SPOREWRIGHT
A tower defense drawn as a microscopy plate. Culture five families of living colony along the nutrient channels of a petri dish and hold the culture well against strains that split, encyst, armour up and learn to resist whatever killed their kin. Twelve plates, valves, pH drift, contamination and two bosses.
More tower-defense creations

Beastholm — Isles of the Hundred Peaks
A one-screen isometric isle you build on, garrison, run an economy on, and defend — tower defence, management and a small auto-RTS in one loop. Raise thirty age-aware towers and works beside a spiral road, muster your own officers, and push sixteen procedural isles across eight terrains. Zero image assets: every figure, tower and cloud is runtime canvas vector art, and all sound is WebAudio synthesis.

Beastholm — Isles of the Hundred Peaks
An isometric isle-defense diorama: raise towers and farms on a procedurally grown floating shelf, muster your own officers, and hold the road as beasts spiral in from the rim. A 16-isle campaign, eight age multipliers, age-aware buildings, and a leaderboard — every figure drawn at runtime in Canvas, all sound synthesized with WebAudio, zero image assets.

Puff the Cat: Moonbound Watch
A white ragdoll and an orange British shorthair dig by day, fortify at dusk, and defend the Moon Vault through tactical three-wave nights. Features seven specialist monsters, Eclipse bosses, complementary co-op skills, combat chains, flawless-night rewards, and unified pixel art.

Beastholm — Isles of the Hundred Peaks
An isometric isle you build on, garrison, and defend in one living diorama — raise towers and farms along a spiral road, hold your holt against the waves, and advance an empire across sixteen procedural peaks. Every figure, tower and cloud is runtime Canvas vector art; all sound is WebAudio synthesis.

Beastholm — Isles of the Hundred Peaks
An isometric isle-defense diorama: build towers and works on a floating shelf of rock, run a gold-and-stone economy, and muster a company to hold your holt against the waves. Sixteen procedural isles, eight ages that multiply everything you build, and thirty age-aware buildings — all runtime canvas vector art with WebAudio-synth sound.

Reelwarden
Spin a 3×3 summoning reel, build and evolve a five-warden host, then defend an enchanted cabinet through 50 ten-wave pixel-fantasy chapters.