Auto-battler games & apps
Creations tagged auto-battler on 8x — every one is playable in the browser and open to remix.
73 creations · page 3 / 4

Ironoath — Three Kingdoms of Steel
A one-thumb survival roguelike set in the Three Kingdoms of Steel. Auto-cast six arts across five stars, weave sworn breakthroughs and six worn gear slots that literally redraw your hero, push through six grounds of elites and warlords, and ring the arena crown. The whole battlefield is rendered from a zero-asset vector-skeleton pipeline — no images, no fonts, no downloads.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in a steel-forged Romance of the Three Kingdoms. Draft auto-casting arts, sworn breakthroughs and gear that visually rebuild your war-frame, then fight through six winter grounds full of elites, warlords and ring-winning arena bosses. Runs on a pure vector-skeleton pipeline with zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath is a touch-first, canvas-built idle/auto-battler set in a steel-and-ember Three Kingdoms. Recruit and merge mythic beasts, dragons, and generals across seasons, equip affixed gear, and push your war band deeper into the Cinder Field and beyond. Earn shards, roll the gacha, and chase leaderboards in an original mecha-fantasy take on the era.

Beastbrand — The Twelve Minutes Remix (Remix)
Beastbrand — The Twelve Minutes is a survival roguelike where you survive exactly twelve minutes to claim the crown. Equip six gear slots that visibly redraw your hero and decide your opening art, then weave six auto-cast arts, six charms and six sworn breakthroughs across six grounds crawling with elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector-skeleton pipeline, so everything from the beasts to the bosses is rendered procedurally with no external files.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike where you forge six auto-cast arts across five star tiers, equip six gear slots that redraw your hero and set your opening art, and push through six grounds of elites, warlords and arena-ringing crowns. Runs are built around a brutal twelve-minute clock, with beasts bred from a pure vector-skeleton art pipeline and zero external assets — tap to play in portrait or landscape.

Mascot Brawl
A Super-Auto-Pets-form auto battler starring the whole mascot roster: shop a squad of five, merge to level, and let deterministic brawls resolve — balance proven by four bot personalities self-playing hundreds of runs.

ASHKEEP — The Spire Culls the Weak
A dark-fantasy gacha tower climber played from both sides of the war. In the waiting room you're the Master — summon, forge and ascend heroes — but once a floor begins you lose direct control and win or lose by whether your AI party obeys your macro orders (ADVANCE / HOLD / RETREAT). Death is permanent, trauma lingers, and a lowly 1-star can be trained into a legend across 100 hazard-themed floors, all fought in a fully 3D Three.js arena.

Ironoath — Three Kingdoms of Steel
A mobile-first survival roguelike: auto-cast arts, five-star breakthroughs, and six gear slots that visibly redraw your hero across six grounds of elites, warlords, and arena-ringing crowns. Crisp vector-drawn art, tuned for both portrait and landscape.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in an iron Three Kingdoms. You lead a war-frame general through six grounds, auto-casting six sworn arts and summoning a menagerie of sixty beast pets that each carry a real trait (brand, siphon, ward, gather, mend, mark). Six gear slots redraw the hero on the fly, warlords, arena crowns and a deep Hundred Peaks vector-skeleton pipeline render everything in canvas — zero external assets. Play in portrait or landscape with one thumb.

Ironoath — Three Kingdoms of Steel
A steel-and-beast survival roguelike set in a Three Kingdoms world. Ride a vector-skeleton totem through six grounds, forge six worn gear slots, chain auto-cast arts and sworn breakthroughs, and ring the arena crowns. Pure canvas, zero external assets.

Ironoath — Three Kingdoms of Steel
A survival roguelike set in a steel-boned Three Kingdoms: auto-cast arts, a menagerie of beast-pets and dragons, six worn gear slots that redraw your hero, and elite warlords in arena-ringed grounds. Each run twists the build as your sworn breakthroughs and gear fight the hundred-peaks battle for you on a 60fps canvas.

Ironoath — Three Kingdoms of Steel
A steel-clad Three Kingdoms survival roguelike. Draft six auto-cast arts and sworn breakthroughs, forge gear that redraws your hero, and push through grounds of elites, warlords and arena-ringing crowns. Canvas-rendered vector-skeleton combat, zero external assets.

Ironoath — Three Kingdoms of Steel
Ironoath is a survival-roguelike auto-battler set in a steel-and-ember fantasy. Forge a hero from a Hundred Peaks vector-skeleton pipeline, slot six auto-cast arts and six sworn breakthroughs, kit six gear slots that redraw your hero, then push deeper through shifting grounds against elites, warlords and arena-ringing crowns. No external assets — every sprite, effect and sound is generated in code, with zero downloads, built for both portrait and landscape touch play.

Gloomblade
A dark-fantasy idle action RPG in the browser. Your hero auto-battles through 36 hand-authored stages across six biomes — cathedral, rotwood, crypt, dunes, glacier and volcano — with a unique boss brewing at the end of every act. Between runs you open pity-tracked chests, forge and upgrade gear, spend runes, and grow a branching skill tree, all rendered in a moonlit purple-and-ember palette on canvas. Tap to play, no download, saves persist locally.

Ironoath — Three Kingdoms of Steel
Ironoath is a Three Kingdoms survival roguelike built for one thumb. Six auto-cast arts and a six-slot gear set that literally redraw your steel hero and set your opening art, across six warfields packed with elites, warlords and arena-ringing crowns. Canvas combat runs on a Hundred Peaks vector-skeleton pipeline with zero external assets — pure tactical loot, swirl and siege.

Ironoath — Three Kingdoms of Steel
Ironoath is a survival roguelike set across the Three Kingdoms of Steel. Auto-cast derived arts, five-star gear that redraws your champion, and a swarm of warlords and arena crowns to conquer — all rendered with a zero-asset canvas pipeline that runs on any phone.

Beastbrand — The Twelve Minutes
Beastbrand — The Twelve Minutes is a survival roguelike arena-builder. Grow a beast from vector parts, lay out six auto-cast arts, gear slots and sworn breakthroughs, then survive twelve-minute runs across six arenas against elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector pipeline that redraws your hero as you equip it.

群英会:武侠自走棋
集结群侠、搭配羁绊、排兵布阵,挑战主线与传奇关卡的像素武侠自走棋。

Hordebreaker · 像素杀神
一款像素风 Roguelike 生存杀怪游戏:无尽魔潮中自动战斗、升级构筑、连杀爽快爆屏。拖动摇杆移动,武器自动开火,升级挑选搭配合成;满屏粒子、震屏、伤害数字与连杀计数带来畅快割草体验。支持横竖屏与触控。

Ironoath — Three Kingdoms of Steel
Ironoath — Three Kingdoms of Steel is a Three-Kingdoms-themed survival roguelike drawn entirely on a pure canvas. Auto-cast arts, a menagerie of branded beast pets, gem-forged gear, shifting seasons and warlord elites all feed an endless arena where you assemble a build and chase crowns. Zero external assets — every sprite is a procedural vector skeleton.

Wukong: Celestial Warband
A portrait-first Journey to the West auto-battler with 24 code-sculpted heroes, mythic bonds, source-faithful balance, and cinematic Three.js combat.

Ironoath — Three Kingdoms of Steel
A touch-first survival roguelike set in a steel Three Kingdoms. Steer a lone general through waves of foes across six grounds, building six auto-cast arts x five-star generals, six worn gear slots that redraw your hero, plus elites, warlords and arena crowns. Every figure is drawn in-engine from vector bones with zero image assets, and it plays in portrait or landscape with English and 繁體中文 support.

Ironoath — Three Kingdoms of Steel (Remix)
A one-thumb survival roguelike steeped in the Three Kingdoms. Choose a general and a beast companion, then hold the line through twelve escalating minutes — six auto-casting arts, five stars, six worn gear slots that redraw your hero, and six grounds of elites, warlords and arena-ringing crowns. Every run reshuffles your build; every clear opens the next gate. Built entirely from a self-drawn vector pipeline, with no external assets.

Gloomblade
Gloomblade is a hand-drawn dark-fantasy idle action RPG that runs entirely in your browser. Your hooded blademaster auto-fights through bone-lit ossuaries and violet gloom while you spend gold, gems and runes on gear, skills and chest pulls. Everything is procedurally rendered pixel art drawn at runtime — no image assets, so it boots instantly and saves your run to the cloud.