Arcade games & apps
Creations tagged arcade on 8x — every one is playable in the browser and open to remix.
3,549 creations · page 89 / 148

GLITCHCORE — One-Thumb Arcade
GLITCHCORE is a one-thumb arcade game: tap to fire an EMP pulse and purge inbound malware shards before they breach your core. Kills close to your core score bigger, chain purges for combo multipliers, and charge the OVERCLOCK blast to wipe the whole screen. Neon canvas action with escalating waves, special enemy types, and a persistent local high score.

Glow Lasso — Catch the Light, Dodge the Sting
Draw closed loops of light in a dusk meadow: every firefly inside is caught, and n fireflies score n² — greed pays until you circle a wasp. Ink is finite, wasps hunt your line.

Super Rabbit Bubble Atelier
A mobile portrait bubble shooter where Super Rabbit aims glowing carrot bubbles, pops color clusters, rescues star bubbles, and unlocks atelier upgrades.

EMBERLINE
A one-thumb arcade runner: tap anywhere to flip your gravity between two neon rails, thread the gaps, and graze wall edges to build HEAT. Max it out for a wall-shattering OVERDRIVE burst at 8x score — chasing a higher multiplier is the whole game.

PLOMO
PLOMO es un arcade de fundición de un solo pulgar: guías una gota de plomo fundido y toca para invertir la gravedad, cruza las mandíbulas por el hueco y recoge chatarra para cargar el modo ¡FUNDIDO!. Pesado, rítmico y con puntuación, récord y combo persistidos.

مترو رُن 3D | MetroRun
لعبة جري لا نهائي بمنظور 3D داخل نفق مترو النيون. انزلق بين ثلاثة مسارات، اقفز فوق العوائق وانزلق تحت الحواجز، اجمع الفوانيس لتشحن التيربو وتحطّم كل شيء، واشترِ أزياء وترقيات من المتجر. تبدأ الجولة بممرّ دافئ آمن ثم تتسارع اللعبة تدريجياً.

Apex Arcade
Play Apex Arcade — a browser mini-game.

Iron Tide — 5v5 Naval Warfare
Iron Tide — juego 3D en tiempo real de guerra naval 5 contra 5. Mandas una flota de acorazado, cruceros y destructores contra otra idéntica: dirige tu buque insignia con el timón, encadena andanadas y torpedos para hundir la flota enemiga, y asume el mando de otro buque si el tuyo cae. Motor WebGL propio (océano con olas, torretas que apuntan, explosiones y estelas), modo demo automático, ladder de rondas cada vez más duras y guardado de récord.

Haaland: Crowdstorm 9
A portrait-first 50-stage football crowd runner with uncapped squad growth, escalating transfer gates, dense defenders, Nordic Nitro and a 150–300 final goal wall.

PINLIGHT
**Genre:** portrait one-line topology puzzle

SHENNAODONG // LOOP CORE
- **Type:** Portrait-first rotational closure arcade

SENTINEL — Agent Protocol
SENTINEL — Agent Protocol is a one-thumb arcade game where you play as a tactical field agent guarding a secure perimeter. Tap to emit countermeasure pulses, neutralize incoming hostiles (Probes, Strikers, Heavies, Phantoms), build chain combos, and survive the intense BREACH ALERT events. Features Tactical Precision rewards for destroying enemies close to your core, dynamic difficulty escalation, and local high-score persistence.

Pocketkart — Mesa Grand Prix
A pocket-sized cartoon kart racer in WebGL2 — zero assets: the spline circuit, karts, mesas and chiptune are all generated in code. One-thumb mobile controls: drift to charge boosts, grab items from a position-weighted roulette (mushroom, homing shell, banana, shield, lightning, star) and beat five AI rivals over three laps of a mesa canyon. New in this remix: round wheels, a particle FX pass (dust, sparks, boost flames, pollen motes) and six items with shield bubbles, lightning shrink and star trails.

PULSEPOINT — One-Thumb Arcade
PULSEPOINT is a cyber-synthwave one-thumb arcade game. You are a digital signal core — tap to emit data pulses that destroy incoming glitches, viruses, and payloads before they breach your node. Manage your BUFFER: higher buffer = wider pulse range (bonus!) but risk OVERLOAD lockout. Destroy enemies close to the core to collect DATA FRAGMENTS — 3 fragments trigger OVERCLOCK, unleashing 3 rapid pulses. Survive the periodic DATA SURGE waves and chase high scores. Neon cyan/magenta aesthetic with cyber grid overlay.

Powderveil — Aurora Descent
An endless snow-carving game rendered entirely in code with hand-written WebGL2 GLSL. Ride a twilight valley, drag to carve persistent grooves that slowly heal, thread slalom gates, and build a sustained-carve flow combo from blue morning through alpenglow dusk into an aurora night. Zero image assets — every ridge, rider, pine and aurora ribbon is generated procedurally.

Blueprint Swing
Hold to fire a drafting-line rope and release to fly across an endless cyanotype-blueprint skyline under construction.

HALOGUARD
A one-thumb arcade defence game with a razor-sharp loop: a reactor core sits at centre while a golden halo-shield spins around it. One tap reverses the halo's spin — line it up to deflect the inbound swarm, chain deflects to climb the multiplier, and fill the meter for an screen-clearing OVERRIDE blast. One miss and the core breaches.

EMBERLOOP
EMBERLOOP is a one-thumb arcade game: an ember auto-orbits a ring and a single tap reverses your direction. Weave between rotating thorn arcs, chase sparks to stack a ×9 combo, and survive as thorns multiply and accelerate. Angular-space physics, swept collision, WebAudio synth and canvas glow — no build step, one action, portrait or landscape.

CITY CHASE — Chor Police
A fast, juicy 2-player (or vs-AI) Chor-vs-Police rooftop chase. The red Chor steals golden loot and must deliver it to a glowing green drop zone to score; the blue Police must catch the Chor to score. First to 5 wins. Runs on any screen — keyboard on desktop, on-screen touch pads on mobile, with camera shake, hit-stop and particle effects.

CINDER — one-thumb ember dive
CINDER is a one-thumb arcade game with a sharp risk/reward core loop. Tap to flick a living spark up through a dark cavern, catching embers to chain combo multipliers and cool-shards to shed heat, while dodging deadly cinders and nursing an overheat meter. Spamming taps burns you out, so clean catches and smart dives score big — and the difficulty keeps climbing.

STORMKINDLE — One-Thumb Arcade
STORMKINDLE is a one-thumb arcade game where you play as an electric storm core. Tap to emit voltage pulses that destroy incoming storm shards. Manage voltage for wider pulses and chain lightning arcs, but risk OVERCHARGE lockout. Collect sparks for free pulses and survive the THUNDERSTORM. Neon electric aesthetic, escalating difficulty, and local high-score persistence.

Canopy Bandit — Endless Rainforest Run
A 3D endless runner high above a mangrove bog. Steal the gorilla's bananas, then swipe to leap, somersault and swing on vines across gaps in the canopy walkway. Apples give a speed surge, grapes a higher leap — fall and the swamp takes you. Built with Three.js in a no-build static stack.

Stackbound: Skyline
Sweep 144 floating maze routes, build rainbow bridges, defeat Sentinels, and chase high scores.

LUCIÉRNAGA — Arcade de un Pulgar
LUCIÉRNAGA es un arcade de un pulgar con un bucle clarísimo: eres una luciérnaga en un bosque nocturno y tocas para emitir un destello de luz que destruye al enjambre de insectos antes de que llegue a tu núcleo. Los enemigos más cercanos dan más puntos, encadena combos, llena el medidor de FULGOR y limpia la pantalla. 4 tipos de enemigos, oleadas crecientes y récord local en español.