumb 3D orbital dodger built with Three.js. Ride the gravity ring of a dying star, hop between two orbit lanes to outmaneuver a streaking line of void shards, and chain glowing nova motes for an escalating score multiplier. Runs full-screen on any phone in portrait or landscape.

VOIDLAND
VOIDLAND is a first-person voxel survival game with ULTRA high-resolution graphics — 256px-per-block-face procedural texture atlas, supersampled render resolution, up to 16x anisotropic filtering and 8192px soft shadows. Mine and craft, survive hunger/thirst/temperature, fight procedurally-spawned creatures and bosses, build shelters and complete missions. Fixed gameplay bugs so mining, crafting, reloading, placing and inventory all work. Touch + keyboard controls, no build step.

Helix Keep
Climb the outside of a stained-glass tower as a lantern-bearer. Run the circumference, jump sliding stone and turning rings, time lit glass, and avoid killing black panes. Light a rose-window petal at each summit and grow a night skyline of keeps.

Paean × 8x — Living Mark
An interactive 3D brand identity: one ribbon of light that GPU-morphs between infinity, the Paean "P", and the 8x "8" — plus the PAEAN wordmarks and their 2D print twins. Drag to orbit, switch dark/light stages, and export a deterministic square logo. Self-contained three.js, no build step.

SIREN STATIC
A foggy first-person free-roam sandbox with no menus — you drop straight into an ashen wasteland. Spawn physics props and grab/throw them with a lite physgun, then release the SIRENHEAD: a 9-metre walking siren that stalks you through the mist, wails as it closes in, and kills you on contact. Press 7 for more of them.

Paean × 8x — Living Mark
One ribbon of light morphing between four brand readings — the ∞, the Paean P, the 8x eight, and the PAEAN wordmark — rendered as two-pass glass in vendored three.js. An interactive living logo: drag to orbit, tap to wake the chrome, fold between dark and light stages, and export any form as a 2048×2048 square PNG. The 3D forms and the 2D print marks are generated from the same mathematics, so the rendered and printed identities can never drift apart.

Paean × 8x — Living Mark
A real-time interactive brand identity: one ribbon of light that fluidly morphs between three forms — infinity, P, and 8 — plus the Paean and PAEAN wordmarks and their deterministically linked 2D vector print twins. Built with vendored three.js and GPU mesh morphing, no build step; supports dark/light stages, orbit controls, and square PNG export.