Campaign games & apps
Creations tagged campaign on 8x — every one is playable in the browser and open to remix.
53 creations · page 1 / 3

Shiba Muster — Merge & March
A pixel-art merge auto-battler. Each breed wears its own colour on the 2048 muster board (border + tint + corner lv chip) so fusing reads at a glance, and fallen fighters rejoin the muster next wave instead of vanishing for the run. Forge permanent gear on a second board and march four biomes of boss-capped campaign.

Blacksite: Nightfall
A 30-level mobile-first Three.js tactical survival shooter with MP4 combat, five command-class bosses, persistent checkpoints, infinite outdoor terrain, and a final extraction.

Jurassic Titan Duo
A one-or-two-player Three.js dinosaur survival remix with automatic melee, sonic and fire attacks across a 30-level Jurassic campaign.

Jurassic Clash — Titan Hunt
Caza de supervivencia jurásica en 3D optimizada para Android y PC: controla a tu T-Rex en tercera persona, devora presas y supera 30 niveles contra 5 jefes. Carga instantánea (el motor 3D solo se descarga al tocar), calidad gráfica auto-detectada según el dispositivo y panel de configuración con volumen, gráficos (bajo/medio/alto) y pantalla completa.

Blacksite: Nightfall
A mobile-first Three.js tactical survival shooter. Fight through 30 levels across five hostile sectors, neutralize five command-class bosses, build your operator with tactical draft pickups, and reach the final extraction once K-12 Omega falls. One-thumb touch controls, persistent local checkpoints, and an infinite outdoor battlefield.

The Journey to Presidency 2031
Official campaign hub for the 2031 presidential bid — full manifesto, pledge counter, corruption exposé interactive, donation page, media kit, and a supporter HQ dashboard. A self-contained no-build site that now runs 100% offline in WebViews, with no external API dependencies.

Shiba Muster — Merge & March
Shiba Muster — a pixel-art merge auto-battler. Before every wave a 2048-style 4x4 board drops onto the battlefield: swipe to fuse same-breed, same-rank animal knights, each breed colour-coded (border + tint + corner lv chip) so fusing reads at a glance. Then the warband fights on its own — fallen shibas rejoin the muster next wave, permanent gear is forged on a second board at camp, and a four-biome, boss-capped campaign marches on.

Embersky
The night the sky went out, only the old forge remembered the stars. A hand-drawn merge-drop roguelite where the map IS your progress: catch falling star-spirits, fuse them from Mote to Sovereign, and relight six constellations guarded by illustrated bosses. Charm drafts with pity, stardust banked forever, chaos windows, a weekly rift, daily omens — every sprite, icon and frame painted in code.

STARLANE
An open-galaxy space sandbox built for touch. Start deep in debt with one small ship, then fly with real inertia between fifty-plus star systems: trade cargo, take jobs, hunt bounties, board and capture disabled ships, refit at outfitters, hire escorts and grow a fleet. A three-act campaign pulls you into a frontier war and out toward the Veil, and an endless procedural Outer Dark waits beyond the charted lanes. Everything is drawn in code: vector hulls, procedural planets, synthesized sound.

Tin Regiment
An antique tin-toy auto-battler: place your wind-up regiment on a nursery-table grid, wind the key, and watch a deterministic clockwork battle unfold across a 15-battle toybox-shelf campaign.

SKYFALL FRONTIER
Parachute into eight vast 5v5 battlefields, loot specialist weapons, survive biome hazards, and unlock the next operation with every victory.

Brine & Bone
Three tide-cursed champions against a drowned court, on a board the sea keeps changing. A deterministic isometric tactics campaign: no dice, no hidden numbers, and a tide table that tells you exactly which squares will drown you three bells from now.

SIGNAL & NOISE
A cryptanalysis campaign on a bakelite desk of working instruments. Twenty-four intercepted messages, six families of cipher, and a frequency counter, substitution board, Vigenere slide with a Kasiski drum, transposition grid, three-rotor KESTREL machine and crib bench to break them with. Every slip is a real, solvable puzzle with one deterministic answer: read the day's brief, take the promised crib, form a hypothesis and watch the clarity meter rise as the plaintext comes out of the noise. No trivia, no luck, no hidden information — only deduction, and a green lamp over the work.

Mammoth Caravan
Lead a six-member mammoth herd across eighteen branching migration legs with roles, survival resources, memories, weather and playable encounters.

Banner of the Last Dawn
A pixel-art tactics JRPG: the last banner-company holds a mountain pass through one long night into dawn. 12-battle campaign, 6 classes, height/facing/knockback tactics, and a squad worth fighting for.

UNDERSTUDY — Opening Night
The stage manager has eloped with the box-office takings, so the cue board is yours. Ten acts across three plays and a gala: call the lights, the thunder, the trapdoor and the followspot on their beat, reading the actors instead of a chart. The stage is lit only by the instruments you have switched on, a diva stretches her silences until the written moment is a lie, and the morning Herald prints a notice assembled from what you actually did. Tuned by eye, judged by the house.

Hexfield Tactics
A kitchen-table hex-and-counter wargame on green felt. Slide printed cardboard units, pay forest and river costs, stop in zones of control, and settle assaults with tumbling dice. Ten authored scenarios teach movement, flanks, artillery, fog, engineers, supply and a river-crossing finale. After-action cards and commendations persist. Optional winter snow and hobby-shop counter sets.

荒野进化
选择动物狩猎进化,在老巢孵化三种小兵,挑战十八片领地并把每个 Boss 收为可选动物。

PORCHLIGHT — Nine Nights on Marigold Court
A top-down survival of nine authored nights on one suburban cul-de-sac, where light and noise are the two currencies. By day you scavenge your neighbors' houses — every forced door and siphoned tank rings a noise the dead can hear. By night you barricade the court and hold the porch, seeing only what your flashlight carves out of a genuinely dark street: real shadows behind every fence and car, silhouettes at the edge of the beam. Rescue four named neighbors, each with an ability and a story; face the Screamer, the Stalker and the big one; make it to the buses at the ninth dawn.

Dustbot
You are a robot vacuum nine centimetres tall, woken on your dock in a house you have never mapped, with exactly one charge to spend. Played at ankle height through a tilt-shift lens, where a living room is a continent, a phone charger is a mountain range, and under the sofa is where the real dust lives. Drive blind and the coverage map draws itself behind you — that map is the real progress bar. Twelve days, deep pile that drinks your charge, doors to shove open, and Mabel the cat, who sheds and swats.

Merge Tower Campaign Remix
A bespoke mobile-first merge tower defense template.

Savanna Crowns
An African-pixel kingdom conquest: seize 42 territories across six golden realms with an eight-card warband. Three-flank sieges, relics, a forge and a long campaign — built for portrait play.

Windworn Duels
Turn-based artillery duels between rival sky-fortress crews on fully destructible floating islands — 14 eccentric weapons, honest wind, sudden-death void, and a 12-battle campaign against escalating AI.

Neon Salvage League
Grapple, swing, reel, boost, and bank orbital wreckage through a nine-heat zero-gravity sports campaign.