Amazons

The acclaimed territorial abstract (The Game of the Amazons), on a snappy 6×6 board — you (cyan) versus a mobility-driven CPU (rose). Each side commands two Amazons that move like a chess queen. A full turn has two parts: slide one Amazon in a straight line, then from its new square shoot an arrow (also queen-wise) that burns the square it lands on. Burned squares block movement and arrows for the rest of the game, so the board keeps shrinking. The first player who can't make a move loses. No dice, no draws — just a slow, deepening territorial squeeze.

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Abalone

The modern abstract classic (Abalone, 1987) — "the sumo of board games" — rebuilt as a high-craft template. It is **net-new** and unlike anything else in the set: a **hexagonal** board and a one-of-a-kind **line-pushing** mechanic (Sumito) where you shove the opponent's marbles off the edge.

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Four Board Push

Mobile-first four-board push duel inspired by Shobu-style abstract play.

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Backgammon

The 5,000-year-old race game, you (white) versus a thinking CPU (dark). Roll two dice and move your checkers around the horseshoe toward your home board. Land on the opponent's lone **blot** to send it to the bar; stack two or more on a point to **block** it. Once all fifteen of your checkers are home, **bear them off** — first to clear all fifteen wins. Doubles play four.

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Air Land

Route queued planes to free runways, avoid crossing conflicts, and keep the airport flowing.

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Pin Jump

**Peg solitaire** on a pin board. A pin **jumps over an adjacent pin** into the empty hole two spaces beyond, and the jumped pin pops out. Keep jumping until a **single pin** remains to clear the board. Strand yourself with no jump left and more than one pin and it's a dead board (undo or reset). 10 boards grow from a small cross to the full 33-hole English cross.

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Hexfield Tactics

A kitchen-table hex-and-counter wargame on green felt. Slide printed cardboard units, pay forest and river costs, stop in zones of control, and settle assaults with tumbling dice. Ten authored scenarios teach movement, flanks, artillery, fog, engineers, supply and a river-crossing finale. After-action cards and commendations persist. Optional winter snow and hobby-shop counter sets.

Elin150